Guest deleted1768697 Posted February 12, 2019 Share Posted February 12, 2019 (edited) For a very long time it makes me sad that nobody interested in porting Oblivion ShadeMe obse plugin to New Vegas. Real-time dynamic shadows is thing that would make NV best game ever. ENB adds some pseudo-dynamic shadows but honestly they cannot be compared to actual dynamic ones in any way. Link to original mod: https://www.nexusmods.com/oblivion/mods/47779 *I think it could be useful to mention that source code of plugin is avaible on GitHub: https://github.com/arafuse/shadeMe I still hope that someday one of awesome NV community scripters will take a look on it. Thanks for attention! :smile: Edited February 12, 2019 by Guest Link to comment Share on other sites More sharing options...
Radioactivelad Posted February 13, 2019 Share Posted February 13, 2019 (edited) I doubt it would be possible. Oblivion had native support for Self-Shadows, Shademe "just" extended that functionality to static objects; functionality that's no longer present in the version of the engine that 3/nv run on. The most promising method of getting full scene shadows in NV would with New Vegas Reloaded, which is a great-grandkid of the Graphics Extenders for Oblivion and Morrowind.That's far and beyond my paygrade though Edited February 13, 2019 by Radioactivelad Link to comment Share on other sites More sharing options...
weijiesen Posted February 14, 2019 Share Posted February 14, 2019 Actually FO3/FNV is capable of shadows on non-actors. Take a look at The Oasis in FO3. Notice anything? Shadows. Yes they are baked, so they cannot move. But I'd rather have 100% of all static objects casting shadows (like in FO3's oasis) than no shadows at all. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted February 14, 2019 Share Posted February 14, 2019 Not possible to port it but adding static shadows shpuld be do able if not hard as hell. Side note you have over 5000 posts here AND mods I actively use and I don't recognize you >_> weird. So... yeah sorry about that. Seriously I love EVE and can't play without it. Link to comment Share on other sites More sharing options...
Radioactivelad Posted February 14, 2019 Share Posted February 14, 2019 (edited) Actually FO3/FNV is capable of shadows on non-actors. Take a look at The Oasis in FO3. Notice anything? Shadows. Yes they are baked, so they cannot move. But I'd rather have 100% of all static objects casting shadows (like in FO3's oasis) than no shadows at all. I forgot about those. Oblivion used them as well as "tree shadows" and had an actual option to disable them. The INI implies they're part of Speedtree. I suppose all you would need is a hand-tailored canopy texture for every instance, as they're not actually projected by the static itself like normal shadows. They'd also have to be manually placed and positioned. Purely speculation as I know nothing about Speedtree. Either way It's definitely not an automatic solution like ShadeMe. Edited February 14, 2019 by Radioactivelad Link to comment Share on other sites More sharing options...
KiCHo666 Posted February 15, 2019 Share Posted February 15, 2019 NV has awful shadow system (and so does Oblivion and FO3) and slapping those shadows on every object will make game everything, but pretty.I'd say wait for proper shadows implemented by NV Reloaded.Only decent "shadows" in all pre Skyrim games are Speed tree shadows and those are just tiled textures faking shadows which, I'll admit, can look pretty. Link to comment Share on other sites More sharing options...
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