HadToRegister Posted February 15, 2019 Share Posted February 15, 2019 This isn't Mod Manager specific, any BSA will require an ESP in order to point the game to it's contents, no matter what Mod Manager is used. :roll-eyes: So, by your claim Mod Organizer 1 is not a mod manager... Oh good lord, I'm not here to argue, BigBizkit understood what I meant.My point was, and it still stands, this is not a Vortex issue.Don't put words in my mouth that I never said, if you want to argue about something as unimportant as what MO1 does, then do it somewhere else, and don't drag this thread off topic. That's that. Your name is ironically apropos. Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted February 15, 2019 Share Posted February 15, 2019 can I ask, because I'm curious, what does pedantry and reducto ad absurdum do to resolve the OP's issue? Link to comment Share on other sites More sharing options...
Kel1978 Posted February 17, 2019 Author Share Posted February 17, 2019 one more question, Is there a file size limit on a bsa? Link to comment Share on other sites More sharing options...
Rattledagger Posted February 17, 2019 Share Posted February 17, 2019 I've never found a definite answer, but where seems that even if it appears the bsa is correctly created, not everything shows-up in-game if the bsa is larger than 2 GB. So my recommendation is to keep BSA smaller than 2 GB. edit - since you're on SSE, it seems where's a trick where you can load two bsa per plugin, example test.esp can load the two bsa named test.bsatest - textures.bsa Note, I've never tried if you can only put textures in "test - textures.bsa", or if you can include other things. Link to comment Share on other sites More sharing options...
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