MaraBuBU Posted February 15, 2019 Share Posted February 15, 2019 (edited) I downloaded Idle Animation Fix https://www.nexusmods.com/morrowind/mods/45231 . Trying to install it according to the instructions of the file "Readme" - in \Morrowind \ Data Files \ Meshes \, but it does not work in the game. NPCs do not fall into place. I have no files in the \ Meshes folder with the extension "kf", only "NIF", "nif". Also in my \ Meshes folder there are 4 more directories - A, f, M, R. So where to install "xbase_anim.kf (2628kv)" and "xbase_anim_female.kf (56kv)"? How to make the plugin work? Sorry, for my English, I use Google Translator....... Edited February 15, 2019 by MaraBuBU Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 15, 2019 Share Posted February 15, 2019 Directly in the meshes folder. Link to comment Share on other sites More sharing options...
MaraBuBU Posted February 16, 2019 Author Share Posted February 16, 2019 (edited) Directly in the meshes folder.Sorry, not working. The characters did not return to their seats. Silt Strider in Balmora did not climb up to its place. Standing in the woods, where he fell. The mod did not lift it up, did not even put it in the center - down, as the command "ra" through the console. Edited February 16, 2019 by MaraBuBU Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 16, 2019 Share Posted February 16, 2019 The mod you donwloaded is here to prevent the problems you described from happening, not to fix them. Link to comment Share on other sites More sharing options...
MaraBuBU Posted February 17, 2019 Author Share Posted February 17, 2019 So, in order to avoid these problems, I need to start a new game? And then Mod will work correctly and not allow the NPC to move incorrectly? Do I get it right? Link to comment Share on other sites More sharing options...
Dragon32 Posted February 17, 2019 Share Posted February 17, 2019 You don't need to start a new game. You will need to use the RA console command whenever you see an NPC who's been affected by the bug. I think most NPCs should reset to their original position if you haven't visited them in 72 hours. Those you've interacted with (e.g. sold items to etc.) may not. So I'd say keep your current game, keep the mod installed and use RA whenever you're in a cell with NPCs who seem to have moved. Link to comment Share on other sites More sharing options...
MaraBuBU Posted February 17, 2019 Author Share Posted February 17, 2019 You don't need to start a new game. You will need to use the RA console command whenever you see an NPC who's been affected by the bug. I think most NPCs should reset to their original position if you haven't visited them in 72 hours. Those you've interacted with (e.g. sold items to etc.) may not. So I'd say keep your current game, keep the mod installed and use RA whenever you're in a cell with NPCs who seem to have moved.Thank you so much Dragon32! I doubt that I myself would be able to understand the working principle of this Mod. I did everything as you wrote, and now I will monitor the situation))) Link to comment Share on other sites More sharing options...
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