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Easy way to convert meshes from Skyrim?


Moraelin

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Well, as some of you may or may not remember, in ye olde days when I still had a head full of hair and the Imperial City was just a village with a well, I happened to make some meshes for various Beth games. Better yet, although it wasn't needed at the time, they're already made of separate pieces that can be combined in any way, lego style. As in, handle, pommel, cross, blade, etc, are actually separate pieces to start with. Which seems like it would fit FO4.

 

Now the question is basically if there's some quick way to batch convert any of them to FO4, and then take them apart for parts (like handle, pommel, blade, etc) from there.

 

I know there's the option of exporting and importing the .obj, reshaping the tree in the .nif, generating the material files, etc, but I'm a lazy barstard. I'm so lazy that Colter went, "dude, get off your ass and DO something already" at me :tongue:

 

So, is there some easy option?

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Well, the problem seems to have solved itself. Turns out that the same FO4 setup which worked flawlessly before, now crashes to desktop all the time when I move around. If I start a new game for example, I can't even make it to the flippin' vault before it crashes. So, I suppose I should thank Beth's CC patches for saving me the bother of playing or modding it any more...

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