theRoadstroker Posted July 28, 2012 Share Posted July 28, 2012 (edited) SOLVED Hi Guys I've run into a problem, and I'm not sure how to fix it. http://static.skyrim.nexusmods.com/images/1281817-1343502863.jpg As you can see : the mesh acts transparent around the edges of the model. Normally I get this issue around the armpits of my models but not a big problem, now it reach a level so I can see this cloak thru the whole front of the body while wearing it. Any help / ideas with be appreciated! Im using 3ds Max for export. Exporter Settings are: Hidden Notes & Collision Mesh: Update Tangent Space Collapse Transforms Zero Transforms Weld = 0,01 Skin: Export Skin Modifer Enable Multi Partitions Bones per 18 Bone per Vertex 4 Misc: Sort Nodes As a Bonus : If anyone knows how this fix this , I would be quite happy as well. http://static.skyrim.nexusmods.com/images/1281817-1343502903.jpg This occurs when you zoom out from the model, close up the model looks just right. Cheers - Road Edited July 29, 2012 by theRoadstroker Link to comment Share on other sites More sharing options...
Natterforme Posted July 29, 2012 Share Posted July 29, 2012 Hey, I dont use 3DSMax, but I think I can help. I would try duplicating the mesh piece and join the two together. Then after that I would select it and flip the normals. At least in Blender, this would cause you to have a two sided mesh that would show details of the texture map on both sides, as opposed to just one. As to your second problem, have you considered pulling the belt and the corset out a little more so that they cover the white shirt part more completely? Of course you could always delete the hidden part of the shirt and that would eliminate the problem, hopefully. Good luck^^! -Natterforme Link to comment Share on other sites More sharing options...
theRoadstroker Posted July 29, 2012 Author Share Posted July 29, 2012 Thanks for your reply Natterforme But I don't believe either of these problems are due to poor design, these types of issues were never a problem in Oblivion or in the Fallout games. Im pretty sure these problems are connected. Thanks again. Cheers -Road Link to comment Share on other sites More sharing options...
theRoadstroker Posted July 29, 2012 Author Share Posted July 29, 2012 I solved both problems by using the Spells - Batch - Make all Skin Partitions in Nifskope. Apparently I skinned a few verts to more bones then 4. Link to comment Share on other sites More sharing options...
Ghogiel Posted July 29, 2012 Share Posted July 29, 2012 In max, in the skin modifier, there is a bone affect limit spinner. http://i73.photobucket.com/albums/i237/tazpn/Guides/Skin/Adding_Skin_Modifier_2.png (random google image that conveniently circled the spinner I mention and has a 4 in it... :psyduck: ) That would keep you in the bounds correctly as you skin, and your final skinning in game will be exactly what you have in max. Link to comment Share on other sites More sharing options...
theRoadstroker Posted August 1, 2012 Author Share Posted August 1, 2012 Thanks Ghogiel.I came up with that solution as well. [/url] Link to comment Share on other sites More sharing options...
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