justinrpg Posted February 25, 2019 Author Share Posted February 25, 2019 (edited) It is NOT WORKING with ANY of my houses! I tried Imperial City, Bruma, & Cheydinhal I do see all those listed in the console, it says SPAWN : Cell : 'My Imperial City House' | Time Passed 152 | Respawn Time 1e+007 And it REMOVED the Flame Atronach from My Imerial City House after four days It DID NOT say it reset, Inn of Ill Omen reset, but according to the log Imperial City House did not but it removed the Flame Atronach! Frostcraig Spire has the correct 6480 but I never tested it there. Edited February 25, 2019 by justinrpg Link to comment Share on other sites More sharing options...
Striker879 Posted February 25, 2019 Share Posted February 25, 2019 Don't know then ... maybe try setting min and max to different values rather than the same (eg. min 6479 ... max 6480). Link to comment Share on other sites More sharing options...
justinrpg Posted February 25, 2019 Author Share Posted February 25, 2019 (edited) Now I am getting errors all over the place when I reloaded "Error in script 01007579Operator <- failed to evaluate to a valid result File: SPAWN.esp Offset: 0x003E Command: <unknown>Error in script 01007579An expression failed to evaluate to a valid result File: SPAWN.esp Offset: 0x003E Command: <unknown>Error in script 01007579ForEach expression failed to return a valueError in script 01000ed4Invalid array access - expected numeric index, received string File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Operator [ failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4An expression failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Invalid array access - expected numeric index, received string File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Operator [ failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4An expression failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Invalid array access - expected numeric index, received string File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Operator [ failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4An expression failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Invalid array access - expected numeric index, received string File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Operator [ failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4An expression failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Invalid array access - expected numeric index, received string File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Operator [ failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4An expression failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Invalid array access - expected numeric index, received string File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4Operator [ failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_SizeError in script 01000ed4An expression failed to evaluate to a valid result File: SPAWN.esp Offset: 0x0DE0 Command: ar_Size" Edited February 25, 2019 by justinrpg Link to comment Share on other sites More sharing options...
Striker879 Posted February 25, 2019 Share Posted February 25, 2019 Don't know if shadeMe monitors the SPAWN mod comments ... that's all I can suggest. Link to comment Share on other sites More sharing options...
justinrpg Posted February 25, 2019 Author Share Posted February 25, 2019 I got it to say 6480 hours but it is still respawning at the default 72 hours :( Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 26, 2019 Share Posted February 26, 2019 Alternatively you can also create a new version of the flame atronach by editing its editor ID and decreasing its agressiveness, set it as a leveled creature to ensure it respawns and enable it only once you've bought the house. Do you want to know more? Link to comment Share on other sites More sharing options...
justinrpg Posted February 26, 2019 Author Share Posted February 26, 2019 Alternatively you can also create a new version of the flame atronach by editing its editor ID and decreasing its agressiveness, set it as a leveled creature to ensure it respawns and enable it only once you've bought the house. Do you want to know more? That will create a problem because I do not want it in every save file Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 27, 2019 Share Posted February 27, 2019 Alternatively you can also create a new version of the flame atronach by editing its editor ID and decreasing its agressiveness, set it as a leveled creature to ensure it respawns and enable it only once you've bought the house. Do you want to know more? That will create a problem because I do not want it in every save file Why? Link to comment Share on other sites More sharing options...
justinrpg Posted February 27, 2019 Author Share Posted February 27, 2019 Alternatively you can also create a new version of the flame atronach by editing its editor ID and decreasing its agressiveness, set it as a leveled creature to ensure it respawns and enable it only once you've bought the house. Do you want to know more? That will create a problem because I do not want it in every save file Why? Because I use different save files for different things Link to comment Share on other sites More sharing options...
justinrpg Posted March 4, 2019 Author Share Posted March 4, 2019 So that is it? You guys are just going to leave me stranded? Meaning you're leaving this unresolved? What if someone five years from now is searching for answers and all that comes up on Google is this topic and when he looks at it, he will notice that it is an unresolved issue and neither I or him will get any answers. I sent ShadeMe a PM but he neglected to reply! It is as if he does not want to help me either despite the fact that this is HIS mod that is problematic! Can I get some actual help here because leaving this unresolved is not very nice of you :( Link to comment Share on other sites More sharing options...
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