Mcdoye Posted March 3, 2019 Share Posted March 3, 2019 (edited) Im trying to find an easy way to tilt this entire area some, its meant to be underground warehouse which has sunken, are there any easy ways to tilt the entire area while everything is selected? http://i65.tinypic.com/kco48p.jpg Edited March 3, 2019 by Mcdoye Link to comment Share on other sites More sharing options...
Mktavish Posted March 3, 2019 Share Posted March 3, 2019 Make a static collection as described here https://geckwiki.com/index.php/Bethsoft_Tutorial_Static_Collections Which you can only group statics , so anything else will have to be individually rotated and placed.I wouldn't rotate any markers though. An important thing to note with static collections , is the piece you want to be the rotate point of the whole thing.So select that first , probably something near center will work best. Then you can group the rest with ctrl + left mouse to drag a box around all of it.Also after turning it into a SCOL ... then take a look at all of it carefully ... making sure none of the individual pieces rotated individual by them self.If so , note which one it was and the 90 degree direction and axis it flipped.Then turn it back into separate pieces , and flip the piece(s) the opposite direction that are flipping.Then make a second SCOL ID for the fixed one. Hope that helps. Link to comment Share on other sites More sharing options...
GamerRick Posted March 3, 2019 Share Posted March 3, 2019 (edited) Lasso-select everything in the level. Hold the x or z key and then (with the mouse cursor over any item showing the move-cursor) right-click and move the mouse to rotate everything at once on that axis. OMG Mktavish! I did not know I could actually break apart a SCOL once it was created! :facepalm: Edited March 3, 2019 by GamerRick Link to comment Share on other sites More sharing options...
Mcdoye Posted March 4, 2019 Author Share Posted March 4, 2019 Lasso-select everything in the level. Hold the x or z key and then (with the mouse cursor over any item showing the move-cursor) right-click and move the mouse to rotate everything at once on that axis. OMG Mktavish! I did not know I could actually break apart a SCOL once it was created! :facepalm: Thank you GamerRick Link to comment Share on other sites More sharing options...
Mcdoye Posted March 4, 2019 Author Share Posted March 4, 2019 Make a static collection as described here https://geckwiki.com/index.php/Bethsoft_Tutorial_Static_Collections Which you can only group statics , so anything else will have to be individually rotated and placed.I wouldn't rotate any markers though. An important thing to note with static collections , is the piece you want to be the rotate point of the whole thing.So select that first , probably something near center will work best. Then you can group the rest with ctrl + left mouse to drag a box around all of it.Also after turning it into a SCOL ... then take a look at all of it carefully ... making sure none of the individual pieces rotated individual by them self.If so , note which one it was and the 90 degree direction and axis it flipped.Then turn it back into separate pieces , and flip the piece(s) the opposite direction that are flipping.Then make a second SCOL ID for the fixed one. Hope that helps. I never knew you can break apart scols like that. thank you for this info Link to comment Share on other sites More sharing options...
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