ub3rman123 Posted August 15, 2012 Share Posted August 15, 2012 I still found virtually no use in Eridian weaponry. They took too long to recharge, simply. The damage they did was wonderful, but they could only be used rarely, which meant taking up a weapon slot on something that'd be sitting there. In addition to that, they don't seem to recharge when you don't have them out as your current weapon, and when you do have one out, you run more slowly. I prefer my assault shotgun with its 4.2 firing rate for annihilating people. I suppose I've gotten hyped about this enough now to preorder it. I usually don't preorder unless there's a monetary discount for it, but this looks to be an exception. Link to comment Share on other sites More sharing options...
Thor. Posted August 15, 2012 Share Posted August 15, 2012 (edited) This and Ratchet and Clank HD collections, for me this years end will be the year of platinum trophies http://forums.nexusmods.com/public/style_emoticons/dark/teehee.gif A highly over powered smg with a insane magazine size is all i need. With elemental as well http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif Edited August 15, 2012 by Thor. Link to comment Share on other sites More sharing options...
Ironman5000 Posted August 16, 2012 Share Posted August 16, 2012 A highly over powered smg with a insane magazine size is all i need. With elemental as well http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif Mine's a Volcano sniper rifle! Those never left my inventroy, that and a good Jakobs revolver for CQC. Marverlous! :biggrin: Link to comment Share on other sites More sharing options...
Vindekarr Posted August 16, 2012 Share Posted August 16, 2012 (edited) For me, as a Soldier my permanent companions were ALWAYS some form of burst-firing semi automatic Combat RIfle. I favoured the later Ravens-a good raven is rare, most are just, but the really good ones tend to come with impressive mags, and have the added benefit of a very high-end scope, usualy about as good as a mid-range sniper rifle. They're the perfect extension of my fighting style: long to mid range, and emphasising accuracy(crits) rather than raw damage. Certainly an Anqarchy probably had several times higher DPS, but in terms of picking off almost all equal-level enemies with a single burst, from beyond their vision range, they were perfect. The other main parts of my arsenal were revolvers-I always carried one no matter what, and I favoured an Unforgiven at that. The Unforgiven in particular was the highest shot-damage gun I had, superior per-shot to most rocket launchers, and with an immense(200%) crit damage buff to boot it could nail minibosses in a single deafening, 40+ K damage shot. Probably because it was a Jacobs. :) The third part was a shotgun, my preffered CQC weapon, whereas many favoured SMGs, I like weapons that can put a round on target each shot every shot, and for that, the shotgun is ideal as it's a devestatingly accurate weapon when fully leveled(a Hunter's Shotty is accurate to a surprising distance) My favorite was the Bulldog, in keeping with my general prefference for Dahl guns(Jacobs being my only other real favorite, and only for revolvers, I distrust unreliable elementals) and their reliable, low recoil, big mag and otherwise slightly above average stats. With a twenty round mag, lightning quick(under one second) reload time, fully/semi auto fire and a pretty good amount of damage the bulldog was a roomsweeper, fire it carelessly enough, and you'd literaly clear the room. Occasionals? I usualy had a sniper rifle but actually favour a CR due to their better class bonuses. Beyond that, my lineup was usualy two CRs, one an LMG type, on a Battle Rifle, a revolver, and a good shotgun. Anything else was purely situational. Edited August 16, 2012 by Vindekarr Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 16, 2012 Share Posted August 16, 2012 If you're going for wiping something out in seconds, you cannot top a Masher revolver. They work like a regular revolver, but with lessened accuracy and 7x the number of rounds fired. If you get up close and unload on them (I prefer a 2-shot magazine for high damage), they're dead, doesn't matter who it is. Especially an Unforgiven masher, rare as they are. 200% critical damage mixed with Mordecai's crit mults and 6 more bullets? Heh. My only problem with mashers is that once you find them, you know for a fact you'll never find a better gun unless it's another masher. That was sort of the worst part of Borderlands for me. Let's see if they can fix that in the second. I love Bulldogs too. 20 rounds in the magazine, then I increased that to about 40 something with class skills, and then got the 80% firing rate buff from a class mod. Now, if you're looking for a class of weapons that needs a serious buffing up in part 2, it's rocket launchers. Aside from specific elemental damage and (very) long range sniping, they're useless. At later levels they might as well be firing firecrackers at enemies for all the damage they do. Link to comment Share on other sites More sharing options...
Vindekarr Posted August 16, 2012 Share Posted August 16, 2012 (edited) Yeah if you're a Soldier, the Raven(Five-shot-burst high accuracy, CR with a brilliantn scope and a deep mag) and the bulldog(Huge mag ultra rapid fire/reload high power shotty) are pretty much dieal. I agree about the Masher though-if I was playing a Hunter, I think that would be my favorite gun. The Skullmasher comes close though-crazily powerful and beautiful to boot.(Chrome gold fittings + mahogany furniture, mmmm-mmmm, like a Rolls Royce of guns) A Raven's basically a real-world M-16 but with a 5 shot burst rather than three, and a conequently bigger mag. The mag's usually got more bursts in it than a regular Cobra(the non gold variant) but as a Soldier-with all your buffs with CRs, it just never stops firing. You can perch up high with that, the scope's plenty good enough for sniping, the recoil's so low as to be inconsequential, and pick off a whole camp before any get near you. An SR armed Sniper could probably do a lot better, but I love the solid, reliable feel. Sniper rifles feel too much like a gamble, wheras the Raven's first shot, even if it misses, has four equally deadly friends following it in. The bigger Machinegun type rifles are the hard part for me-I eventually settled on a nice Chrome and Chrome black Orange grade Ogre, hopefully in B2 we'll have a better selection of high-end MGs, since you only really had two choices in B1, the slightly unpredictable, but utterly devestating Ogre, or the haphazard-but-brilliant Vladof(Can't remember the exact name) There WAS the Torgue Bastard, but who the heck would use that? it's as accurate as a newbie with a bad Vladof shotgun, and the rate of fire is dismal. Edited August 16, 2012 by Vindekarr Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 16, 2012 Share Posted August 16, 2012 Certainly an Anqarchy probably had several times higher DPS, Anarchy SMGs aren't designed for long distance encounters, they're there for chewing up baddies who get close enough to you. Depending on the rate of fire and clip size, they can even perform better than some shotguns due to how the game doesn't seem to always recognize all of the projectiles at close range. If you get one that does explosion damage, it becomes ideal for killing spiderants since you frequently stun or make critical hits. My main complaint with weapons is really that there isn't anything that's good for mid-range. The only thing that is factored for is accuracy, so either you have a weapon that is accurate enough to kill at long range, or you have something that can't hit a damn thing unless it's close to you. Real world weapons on the otherhand are affected by bullet drop, and have an effective range based on bullet size, composition, and velocity. Pounders and the like may have been meant to fill this role, but usually suffer from not having a large enough clip size, or dealing enough damage to be useful. About the only thing I found that worked well in this role was the crux style assault shotguns since they had a predictable spread allowing you to occasionally hit multiple mid-range targets for reasonable damage. Well, that and most of the gimmick type weapons (eridian, the wave, rocket shooting shotgun, helix launcher, ect) tended to be mostly useless due to either low clip size, low damage, or the game's tiny explosion radius. Link to comment Share on other sites More sharing options...
Thor. Posted August 17, 2012 Share Posted August 17, 2012 (edited) Don't forget those infinite ammo mods you get in game, coupled with a highly overpowered smg, you can't be stopped. http://forums.nexusmods.com/public/style_emoticons/dark/whistling.gif and damage enhancers. Edited August 17, 2012 by Thor. Link to comment Share on other sites More sharing options...
Vindekarr Posted August 17, 2012 Share Posted August 17, 2012 Oh, I don't doubt it's extremely effective. I just don't feel comfortable using an SMG as my main weapon. They're too random for me. I like high accuracy/crit heavy weapons and hate missing-to me, the Anarchy is everything I don't like in a gun: haphazard, random and reliant on luck rather than skill. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 17, 2012 Share Posted August 17, 2012 I hope the ammo regeneration mods are more widely available in the second. That was the one reason I played Roland instead of Mordecai (My favourite class). Link to comment Share on other sites More sharing options...
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