nniicckk24 Posted March 8, 2019 Share Posted March 8, 2019 I just found out about the smart cast mod and it looks like a really useful mod. It also looks like there use to be a port of smart cast for SE that is gone now. Does anyone know why it was taken down? And does anyone know if there is anyway to download the SE version? Link to comment Share on other sites More sharing options...
HadToRegister Posted March 8, 2019 Share Posted March 8, 2019 It was taken down because the person who ported it didn't get permission to port it.I use it in SE and it works just fine Link to comment Share on other sites More sharing options...
nniicckk24 Posted March 8, 2019 Author Share Posted March 8, 2019 (edited) It was taken down because the person who ported it didn't get permission to port it. I use it in SE and it works just fineIs there anywhere else I can download it? Or do you mean you're using the oldrim version in SE? Edited March 8, 2019 by nniicckk24 Link to comment Share on other sites More sharing options...
HadToRegister Posted March 8, 2019 Share Posted March 8, 2019 It was taken down because the person who ported it didn't get permission to port it. I use it in SE and it works just fineIs there anywhere else I can download it? Or do you mean you're using the oldrim version in SE? YEs, the Oldrim version Link to comment Share on other sites More sharing options...
nniicckk24 Posted March 8, 2019 Author Share Posted March 8, 2019 How did you get it to work? There is a post on the smart cast that explains how to port it but it doesn't work at all for me. Link to comment Share on other sites More sharing options...
Drullo321 Posted March 9, 2019 Share Posted March 9, 2019 1. First, use a mod manager2. Download SmartCast for Oldrim3. If you don't have Bethesda Archive Extractor 0.10 (google for BAE 010 Skyrim) , download it4. Drag&Drop and unpack SmartCast.bsa and put the loose files into the same folder5. Delete the .bsa6. Optional but recommended: Load the SmartCast.esp into the CreationKit for SSE, set it as active file and just save it again.7. Done If you don't do step 4-5, Skyrim SSE will crash on launch because it can't load Oldrim .bsa archives. If you dont load&save the .esp in the new CreationKit, the .esp internal number won't switch from 43 (oldrim) to 44 (SSE) and it may cause problems but don't have to. Link to comment Share on other sites More sharing options...
Shaddovv Posted August 9, 2019 Share Posted August 9, 2019 1. First, use a mod manager2. Download SmartCast for Oldrim3. If you don't have Bethesda Archive Extractor 0.10 (google for BAE 010 Skyrim) , download it4. Drag&Drop and unpack SmartCast.bsa and put the loose files into the same folder5. Delete the .bsa6. Optional but recommended: Load the SmartCast.esp into the CreationKit for SSE, set it as active file and just save it again.7. Done If you don't do step 4-5, Skyrim SSE will crash on launch because it can't load Oldrim .bsa archives. If you dont load&save the .esp in the new CreationKit, the .esp internal number won't switch from 43 (oldrim) to 44 (SSE) and it may cause problems but don't have to. Thank you so much for this! Link to comment Share on other sites More sharing options...
Zahnrad Posted November 29, 2019 Share Posted November 29, 2019 hoo ladI mention posting it on another website and everything got deletedI wasn't quite aware that Nexus's rules applied outside of its own website. Link to comment Share on other sites More sharing options...
cyberArkhi Posted February 17, 2020 Share Posted February 17, 2020 1. First, use a mod manager2. Download SmartCast for Oldrim3. If you don't have Bethesda Archive Extractor 0.10 (google for BAE 010 Skyrim) , download it4. Drag&Drop and unpack SmartCast.bsa and put the loose files into the same folder5. Delete the .bsa6. Optional but recommended: Load the SmartCast.esp into the CreationKit for SSE, set it as active file and just save it again.7. Done If you don't do step 4-5, Skyrim SSE will crash on launch because it can't load Oldrim .bsa archives. If you dont load&save the .esp in the new CreationKit, the .esp internal number won't switch from 43 (oldrim) to 44 (SSE) and it may cause problems but don't have to.thanks a lot... how i how i now pack to bsa ? Link to comment Share on other sites More sharing options...
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