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Offering 3d models for skyrim


AerynRavanna

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How much time it will take a guy to learn how to model like these?

 

How much a good modeller make a 4000, 8000, 12000 faces mesh?

 

And you cannot add any new animations without to replace. The monster mode doesnt add any new animation.

 

Skyrim Editor sucks, was good if it had an editor like Starcarft 2.

 

I started modelling in 3dsmax just over 3 years ago, and Zbrush 2 years ago, and been an artist since i could walk.

You would need 3-5 years, practising every day, for at least 2 hours, to get near professional levels.

 

If it is true that the engine will not allow new animations for new creatures, then the whales will be made static meshes as beached whales/hunted dead whales.

Already had discussions with a modder on this.

I will email monster mod maker.

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How much time it will take a guy to learn how to model like these?

 

How much a good modeller make a 4000, 8000, 12000 faces mesh?

 

And you cannot add any new animations without to replace. The monster mode doesnt add any new animation.

 

Skyrim Editor sucks, was good if it had an editor like Starcarft 2.

 

I started modelling in 3dsmax just over 3 years ago, and Zbrush 2 years ago, and been an artist since i could walk.

You would need 3-5 years, practising every day, for at least 2 hours, to get near professional levels.

 

If it is true that the engine will not allow new animations for new creatures, then the whales will be made static meshes as beached whales/hunted dead whales.

Already had discussions with a modder on this.

I will email monster mod maker.

 

The monster mod's maker is probably your best bet.

As for the whales, what about Horkers? I'm sure they have a swimming animation, though it would probably look a bit sketchy on a whale.

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my thinking is to rig them to the slaughterfish skeleton, then super scale them up in the ck

 

this would give them a funky "hitbox" but I would make them COMPLETELY docile, they would only be for looks,

cut their movement down to about one third of a normal slaughterfish, and add them to the deep sea areas as hand placed, not added to any list

 

though you could create your own list and do different sizes and colors and also add the "unicorn fish" in as well

 

:biggrin:

 

it would be a "Skyrim Ocean" mod

 

you could throw in that shark from skymomod as well and scale him up a bit, then you got something that bites too

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Aye...these f*ckin' animations.

 

A Bethesda employee could take the time to make a tutorial IF (!) it is possible to create decent animations with common tools. Of course they use different programs than the average modder but maybe it is doable - at least i would expect something better than the normal try&fail :D

 

One afternoon work would help a lot of people - but maybe it is just no possible with our tools/plugins :(

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1. A better SKyrim editor easy to use but complex where u dont need to know programming.

2. Posibility to get paid real money for your work.

 

Once in a blue moon, sure, modders could get some doe if the demand is great enough, but expecting relatively inexperienced artists/coders to get paid is perhaps a bit of an insult considering those of us who took out loans and went to uni and worked their arses off for 5 years and are still paid peanuts/nothing. /rant

 

I've yet to see good editors that require no programming knowledge.

 

Considering the fact that these mod tools are FREE, I think we've done pretty well.

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1. A better SKyrim editor easy to use but complex where u dont need to know programming.

2. Posibility to get paid real money for your work.

 

Once in a blue moon, sure, modders could get some doe if the demand is great enough, but expecting relatively inexperienced artists/coders to get paid is perhaps a bit of an insult considering those of us who took out loans and went to uni and worked their arses off for 5 years and are still paid peanuts/nothing. /rant

 

I've yet to see good editors that require no programming knowledge.

 

Considering the fact that these mod tools are FREE, I think we've done pretty well.

 

 

Starcraft 2 editor no programing languge need very good editor u can even make a game with control like skyrim.

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