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Unable to mod Elder Scrolls Oblivion with Vortex


DigitalTemerity

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Either I am doing something wrong, or Vortex doesn't quite have it figured out when it comes to modding Oblivion. In order to make the mods work I am having to use both Wrye Bash and OBMM just like the old days. Vortex seems to be able to read omod files without any trouble, but if the file is in any other format it has no idea what to do with it.

 

It needs to recognize folder structure for BAIN installs at least. Also it needs to realize that if it's an esp file or an esm file it goes in the Data directory without me having to create a 7zip file for it. It's a real hassle especially when the mod authors allowed for options and the instructions are in Japanese.

 

Also it doesn't ask you about any options when installing an omod file. It just dumps all the esps into the Data directory and activates them all. You have to then go through the whole list and deactivate one by one anything that shouldn't be activated which in some cases you simply don't know what to deactivate.

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Of the various common installers used for the Elder Scrolls and Fallout only FOMOD is supported by Vortex. Support for other types of installers is unlikely to be added, unless someone themselves creates an extension handling this that gets added to Vortex.

 

For BAIN it should be possible to use MO2 and since MO2 can share /mods/-directory with Vortex (even Vortex will give a warning) you don't need to create a new archive, unless you want the option for re-installing with Vortex.

 

For other types of installers you'll either need to install manually or use another mod manager.

 

In addition many mods, including a few for Skyrim, don't use any kind of installers but assumes mod should be manually installed and you should choose the option yourself.

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