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animen1y

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Yes, That second library has space for 270 books and there is 270 different dungeons in total. I do them one by time, adding them to the mod, adding the Book burglars and a book to each and everyone by scripts. SO I do not make any changes in the dungeons them selves, except what happens in game when you get the quests for each of them, with a few exception, when I need to add a door opener so the player will be able to reach the book at all. 70 done so far, 3 door openers added as well. I start with the 150-170 dungeons that has no quests attached to them and I add those later that is quest related, but the quests attached to them must be completed first before you do the second visit, with new monsters and new goals. SO when I do those dungeons, much more needs to be done in the house then just adding a book to this library as then I need to add something related to the quest it has in the first place, like this, that will be visible after you got Benirus Manor:

 

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The house will change for every single quest there is in game, adding a memorial somewhere, which is a form of achievements system. So the house will grow, follow my own progress. I made a single quest so far with this current char. :D Benirus Manor only. That char is now top level and have not done a single quest outside my own quest system, well except the Benirus Manor quest. That will change next year or so. :wink:

 

Here is the complete list and the books will show up in the second library, the Dungeon Books Library in this order:

 

 

 

Abandoned Mine — A medium-sized mine far east of Bravil containing bandits. (map)
Aichan — A small ruin on The Laughing Coast where the law-breakers of Mania are sent. (map)
Amelion Tomb — A medium-sized cave northeast of Leyawiin containing undead (quest-related). (map)
Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-related). (map)
Anutwyll — A medium-sized Ayleid ruin northwest of Bravil containing monsters. (map)
Arkved's Oasis - A small Oblivion island (quest-related)
Arkved's Tower — A large fort southwest of Cheydinhal containing daedra (quest-related). (map)
Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals (quest-related). (map)
Arrowshaft Cavern — A medium-sized cave far east of Bravil containing animals and monsters. (map)
Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related). (map)
Barren Cave — A small cave west of Cheydinhal containing vampires. (map)
Barren Mine — A small mine between Bravil and Leyawiin containing goblins. (map)
Battlehorn CastleFS — A large castle west of Chorrol that can be won by defeating the attacking marauders (download-specific). (map)
Bawn — A medium-sized Ayleid ruin southeast of Bravil containing undead. (map)
Bedrock Break — A small cave east of Bravil containing animals and monsters. (map)
Belda — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing conjurers. (map)
Beldaburo — A medium-sized Ayleid ruin northwest of Anvil containing conjurers. (map)
Belletor's Folly — A medium-sized mine south of Kvatch containing bandits. (map)
Black Rock Caverns — A medium-sized cave northwest of Chorrol containing bandits. (map)
Blackroot Lair — A large root cave east of The Fringe containing Grummites. (map)
Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-related). (map)
Bleak Mine — A small silver mine north of Anvil containing NPCs (quest-related). (map)
Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related). (map)
Bloodmayne Cave — A medium-sized cave west of Bravil containing bandits (quest-related). (map)
Bloodrun Cave — A small cave far east of Bravil containing necromancers. (map)
Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
Bramblepoint Cave — A medium-sized cave east of Bravil containing monsters (quest-related). (map)
Breakneck Cave — A medium-sized cave between the Imperial City and Chorrol containing monsters. (map)
Brellach — A ruin that also serves as the Golden Saints base and is initially inaccessible (quest-related). (map)
Brittlerock Cave — A medium-sized cave northwest of Kvatch containing daedra (quest-related). (map)
Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map)
Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
Cann — A large ruin west of Highcross containing heretics and hungers (quest-related). (map)
Capstone Cave — A medium-sized cave west of Bruma containing bandits. (map)
Ceyatatar — A medium-sized Ayleid ruin between the Imperial City and Skingrad containing conjurers. (map)
Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits. (map)
Collapsed Mine — A medium-sized mine far east of Bravil containing bandits. (map)
Corpserot Passage — A small cave south of The Fringe containing Grummites where the law-breakers of Dementia are sent. (map)
Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Crayfish Cave — A large cave south of Cheydinhal containing monsters. (map)
Crowhaven — A medium-sized fort northwest of Anvil containing vampires (quest-related). (map)
Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
Crypt of the Night Mother — A small cave beneath Bravil in which the Night Mother can be summoned (quest-specific). (map)
Culotte — A small Ayleid ruin southeast of the Imperial City containing undead (quest-related). (map)
Cursed Mine — A medium-sized mine west of Skingrad containing bandits. (map)
Cylarne — A large ruin on the Isle of Flame containing Golden Saints and Dark Seducers (quest-related). (map)
Dark Fissure — A medium-sized cave southeast of Cheydinhal containing necromancers (quest-related). (map)
Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related). (map)
Dasek Moor — A medium-sized fort south of Kvatch containing marauders and undead. (map)
Deepscorn HollowVL — An underground lair southeast of Leyawiin catered to infamous characters (plugin-specific). (map)
Derelict Mine — A medium-sized mine east of Skingrad containing goblins. (map)
Deserted Mine — A medium-sized mine far east of Bravil containing bandits. (map)
Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related). (map)
Dire Warren — A small cave south of the Isle of Flame containing monsters. (map)
Doomed Mine — A small mine southeast of Cheydinhal containing bandits. (map)
Dunbarrow CoveTD — A medium-sized cave south of Anvil containing a home catering to thieves (plugin-specific). (map)
Dunroot Burrow — A very large cave southwest of Highcross containing Elytra (quest-related). (map)
Dzonot Cave — A medium-sized cave west of the Imperial City containing bandits. (map)
Ebrocca — A very large ruin north of New Sheoth containing undead and a unique NPC (quest-related). (map)
Echo Cave — A medium-sized cave west of Bruma containing necromancers (quest-related). (map)
Echo Mine — A small mine northwest of Skingrad containing bandits. (map)
Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. (map)
Empty Mine — A medium-sized mine east of the Imperial City containing goblins. (map)
Exhausted Mine — A medium-sized mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
Fain — A small ruin located slightly north of New Sheoth containing Heretics. (map)
Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest-related). (map)
Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related). (map)
Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead. (map)
Fatback Cave — A medium-sized cave south of the Imperial City containing goblins. (map)
Fathis Aren's Tower — A medium-sized fort south of Bravil containing conjurers, daedra, and dremora (quest-related). (map)
Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits. (map)
Fetid Grove — A medium-sized root cave on an island north of Split, just south of Overlook Road (quest-related). (map)
Fieldhouse Cave — A medium-sized cave northeast of Leyawiin containing conjurers. (map)
Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
Flooded Mine — A small mine north of Bravil containing one NPC (quest-related). (map)
Forsaken Mine — A medium-sized mine south of Leyawiin containing trolls (quest-related). (map)
Fort Alessia — A medium-sized fort between the Imperial City and Bravil containing marauders. (map)
Fort Ash — A medium-sized fort between the Imperial City and Chorrol containing goblins. (map)
Fort Aurus — A small fort northeast of Bravil, across the Niben Bay, containing conjurers (quest-related). (map)
Fort Black Boot — A small fort between Bravil and Skingrad containing conjurers. (map)
Fort Blueblood — A medium-sized fort southeast of Leyawiin containing marauders (quest-related). (map)
Fort BulwarkKotN — A medium-sized fort northeast of Leyawiin containing conjurers (plugin-specific). (map)
Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related). (map)
Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related). (map)
Fort Cedrian — A medium-sized fort between Bravil and Cheydinhal containing marauders. (map)
Fort Chalman — A small fort northeast of the Imperial City containing undead. (map)
Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters (quest-related). (map)
Fort Cuptor — A medium-sized fort far east of Bravil containing necromancers. (map)
Fort Dirich — A small fort between Skingrad and Chorrol containing undead (quest-related). (map)
Fort Doublecross — A medium-sized fort northeast of Leyawiin containing necromancers. (map)
Fort Empire — A medium-sized fort northwest of the Imperial City containing monsters. (map)
Fort Entius — A medium-sized fort far east of Bravil containing conjurers. (map)
Fort Facian — A medium-sized fort southeast of Cheydinhal containing undead. (map)
Fort Farragut — A small fort east of Cheydinhal containing undead (quest-related). (map)
Fort Flecia — A small fort east of Bravil containing goblins. (map)
Fort Gold-Throat — A small fort east of Bravil containing goblins. (map)
Fort Grief — A medium-sized fort northeast of Bravil containing NPCs (quest-locked). (map)
Fort Hastrel — A medium-sized fort north of Kvatch containing vampires. (map)
Fort Homestead — A medium-sized fort south of the Imperial City containing marauders. (map)
Fort Horunn — A medium-sized fort between Bruma and Cheydinhal containing monsters. (map)
Fort Irony — A small fort southeast of Bravil containing goblins (quest-related). (map)
Fort Istirus — A medium-sized fort between Skingrad and Kvatch containing necromancers. (map)
Fort Linchal — A medium-sized fort north of Kvatch containing necromancers. (map)
Fort Magia — A medium-sized fort east of the Imperial City containing undead (quest-related). (map)
Fort Naso — A small fort south of Cheydinhal containing vampires. (map)
Fort Nikel — A small fort west of the Imperial City containing bandits and marauders. (map)
Fort Nomore — A medium-sized fort between Bravil and Leyawiin containing monsters. (map)
Fort Ontus — A medium-sized fort between Chorrol and Kvatch containing necromancers (quest-related). (map)
Fort Pale Pass - An ancient Akaviri stronghold, lying north of Cyrodiil (quest-related)
Fort Pale Pass — A large fort hidden deep in the mountains northeast of Bruma containing undead Akaviri soldiers (quest-related).
Fort Rayles — A medium-sized fort northwest of Chorrol containing conjurers. (map)
Fort Redman — A medium-sized fort between Bravil and Leyawiin containing vampires. (map)
Fort Redwater — A medium-sized fort far east of Bravil containing vampires. (map)
Fort Roebeck — A medium-sized fort south of the Imperial City containing conjurers. (map)
Fort Scinia — A medium-sized fort east of Cheydinhal containing marauders and undead (quest-related). (map)
Fort Sejanus — A medium-sized fort southeast of the Imperial City containing conjurers. (map)
Fort Strand — A medium-sized fort east of Anvil containing marauders (quest-related). (map)
Fort Sutch — A small fort north of Anvil containing mercenaries (quest-related). (map)
Fort Teleman — A medium-sized fort northeast of Leyawiin containing necromancers. (map)
Fort Urasek — A medium-sized fort east of the Imperial City containing goblins. (map)
Fort Variela — A medium-sized fort between Bravil and the Imperial City containing necromancers. (map)
Fort Virtue — A small fort southwest of the Imperial City containing undead. (map)
Fort Vlastarus — A small fort east of Skingrad containing vampires (quest-related). (map)
Fort Wariel — A small fort northwest of Kvatch containing marauders. (map)
Fort Wooden Hand — A medium-sized fort between Chorrol and Skingrad containing marauders. (map)
Frostcrag SpireWT — A tower east of Bruma that serves as a home for magic-oriented characters (download-specific). (map)
Frostfire Glade - Frigid resting place of a fallen knight (quest-related)
Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
Fyrelight Cave — A medium-sized cave between Skingrad and Kvatch containing monsters. (map)
Gardens of Flesh and Bone — A large cave located inside The Fringe; initially inaccessible, containing monsters (quest-related). (map)
Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers. (map)
Garlas MalatarKotN — A medium-sized Ayleid ruin northwest of Anvil containing Aurorans (plugin-specific). (map)
Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
Goblin Jim's Cave — A medium-sized cave north of Skingrad containing goblins. (map)
Grayrock Cave — A medium-sized cave east-northeast of Skingrad containing monsters. (map)
Greenmead Cave — A medium-sized cave northeast of Skingrad containing monsters. (map)
Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-related). (map)
Hame — A medium-sized Ayleid ruin southeast of Cheydinhal containing necromancers. (map)
Haunted Mine — A medium-sized mine southeast of Bravil and northeast of Leyawiin containing goblins. (map)
Haynote Cave — A medium-sized cave between the Imperial City and Skingrad containing monsters and animals. (map)
Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters. (map)
Howling Cave — A medium-sized cave east of Skingrad containing necromancers (quest-related). (map)
Hrota Cave — A small cave north of Anvil containing bandits (quest-related). (map)
Hrotanda Vale — A medium-sized Ayleid ruin north of Chorrol containing bandits. (map)
Imperial Prison Sewer
Imperial Prison Sewer (Scheduled for Execution) — The sewer system northeast of the Imperial City you access to kill Valen Dreth. (map)
Imperial Prison Sewer (Tutorial) — The sewer system northeast of the Imperial City where the tutorial takes place. Later, it may be seen as Imperial Prison Sewer (Scheduled for Execution). (map)
Imperial Sewers N. Exit — A medium-sized sewer system north of the Imperial City containing bandits. (map)
Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City sewer system. (map)
Infested Mine — A medium-sized mine north of Kvatch containing marauders. (map)
Jakben Imbel's House — A large manor in the Imperial City Talos Plaza District found in the main plaza between The Tiber Septim Hotel and Umbacano Manor (quest-related). (map)
Kemen — A medium-sized Ayleid ruin east of Cheydinhal containing undead. (map)
Kindred Cave — A medium-sized cave far east of Bravil containing necromancers. (map)
Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
Knifepoint Hollow — A medium-sized cave northwest of New Sheoth containing Zealots (quest-related). (map)
Knotbone Chamber — A very large cave northeast of The Fringe containing a wide variety of monsters (quest-related). (map)
Knotty Bramble — A medium-sized root cave southeast of the Gates of Madness, just off Pinnacle Road, containing Grummites (quest-related). (map)
Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs (quest-related). (map)
Leafrot Cave — A small cave far east of Bravil containing undead (quest-related). (map)
Lindai — A medium-sized Ayleid ruin east of Chorrol containing undead (quest-related). (map)
Lipsand Tarn — A medium-sized Ayleid ruin north of Chorrol containing vampires. (map)
Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related). (map)
Mackamentain — A medium-sized Ayleid ruin northeast of Bravil containing necromancers (quest-related). (map)
Malada — A medium-sized Ayleid ruin far east of Bravil containing undead, monsters and animals (quest-related). (map)
Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
Milchar — A very large ruin in Mania located south and east of the town of Hale (quest-related). (map)
Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
Miscarcand — A medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead (quest-related). (map)
Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. (map)
Morahame — A small Ayleid ruin east of Bravil containing monsters. (map)
Moranda — A medium-sized Ayleid ruin between Chorrol and Bruma containing monsters (quest-related). (map)
Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)
Nagastani — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead. (map)
Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
Nenalata — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
Nenyond Twyll — A medium-sized Ayleid ruin south of the Imperial City containing necromancers (quest-related). (map)
Newt Cave — A medium-sized cave northeast of Bravil containing monsters. (map)
Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related). (map)
Niryastare — A medium-sized Ayleid ruin northwest of Kvatch containing undead. (map)
Nisin Cave — A small cave between the Imperial City and Skingrad containing monsters. (map)
Nonungalo — A medium-sized Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
Nonwyll Cavern — A medium-sized cave north of Chorrol containing monsters (quest-related). (map)
Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related). (map)
Nornalhorst — A medium-sized Ayleid ruin east of Skingrad containing vampires. (map)
Ondo — A medium-sized Ayleid ruin far east of Bravil containing monsters and undead. (map)
Onyx Caverns — A medium-sized cave east of Leyawiin containing bandits. (map)
Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits. (map)
Pillaged Mine — A medium-sized mine southwest of Chorrol containing goblins. (map)
Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead. (map)
Plundered Mine — A medium-sized mine east of Bruma containing goblins. (map)
Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
Quickwater Cave — A medium-sized cave north of Cheydinhal containing monsters. (map)
Red Ruby Cave — A medium-sized cave southeast of Bruma containing monsters. (map)
Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
Redwater Slough — A small cave far east of Bravil containing vampires (quest-related). (map)
Reedstand Cave — A medium-sized cave between Bravil and Leyawiin containing monsters. (map)
Rickety Mine — A medium-sized mine east of Cheydinhal containing bandits. (map)
Rielle — A medium-sized Ayleid ruin northwest of Bruma containing undead. (map)
Robber's Glen Cave — A small cave northwest of Bravil containing imps (quest-related). (map)
Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. (map)
Rockmilk Cave — A medium-sized cave between Bravil and Leyawiin containing marauders and bandits (quest-related). (map)
Rotten Den — A large cave south of Fellmoor and west of Xedilian containing Zealots and Undead (quest-related). (map)
Sage Glen Hollow — A medium-sized cave northeast of Bravil containing conjurers. (map)
Sancre Tor — A large fort north of Chorrol containing undead (quest-related). (map)
Sandstone Cavern — A medium-sized cave northeast of Kvatch containing monsters (quest-related). (map)
Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers. (map)
Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). (map)
Sercen — A small Ayleid ruin north of the Imperial City containing bandits. (map)
Serpent Hollow Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
Serpent's Trail — A small cave northeast of Bruma containing monsters and animals (quest-related). (map)
Sewer Waterworks.
Shadow's Rest Cavern — A medium-sized cave northeast of Chorrol containing monsters. (map)
Shattered Mine — A medium-sized mine north of Kvatch containing bandits. (map)
Shattered Scales Cave — A medium-sized cave far southeast of Bravil containing monsters. (map)
Shinbone Cave — A medium-sized cave southeast of the Imperial City containing goblins. (map)
Sideways Cave — A medium-sized cave northeast of the Imperial City containing monsters. (map)
Silorn — A medium-sized Ayleid ruin southeast of Skingrad containing necromancers (quest-related). (map)
Silver Tooth Cave — A medium-sized cave between Cheydinhal and Bruma containing goblins. (map)
Sinkhole Cave — A medium-sized cave northwest of the Imperial City containing bandits. (map)
Smoke Hole Cave — A medium-sized cave between Kvatch and Anvil containing undead. (map)
Smuggler's Cave — A small empty cave south of Anvil (download-related). (map)
Squandered Mine — A medium-sized mine south of Cheydinhal containing bandits (quest-related). (map)
Sundercliff WatchMR — A very large fort far east of Bravil containing NPCs and vampires (download-specific). (map)
Sunken Sewers
Swampgas Hole — A medium-sized cave in Dementia, south of New Sheoth, containing monsters. (map)
Swampy Cave — A medium-sized cave southeast of Cheydinhal containing trolls (quest-related). (map)
Talwinque — A medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits. (map)
Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related). (map)
Temple of the Ancestor Moths — A large cave north of Cheydinhal (quest-related). (map)
The Beast's Maw — A medium-sized cave between Bruma and Cheydinhal containing monsters. (map)
The Elven Garden Sewers (under the Elven Gardens District).
The Fountainhead — A large cave underneath Sheogorath's Throne Room; initially sealed shut containing Priests of Order (quest-related). (map)
The Howling Halls — A medium-sized ruin southeast of Deepwallow containing Apostles or Zealots (quest-related). (map)
The Market Sewers (under the Market District).
The North Tunnel (accessed from the Imperial Sewers N. Exit).
The Old Way — A large Ayleid ruin underneath the Imperial City containing undead (quest-related). (map)
The Palace Sewers.
The South East Tunnel (under the Arboretum, and also accessible from the Imperial Sewers SE. Exit).
Beneath the Bloodworks
The Talos Plaza Sewers (under the Talos Plaza District).
The Temple Sewers (under the Temple District, but not accessible from there).
Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related). (map)
Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Toadstool Hollow — A medium-sized cave south of Bruma containing undead. (map)
Trumbe — A small Ayleid ruin northwest of Kvatch containing undead. (map)
Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
Undertow Cavern — A medium-sized cave north of Leyawiin containing bandits (quest-related). (map)
Unmarked Cave — A medium-sized cave between the Imperial City and Bruma containing monsters. (map)
Vahtacen — A medium-sized Ayleid ruin south of Cheydinhal containing undead (quest-related). (map)
VanuaKotN — A medium-sized Ayleid ruin southeast of the Imperial City containing undead (plugin-specific). (map)
Varondo — A medium-sized Ayleid ruin north of Kvatch containing conjurers and daedra. (map)
Veyond Cave — A large cave north of Bravil containing NPCs. (map)
Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls. (map)
Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). (map)
Vindasel — A small Ayleid ruin southwest of the Imperial City, west of Pell's Gate and the Old Bridge containing rats and one person (quest-related). (map)
Welke — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
Wendelbek — A large Ayleid ruin east of Bravil containing necromancers (quest-related). (map)
Wenderbek Cave — A small cave south of Cheydinhal containing goblins. (map)
Wendir — A medium-sized Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). (map)
Wenyandawik — A medium-sized Ayleid ruin northwest of Bravil containing undead (quest-related). (map)
Wind Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
Xaselm — A large ruin east of the Gates of Madness that is the sanctum of Relmyna Verenim, containing monsters (quest-related). (map)
Xavara — A small ruin in the middle of Dementia, east of Knotty Bramble, containing Zealots. (map)
Xeddefen — A medium-sized ruin located inside The Fringe containing monsters and Forces of Order (quest-related). (map)
Xedilian — A medium-sized ruin southeast of The Fringe, at the heel of Madgod's Boot, initially containing Grummites (quest-related). (map)
Xiditte — A medium-sized ruin in the southern middle of Madgod's Boot containing Zealots. (map)
Xirethard — A large ruin west of New Sheoth containing Dark Seducers and monsters (quest-related). (map)
Yellow Tick Cave — A medium-sized cave between the Imperial City and Chorrol containing conjurers. (map)

 

 

 

The order I add them is a circle, so I add a single

  • Cave
  • Ayleid Ruin
  • Fort
  • Mine
  • Sewer
  • SI dungeon

in that order so we get some variations between each quest and dungeon type. The purpose is not to build the Dungeon Library, as it is to build library 1, collecting the in game books, restoring the library. When Library 1 is filled up with 200 books, I add a third library. When all 270 dungeons are made, and you reached the last dungeon, it starts all over again. :D Some dungeons might not be available for a second visit, but I solve that when that day comes. Maybe add a key to the player or similar or open a portal when that quest gets available. We see. I do have 100 more pointless and boring dungeons to add first.

 

The books will show up when you visit the last cell in each dungeon. SO when you close the book, you get the possibility to port to the map marker of each dungeon. The Sewer dungeons port you to the closest entrance, either in the IC or at the tunnels. I have visited dungeons I did not even knew existed with my mod. Usually those dungeons are worthless and very boring, but adding 22 Burglars to each and everyone, 40 to the 3 cell dungeons, makes them much funnier and not pointless. It's all in the WIP. I think 67 dungeons are added in the last release. I might make some new dungeons after these 270 are added. We see... I think I can make 3-4 dungeons a day, if I focus at it but 2 is enough, so I also can work some at the Merchandise mod which I will do now for an hour or 2.

 

It is 6 scripts that needs to be edited, to add a single dungeon. A quest script keeps track of the progress, calling 5 functions and it keeps track of which book is added or not, and add one to the dungeon that you do not already have, so it can be random, which book that ends up where. When I added 140 books to the dungeons, ordinary books + COBL that is, I will continue editing the COBL book covers as not all are done yet.

 

This is Libray 2, the Dungeon Books Library. I do see The Spirit of Nirn as a message: That is also the name of the guild I lead in ESO. :D What a coincidence. I just noticedit. ;)

 

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All paintings in this room as made from screenshots, taken when I test the dungeons. So if i take a nice shot during my journey, I add it as a painting in this room. I noticed yesterday I have space for 2 more paintings. :D

 

All books added in Library 2 is a form of Achievements list in it self. It will clearly show the current chars progress and all empty shelves will show you what you have left to do in game so will all empty rooms as well, that needs to be filled with your progress in game. This is how the legacy of the Dragonborn works and so will this mod work. So as soon you do anything, the house will follow your progress.

 

When the Libraries are made, there are more books to add. But I will also add a standard museum of artifacts, and standard stuff, for everything in game, from Common stuff like plates, cups, to the fanciest armor and weapons. There is no limit to what will be added in this house.

 

The Libraries also have Dwemer energy saving lightning.

 

Edited by Pellape
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I should also add that when you start this mod, the rooms connected to the library are empty. The first library has 3 books and the dungeon library have 1 book.

 

After a while it might look like this, if you do the quests: This is library 1, for the game books and COBL books and I use an old cover exchanger for the Oblivion books, so I make the covers for the COBL ones. The Book Burglars do carry some common books. Therefor there are gaps here and there, for rare books. It is up to you to find the books anywhere but each book will be added to a quest, so it is enough or funniest to do the quests really.

 

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The COBL books starts at shelf 7, the one farthest to the right here. You can see some of those covers there:

 

I added some boones to that door above as if you opens it, this might happen, look at the painting next to the door above, and you see this, so keep that door closed: :wink:

 

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The ogres also made the books to fall off the shelves or fly around the whole library, so I had to add triggerboxes, so the books gets up to the shelves again if this happens again and it might, if you open that door again.

Edited by Pellape
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