Jump to content

How to stop certain armors from dropping, showing up in NPC inventory once killed


Recommended Posts

I'm looking for a way to stop certain armors in the game from being lootable and scrappable, without removing the ability for the NPC to wear it.
(Like Super Mutant armor, where it shows up on the body, but it's nowhere in the inventory)

Is that possible?
If so, what would I need to do?

Would putting the "playerCannotEquip" and "UnscrappableObject" tags on those particular pieces do the job, like the tags on Ghoul clothes and supermutant armor??

Link to comment
Share on other sites

I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear.

Link to comment
Share on other sites

I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear.

 

Thanks, that got me to look at Skyrim SE.esm in SSEdit, and they don't use the tags "playerCannotEquip" and "UnscrappableObject" in SSE, but what they DO have in common with FO4 is the Record Flag "Non-Playable"

 

So, I'll have to copy as override into a news esp, then flag certain armors with the Non-Playable flag, and see if they stop dropping, by spawning some raiders

 

Thanks, that also got me out of the tunnel vision of not even noticing the Non-Playable Record Flag, I was too focused on the "playerCannotEquip" and "UnscrappableObject" tags.

Link to comment
Share on other sites

 

I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear.

 

Thanks, that got me to look at Skyrim SE.esm in SSEdit, and they don't use the tags "playerCannotEquip" and "UnscrappableObject" in SSE, but what they DO have in common with FO4 is the Record Flag "Non-Playable"

 

So, I'll have to copy as override into a news esp, then flag certain armors with the Non-Playable flag, and see if they stop dropping, by spawning some raiders

 

Thanks, that also got me out of the tunnel vision of not even noticing the Non-Playable Record Flag, I was too focused on the "playerCannotEquip" and "UnscrappableObject" tags.

I think you can change that pretty quick by editing the esp in xEdit.

Link to comment
Share on other sites

 

 

I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear.

 

Thanks, that got me to look at Skyrim SE.esm in SSEdit, and they don't use the tags "playerCannotEquip" and "UnscrappableObject" in SSE, but what they DO have in common with FO4 is the Record Flag "Non-Playable"

 

So, I'll have to copy as override into a news esp, then flag certain armors with the Non-Playable flag, and see if they stop dropping, by spawning some raiders

 

Thanks, that also got me out of the tunnel vision of not even noticing the Non-Playable Record Flag, I was too focused on the "playerCannotEquip" and "UnscrappableObject" tags.

I think you can change that pretty quick by editing the esp in xEdit.

 

 

 

That's the plan.

Going to try out my new "patch" today

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...