HadToRegister Posted April 12, 2019 Share Posted April 12, 2019 I'm looking for a way to stop certain armors in the game from being lootable and scrappable, without removing the ability for the NPC to wear it.(Like Super Mutant armor, where it shows up on the body, but it's nowhere in the inventory)Is that possible?If so, what would I need to do?Would putting the "playerCannotEquip" and "UnscrappableObject" tags on those particular pieces do the job, like the tags on Ghoul clothes and supermutant armor?? Link to comment Share on other sites More sharing options...
thumbincubation Posted April 12, 2019 Share Posted April 12, 2019 I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear. Link to comment Share on other sites More sharing options...
HadToRegister Posted April 12, 2019 Author Share Posted April 12, 2019 I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear. Thanks, that got me to look at Skyrim SE.esm in SSEdit, and they don't use the tags "playerCannotEquip" and "UnscrappableObject" in SSE, but what they DO have in common with FO4 is the Record Flag "Non-Playable" So, I'll have to copy as override into a news esp, then flag certain armors with the Non-Playable flag, and see if they stop dropping, by spawning some raiders Thanks, that also got me out of the tunnel vision of not even noticing the Non-Playable Record Flag, I was too focused on the "playerCannotEquip" and "UnscrappableObject" tags. Link to comment Share on other sites More sharing options...
thumbincubation Posted April 12, 2019 Share Posted April 12, 2019 Glad to hear you're on the path. I just hope it does roughly the same thing there. Link to comment Share on other sites More sharing options...
DeathMotif Posted April 12, 2019 Share Posted April 12, 2019 Yup. The non-playable flag is it. Link to comment Share on other sites More sharing options...
leonardo2 Posted April 12, 2019 Share Posted April 12, 2019 I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear. Thanks, that got me to look at Skyrim SE.esm in SSEdit, and they don't use the tags "playerCannotEquip" and "UnscrappableObject" in SSE, but what they DO have in common with FO4 is the Record Flag "Non-Playable" So, I'll have to copy as override into a news esp, then flag certain armors with the Non-Playable flag, and see if they stop dropping, by spawning some raiders Thanks, that also got me out of the tunnel vision of not even noticing the Non-Playable Record Flag, I was too focused on the "playerCannotEquip" and "UnscrappableObject" tags.I think you can change that pretty quick by editing the esp in xEdit. Link to comment Share on other sites More sharing options...
HadToRegister Posted April 12, 2019 Author Share Posted April 12, 2019 I don't know a thing about FO4, but I'm thinking of the Skyrim Dark Brotherhood assassins, where you can loot their weapons but not their armor. What they seem to have done is made both a playable and non-playable version of the armor, and created an outfit, with the non-playable versions, for the NPC assassins to wear. Thanks, that got me to look at Skyrim SE.esm in SSEdit, and they don't use the tags "playerCannotEquip" and "UnscrappableObject" in SSE, but what they DO have in common with FO4 is the Record Flag "Non-Playable" So, I'll have to copy as override into a news esp, then flag certain armors with the Non-Playable flag, and see if they stop dropping, by spawning some raiders Thanks, that also got me out of the tunnel vision of not even noticing the Non-Playable Record Flag, I was too focused on the "playerCannotEquip" and "UnscrappableObject" tags.I think you can change that pretty quick by editing the esp in xEdit. That's the plan.Going to try out my new "patch" today Link to comment Share on other sites More sharing options...
HadToRegister Posted April 12, 2019 Author Share Posted April 12, 2019 That was it everybody!Setting the "Non-Playable" FlagThanks to everybody for the help! Link to comment Share on other sites More sharing options...
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