Jump to content

Why Fallout 4 Hasn't Failed


stebbinsd

Recommended Posts

Fallout 4 just suffers from being in the shadow of Skyrim, and by extension, the Fallout fanbase suffers from being overshadowed by the much larger TES fanbase, if only because TES is much more established. Many TES players experienced their first fallout in Fallout 3.. for me it was 4. Even though Fallout 4 is a glorified FPS game, it is the weapons system that I enjoy so much about it and keeps me playing. I get it, people want Fallout to return to its roots, but that can only happen with Interplay.. and.. we know what happened with them.

Edited by Rasikko
Link to comment
Share on other sites

Here's what I think Fallout 4 could have done better (mind you, almost all of these issues are kinda fixed with various mods so I guess there's that thankfully):

 

Oh and gloves off with the spoilers, I'm going to assume if you clicked such a title you know how the game ends.

 

- Dialog - You don't really know exactly what you're going to say until you say it and you have at best 4 options.

- Story - The non-Institute endings frankly make no sense.

 

Railroad: You're the incoming director, there should have been an option to keep the Institute intact while working to reform it and free the synths, convince Desdemona to chill out

Minutemen: You're the general but you can't choose a takeover of the Institute, no, you have to follow Gravey's stupid plan to create another Glowing Sea right in the middle of Boston

BoS: What part of PRESERVING tech doesn't Maxson understand?

- Gameplay - If you choose to take on the role of Director of the Institute you pretty much have no say in almost anything.

 

There should have been an optional reformation quest, maybe have a final directorate meeting when you give them an ultimatum to change and if not, then order your synths to massacre the entire upper management of the Institute red wedding style or maybe exile them to a prison in a Glowing Sea or something where they can neither escape nor do harm.

 

- Gameplay (complaint #2) - Unable to kill off a significant number of NPCs which for some reason are completely immortal. And yes you can technically disable the immortal thing by changing a number in a file from 1 to 0 (or what it the other way around can't remember) but the game then simply bugs out in many cases and becomes inconsistent lorewise, like NPCs pretending the dead NPC isn't dead. Basically it's not safe to use unless you complete all quests associated with the NPC you want dead first

 

- Shaun - Even though biological immortality is possible in Fallout lore, there is no option in the vanilla game to cure Shaun's cancer.

 

I mean here's a list of plausible solutions to Shaun's condition:

- Jack Cabot's mysterious serum (strangely there is another sick NPC in the game that you can cure using this serum)

 

True there is some dispute over whether or not the serum could cure cancer, halt cancer or maybe even make the cancer worse by regenerating cancer cells, but that's because how exactly the serum works isn't well understood which means... you can fill in the blanks however you want. Which brings me to:

 

- Dr. Volkert - there could have been a quest to help Volkert find a cure, maybe create a modified Cabot serum that targets and destroys cancer cells exclusively and reverts the human body to a non-cancerous state

- the FEV - Father could likely be saved as a super mutant, the radical transformation the body endures would likely destroy any cancer cells in the process - would make for an interesting traveling companion since Strong is the only super mutant companion in the entire vanilla game and he's an idiot

Somewhat less plausible solutions:

- brain in jar (assuming it's not brain cancer)

- radiation "therapy" (to turn Father into a ghoul)

- transferring conciousness to a synth (could have been an interesting ending where Father reveals Institute upper management has known all along that synth are sentient beings but ignored it because their enslavement was convenient)

 

Gameplay (complaint #3) - The settlement system a little too overpowered, like if you help out a farm (or even just Vault 81 which isn't even a settlement) all the inhabitants will simply allow you to take any item they have, leading to way too easy cash and resources, many NPCs don't seem to mind if you rob their home, like the guy up in Salem (this is also a problem with Skyrim which is actually a downgrade from Oblivion where you couldn't simply steal stuff in plain sight)

Link to comment
Share on other sites

I mean, I would not say Fallout 4 failed. It is perfectly playable as is but I would say it's more linear than other titles in the series and that's what bothers people.

 

I think probably that once people finish some of the other big projects like fallout miami or cascadia or the fallout 4: NV that they should turn their eyes towards fallout 4 and revamp the game to address some of the concerns.

Link to comment
Share on other sites

I mean, I would not say Fallout 4 failed. It is perfectly playable as is but I would say it's more linear than other titles in the series and that's what bothers people.

 

Actually, it's not nearly as linear as people think. That's something I explain in detail in the OP video.

Link to comment
Share on other sites

Fallout 4 just suffers from being in the shadow of Skyrim, and by extension, the Fallout fanbase suffers from being overshadowed by the much larger TES fanbase, if only because TES is much more established. Many TES players experienced their first fallout in Fallout 3.. for me it was 4. Even though Fallout 4 is a glorified FPS game, it is the weapons system that I enjoy so much about it and keeps me playing. I get it, people want Fallout to return to its roots, but that can only happen with Interplay.. and.. we know what happened with them.

 

I played Fallout 4 before Fallout 3 and I have found Fallout 3 having everything I missed so badly in Fallout 4, so maybe things are a bit bigger than your limited experience? maybe it is more about gameplay itself than crowd of TES players which you said yourself - never played Fallout?

Link to comment
Share on other sites

Fallout 4, as both a Fallout-style (Everything from theming to lore) game and a TES game has indeed failed. But it's a fun rpg-lite open world fps.

 

I hope they take the criticisms people have with Fallout 4's RPG mechanics and dialogue to heart for FO5.

Link to comment
Share on other sites

Fallout is born in mind of RPGs first, gameplay later..

thing is, it's weird why Bethesda don't stick with their previous mechanic from FO3 because, hell after playing fo4 and got boring so fast, I went back to FO3 and believe me its much better experience since its RPGs that make the game replayability so much fun! you can do multiple playthrough with various hilarious build skill that make it more entertaining, unlike FO4 the only satisfying part is that gunplay but that's it, no offense but even with mod can't help fo4 replayability much like in older games do, recently went back for fo3 and fnv even TTW playthrough. thing is, I care replayability in RPGs even the story sucks ass..

Link to comment
Share on other sites

[rant_mode_on]

So you got clickbaited to watch a video, made by a person that doesn't share your opinion and therefore said person is a "troll"? Wow, big news, good job and thanks for sharing your opinion about how democracy works.

[/rant_mode_off]

 

Fallout 4 succeeded for some people and failed for other people, just like any other game there is and will ever be. See, not everyone needs to have the same opinions about why they like (which probably means "love" in millennial speak) one game and don't like (which probably means "hate" in millennial speak) another game. It's their right to do so and it's their right to share their opinions whenever and wherever they want.

 

I didn't watch your video, nor did I watch the video of that person you call a "troll", because I usually don't watch rant videos. They bore the living crap out of me and the majority ends up getting some things right and others wrong. Why? Because people have opinions and they don't need to be the same for everyone.

 

Having said that, of course you can make videos where you share your opinion. The internet is still a... uhm... free place. I just don't think that nexusmods should necessarily become a place to promote them.

Edited by metaphorset
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...