keyah111 Posted May 5, 2019 Share Posted May 5, 2019 Well, this is my first attempt at a mod and I pretty satisfied with it BUT I messed up the entrance instead of it saying Blacksmith's stone lodge, it says "mark / er storage unit" on the plus side the map marker says Blacksmiths stone lodge and I want to know if I can change it without destroying the mod in the process OR if anybody wants to have a look at it, it would be great. Still learning and hoping to perfect modding someday. I guess I can include mod as an attach file not sure how to go about it. I guess I'll just leave it for now or until someone's interested at looking at it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 5, 2019 Share Posted May 5, 2019 I would think you could change it without destroying the mod. It is just the text you are changing and not record ID numbers. Link to comment Share on other sites More sharing options...
keyah111 Posted May 5, 2019 Author Share Posted May 5, 2019 How do I do that; do I click on the door to edit it from the skyrim side or do I do it from somewhere else, another question if you don't mind; I can't seem to get screen shots to work so I can post my mod on Nexus for exposure and more input, YouTube videos seem to average about 5-7 yrs old for any information I am seeking and so many things have changed. Thank you for any information you have provided. Link to comment Share on other sites More sharing options...
HadToRegister Posted May 5, 2019 Share Posted May 5, 2019 How do I do that; do I click on the door to edit it from the skyrim side or do I do it from somewhere else, another question if you don't mind; I can't seem to get screen shots to work so I can post my mod on Nexus for exposure and more input, YouTube videos seem to average about 5-7 yrs old for any information I am seeking and so many things have changed. Thank you for any information you have provided. Easy to do it in SSEEdit, just open the esp and change the FULL Name of the Door Link to comment Share on other sites More sharing options...
keyah111 Posted May 5, 2019 Author Share Posted May 5, 2019 How do I do that; do I click on the door to edit it from the skyrim side or do I do it from somewhere else, another question if you don't mind; I can't seem to get screen shots to work so I can post my mod on Nexus for exposure and more input, YouTube videos seem to average about 5-7 yrs old for any information I am seeking and so many things have changed. Thank you for any information you have provided. Easy to do it in SSEEdit, just open the esp and change the FULL Name of the Door Wow, okay I'll try it and see if that does the trick...Thank you. Link to comment Share on other sites More sharing options...
HadToRegister Posted May 5, 2019 Share Posted May 5, 2019 Wow, okay I'll try it and see if that does the trick...Thank you. Let me know how it goes Link to comment Share on other sites More sharing options...
keyah111 Posted May 6, 2019 Author Share Posted May 6, 2019 HA...it is "SWEET" thank you very much, now I just need to figure out how to get my companions to follow me inside, right now Sofia only one following and Lydia stays outside as with other followers...don't really want to use console commands. Link to comment Share on other sites More sharing options...
thumbincubation Posted May 6, 2019 Share Posted May 6, 2019 I'm not much good with SSEedit, but you can also use CK to change it. When you open the CK, right-click on the mod cell and hit "edit," and it should bring you the window to edit interior cells. You may need to click on a different one and then back on that one, in order to unlock all the settings (like lighting templates). In that window are a few tabs, with which you can edit the cell name, cell ownership, whether or not it's a "no reset zone," the lighting template (or custom) and to which location the cell is assigned, whether you can see the sky through openings, etc. Link to comment Share on other sites More sharing options...
keyah111 Posted May 6, 2019 Author Share Posted May 6, 2019 I'm not much good with SSEedit, but you can also use CK to change it. When you open the CK, right-click on the mod cell and hit "edit," and it should bring you the window to edit interior cells. You may need to click on a different one and then back on that one, in order to unlock all the settings (like lighting templates). In that window are a few tabs, with which you can edit the cell name, cell ownership, whether or not it's a "no reset zone," the lighting template (or custom) and to which location the cell is assigned, whether you can see the sky through openings, etc. Thank you, I want to learn all the possible ways of editing a mod in case one method does not work and I'm grateful for all the info provide...on an unrelated note; I posted my mod on Nexus and we'll see where it goes, I'm hoping for some feed back for adding more things. Link to comment Share on other sites More sharing options...
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