rafaelalcid Posted May 10, 2019 Share Posted May 10, 2019 Hi guys.It's been a while since I have noticed this issue: somehow I see the normal lights (yellow/ golden colors) mixing with some strange green lights (toches as well).I have no idea from where this comes from, and I would be very grateful (I have searched in the internet, but didn't find any clue) for any help.Here some pictures (I tried by here, but they were too big): https://rafael-al-cid.tumblr.com/post/184770290369/notice-3-souces-of-light-my-torch-plus-two-street Peace. P.S.: How do I copy and paste my mod list (I use Wrye Bash)?? Link to comment Share on other sites More sharing options...
HadToRegister Posted May 10, 2019 Share Posted May 10, 2019 Hi guys.It's been a while since I have noticed this issue: somehow I see the normal lights (yellow/ golden colors) mixing with some strange green lights (toches as well).I have no idea from where this comes from, and I would be very grateful (I have searched in the internet, but didn't find any clue) for any help.Here some pictures (I tried by here, but they were too big): https://rafael-al-cid.tumblr.com/post/184770290369/notice-3-souces-of-light-my-torch-plus-two-street Peace. P.S.: How do I copy and paste my mod list (I use Wrye Bash)?? Right click in the FILE column header in wrye bash Pick "LIST MODS" Copy the contents of the popup window Link to comment Share on other sites More sharing options...
Striker879 Posted May 10, 2019 Share Posted May 10, 2019 (edited) Use the right click context menu while in the Mods tab and click in the column header area. Select List Mods and then copy paste all of the report including the spoiler tags into your post. I use Wrye Bash General Readme.html and Wrye Bash Advanced Readme.html extensively when answering questions like this (both readmes are found in the Oblivion\Mopy\Docs folder). - Edit - +1 :ninja: to HadTo Edited May 10, 2019 by Striker879 Link to comment Share on other sites More sharing options...
rafaelalcid Posted May 10, 2019 Author Share Posted May 10, 2019 Okay: thank you, guys!Here's my mod list: Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.38] 02 Cobl Main.esm [Version 1.72] 03 Better Cities Resources.esm [Version 6.0.9] 04 Fundament.esm [Version ision] 05 Knights - Revelation.esm ** Beautiful_Women_NiceOnly.esp ** Beautiful_Women_DB_Addon.esp ** Beautiful_Women_SI.esp ** Beautiful_Women_Vampires.esp ** Beautiful_Women_Vampires_50.esp ** Beautiful_Women_NotSoNice_Bonus.esp ** Handsome_Gents_Addon.esp ** Handsome_Gents_DB_Addon.esp ** Handsome_Gents_SI.esp ** Handsome_Gents_Vampires.esp ** Handsome_Gents_Vampires_50.esp ** Handsome_Gents_Bonus.esp 06 Unofficial Oblivion Patch.esp [Version 3.5.6] 07 Oblivion Citadel Door Fix.esp 08 DLCShiveringIsles.esp 09 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0A Better Cities .esp [Version 6.0.5] ++ LoadingScreens.esp 0B All Natural.esp [Version 1.38] 0C All Natural - SI.esp [Version 1.38] 0D Better Bell Sounds.esp ++ Louder Nirnoot.esp ++ Symphony of Violence.esp 0E Atmospheric Oblivion.esp 0F Sounds of Cyrodiil.esp [Version 1.1] 10 Storms & Sound.esp 11 All Natural - Real Lights.esp [Version 1.38] 12 00 Realistic Player Speech.esp 13 AliveWaters.esp 14 AliveWaters - Koi Addon.esp 15 AliveWaters - Slaughterfish Addon.esp 16 Arena Ring.esp 17 Book Jackets Oblivion.esp 18 DialogTweaks.esp [Version 1.2.1] 19 More Effective Enchantments.esp 1A Forward Motion Blur.esp 1B MigMiscellanea.esp [Version 1.9.1] 1C UnidirectionalAttack.esp 1D Map Marker Overhaul.esp [Version 3.9.3] 1E Map Marker Overhaul - SI additions.esp [Version 3.9.3] 1F DLCHorseArmor.esp 20 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 21 DLCOrrery.esp 22 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 23 DLCVileLair.esp 24 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 25 DLCMehrunesRazor.esp 26 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 27 More Effective Enchantments Mehrunes Razor.esp 28 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] 29 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** EVE_StockEquipmentReplacer.esp ** HGEC_special_armor_repl.esp ++ MaleBodyReplacerV5.esp 2A ACCCGR SI.esp 2B Immersive Weapons.esp 2C pale_rider's Hats.esp ++ Weapon Improvement Project.esp [Version 1.9] 2D Eri's Simple Sprint n Gallop.esp 2E DLCThievesDen.esp 2F DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 30 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 31 Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0] 32 Cobl Glue.esp [Version 1.72] 33 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 34 Alluring Potion Bottles v3.esp 35 Creature Diversity.esp ++ Creature Diversity Arachnophobia Patch.esp 36 AlchemistsCave-COBL.esp 37 AlchemyShop_v1.0.esp 38 Better Dark Brotherhood Sanctuary.esp [Version 3.41-Cobl] 39 Fighters Guild Quests.esp 3A Mages Guild Quests.esp 3B VaultsofCyrodiil.esp [Version 6.0.8] 3C Whispered Warning.esp 3D BDBS - Whispered Warning Patch.esp [Version 3.41] 3E 24HrArenaAliveV2.esp 3F 24HrArenaAliveV2Towers.esp 40 DLCBattlehornCastle.esp 41 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 42 DLCFrostcrag.esp 43 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 44 Knights.esp 45 Knights - Unofficial Patch.esp [Version 1.1.8] 46 Knights - Revelation.esp ** EVE_KnightsoftheNine.esp 47 More Effective Enchantments Knights.esp 48 Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] 49 Salmo the Baker, Cobl.esp [Version 3.08] 4A Harvest [Flora].esp [Version 3.0.0] ++ AESgreaterharvestchanceharvestflorapatch.esp ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 4B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ++ Real Lava 1.3.esp 4C AgronakGroMalogDeadlyChallenge.esp ** ApparatusIcons.esp 4D Auto Update Leveled Items And Spells.esp [Version 1.2.5] 4E Better Dungeons.esp 4F EVE_ShiveringIslesEasterEggs.esp 50 Dungeon Actors Have Torches 1.6 CT.esp 51 GuildAdvancement.esp ++ Larger Ogres and Trolls etc.esp 52 P1DkeyChain.esp [Version 5.00] 53 SkycaptainsBloodTime.esp 54 Storms & Sound - Better Cities.esp 55 Toggleable Quantity Prompt.esp [Version 3.2.0] 56 VanillaCombatEnhanced.esp ++ VCEClassOverhaul.esp 57 RefScope.esp [Version 2.1.2] 58 dyseso_Alchemy_Potion_Perks.esp 59 Enhanced Grabbing.esp [Version 0.5] 5A Bundlement.esp [Version ision] ++ Item interchange - Extraction.esp [Version 0.76] ++ Item interchange - Placement.esp [Version 0.76] ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag Spire Revisited.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] 5B TimeEnough.esp 5C PHVanillaEyesAddon.esp ++ EVE_KhajiitFix.esp 5D Better Looking Redguards v2.esp 5E ZUSwordFlameAtro.esp ++ ZUSwordFlameAtro_Vanilla.esp 5F ZUSwordFlameAtro_UOP.esp 60 BalancedMagic.esp 61 Enemy Actors Use Powers 0.1.1.esp 62 Better Cities Full.esp [Version 6.0.9] 63 Better Cities - IC Imperial Isle.esp [Version 6.0.9] 64 Better Imperial City.esp [Version 6.0.9] 65 All Natural Real Lights - Better Cities IC Patch.esp 66 Better Cities - All Natural.esp [Version 6.0.4] 67 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7] ++ Better Cities - Storms & Sound.esp [Version 6.0.0] ++ Better Cities - COBL.esp [Version 6.0.4] 68 Companion Compatibility.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38] ++ Complete Enchantment Overhaul.esp 69 Beggar's Blessing.esp 6A DremoraPersuasionDialogue.esp ++ Feminized_Animations_Vanilla_UOP.esp ++ ZUSwordFlameAtro_Frostcrag.esp 6B More Effective Enchantments DLC.esp ++ skilltweak.esp 6C Bashed Patch, 0.esp So... what could it be these crazy green lights :laugh:? 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Striker879 Posted May 10, 2019 Share Posted May 10, 2019 (edited) There are a few suspects (e.g. Atmospheric Oblivion.esp, Dungeon Actors Have Torches.esp, the AN Real Lights). Something to keep in mind when disabling ESPs to test is that just disabling may not be enough (the actual files from the mod you're testing could still work as a replacer via archive invalidation ... you may need to disable and uninstall to properly test). The good news is it's relatively easy to do an uninstall/re-install for testing with Wrye Bash ... don't forget to Anneal between candidates. - Edit - Also don't forget to rebuild your bashed patch before starting the game to see what results you get. Edited May 10, 2019 by Striker879 Link to comment Share on other sites More sharing options...
Striker879 Posted May 10, 2019 Share Posted May 10, 2019 Something I just noticed in your load order that is related to another problem you've posted about ... By placing your Handsome Gents ESPs above the UOP in your load order you are creating the problem of the UOP changes overwriting the Handsome changes. The reason that it is recommended to have the UOP near the very top of your load order is so that other mods can change the same things as the UOP without any difficulty. What are you using to sort your load order? Link to comment Share on other sites More sharing options...
rafaelalcid Posted May 10, 2019 Author Share Posted May 10, 2019 There are a few suspects (e.g. Atmospheric Oblivion.esp, Dungeon Actors Have Torches.esp, the AN Real Lights). Something to keep in mind when disabling ESPs to test is that just disabling may not be enough (the actual files from the mod you're testing could still work as a replacer via archive invalidation ... you may need to disable and uninstall to properly test). The good news is it's relatively easy to do an uninstall/re-install for testing with Wrye Bash ... don't forget to Anneal between candidates. - Edit - Also don't forget to rebuild your bashed patch before starting the game to see what results you get.Thank you very much!I'm going to test your suggestion soon. Some doubts, though: when do I use the Anneal option? should I disable first, test and then uninstall a ESP? what would be the order? or should I uninstall an ESP and test right away? Link to comment Share on other sites More sharing options...
rafaelalcid Posted May 10, 2019 Author Share Posted May 10, 2019 (edited) Something I just noticed in your load order that is related to another problem you've posted about ... By placing your Handsome Gents ESPs above the UOP in your load order you are creating the problem of the UOP changes overwriting the Handsome changes. The reason that it is recommended to have the UOP near the very top of your load order is so that other mods can change the same things as the UOP without any difficulty. What are you using to sort your load order?Oh: I didn't notice this! I moved them in the installers tab, and thought BOSS (I use it) would sort them out in order. I'm gonna do this right now.Thanks.Edit: BOSS changed the UOP order again, lol. Should I keep, or put them in the very top again?Edit 2: I found a good place to show you this green ligh: Leyawiin Mages Guild. Edited May 10, 2019 by rafaelalcid Link to comment Share on other sites More sharing options...
rafaelalcid Posted May 10, 2019 Author Share Posted May 10, 2019 (edited) One more picture:https://rafael-al-cid.tumblr.com/image/184786509564 Edited May 10, 2019 by rafaelalcid Link to comment Share on other sites More sharing options...
Striker879 Posted May 10, 2019 Share Posted May 10, 2019 I believe you would disable, then uninstall, then anneal all, then rebuild bashed patch and finally check in game whether or not the problem has disappeared. If it turns out that "mod A" wasn't the problem you could either go through a re-install/re-enable before moving to the next candidate or just continue those disable/uninstall/anneal/rebuild steps as you work your way through your mod list until you hit paydirt. Once you know which mod is at fault you can decide whether or not to continue using it (perhaps it has some optional tweaks) and then re-install all the others. Have you tried posting about this in the Bevilix mod comments? Even if you haven't followed that guide yourself there are quite a few mods in your load order that are also in the Bevi guide, and some of the folks who help troubleshoot there may help zero in quickly (but they may not look on this forum very often if ever). I'm pretty well a vanilla guy for most of the graphic "beautification" type stuff, so I have little firsthand experience with the type of problems that come from using that type of mod. The way to use BOSS (or LOOT) along with Wrye Bash is to install then BOSS/LOOT and then rebuild your bashed patch. Note that the newer versions of WB do not support BOSS any longer. It can still be used, but you must run BOSS from the desktop, and then be sure to turn off Lock Load order in the WB Mods tab (or else it will just keep putting things back to the load order it has saved). One other consideration ... you will lose the lastest bash tag suggestions from BOSS. WB has many/most of the older bash tags saved internally and will perhaps one day get all of the more recent, but WB uses LOOT these days, and LOOT and BOSS are not working at coordinating the bash tags as far as I know. What this means is if you run into something that doesn't seem right another troubleshooting step is to check in WB for what bash tags are assigned to a mod (if any) and then compare that to the suggested bash tags for that ESP in the BOSS masterlist (it is a text file that can be opened and searched using Notepad or similar). If you check back in the more recent Wrye Bash mod comments you'll find some detailed instructions on working around the current BOSS/LOOT/Wrye Bash situation. Link to comment Share on other sites More sharing options...
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