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Strange green lights in Oblivion


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Hi guys.

It's been a while since I have noticed this issue: somehow I see the normal lights (yellow/ golden colors) mixing with some strange green lights (toches as well).

I have no idea from where this comes from, and I would be very grateful (I have searched in the internet, but didn't find any clue) for any help.

Here some pictures (I tried by here, but they were too big): https://rafael-al-cid.tumblr.com/post/184770290369/notice-3-souces-of-light-my-torch-plus-two-street

 

Peace.

 

P.S.: How do I copy and paste my mod list (I use Wrye Bash)??

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Hi guys.

It's been a while since I have noticed this issue: somehow I see the normal lights (yellow/ golden colors) mixing with some strange green lights (toches as well).

I have no idea from where this comes from, and I would be very grateful (I have searched in the internet, but didn't find any clue) for any help.

Here some pictures (I tried by here, but they were too big): https://rafael-al-cid.tumblr.com/post/184770290369/notice-3-souces-of-light-my-torch-plus-two-street

 

Peace.

 

P.S.: How do I copy and paste my mod list (I use Wrye Bash)??

 

Right click in the FILE column header in wrye bash

 

Pick "LIST MODS"

 

Copy the contents of the popup window

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Use the right click context menu while in the Mods tab and click in the column header area. Select List Mods and then copy paste all of the report including the spoiler tags into your post.

 

I use Wrye Bash General Readme.html and Wrye Bash Advanced Readme.html extensively when answering questions like this (both readmes are found in the Oblivion\Mopy\Docs folder).

 

- Edit - +1 :ninja: to HadTo

Edited by Striker879
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Okay: thank you, guys!

Here's my mod list:

 

Active Mod Files:

 

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.38]
02  Cobl Main.esm  [Version 1.72]
03  Better Cities Resources.esm  [Version 6.0.9]
04  Fundament.esm  [Version ision]
05  Knights - Revelation.esm
**  Beautiful_Women_NiceOnly.esp
**  Beautiful_Women_DB_Addon.esp
**  Beautiful_Women_SI.esp
**  Beautiful_Women_Vampires.esp
**  Beautiful_Women_Vampires_50.esp
**  Beautiful_Women_NotSoNice_Bonus.esp
**  Handsome_Gents_Addon.esp
**  Handsome_Gents_DB_Addon.esp
**  Handsome_Gents_SI.esp
**  Handsome_Gents_Vampires.esp
**  Handsome_Gents_Vampires_50.esp
**  Handsome_Gents_Bonus.esp
06  Unofficial Oblivion Patch.esp  [Version 3.5.6]
07  Oblivion Citadel Door Fix.esp
08  DLCShiveringIsles.esp
09  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0A  Better Cities .esp  [Version 6.0.5]
++  LoadingScreens.esp
0B  All Natural.esp  [Version 1.38]
0C  All Natural - SI.esp  [Version 1.38]
0D  Better Bell Sounds.esp
++  Louder Nirnoot.esp
++  Symphony of Violence.esp
0E  Atmospheric Oblivion.esp
0F  Sounds of Cyrodiil.esp  [Version 1.1]
10  Storms & Sound.esp
11  All Natural - Real Lights.esp  [Version 1.38]
12  00 Realistic Player Speech.esp
13  AliveWaters.esp
14  AliveWaters - Koi Addon.esp
15  AliveWaters - Slaughterfish Addon.esp
16  Arena Ring.esp
17  Book Jackets Oblivion.esp
18  DialogTweaks.esp  [Version 1.2.1]
19  More Effective Enchantments.esp
1A  Forward Motion Blur.esp
1B  MigMiscellanea.esp  [Version 1.9.1]
1C  UnidirectionalAttack.esp
1D  Map Marker Overhaul.esp  [Version 3.9.3]
1E  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
1F  DLCHorseArmor.esp
20  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
21  DLCOrrery.esp
22  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
23  DLCVileLair.esp
24  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
25  DLCMehrunesRazor.esp
26  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
27  More Effective Enchantments Mehrunes Razor.esp
28  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0]
29  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
**  EVE_StockEquipmentReplacer.esp
**  HGEC_special_armor_repl.esp
++  MaleBodyReplacerV5.esp
2A  ACCCGR SI.esp
2B  Immersive Weapons.esp
2C  pale_rider's Hats.esp
++  Weapon Improvement Project.esp  [Version 1.9]
2D  Eri's Simple Sprint n Gallop.esp
2E  DLCThievesDen.esp
2F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
30  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
31  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0]
32  Cobl Glue.esp  [Version 1.72]
33  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
34  Alluring Potion Bottles v3.esp
35  Creature Diversity.esp
++  Creature Diversity Arachnophobia Patch.esp
36  AlchemistsCave-COBL.esp
37  AlchemyShop_v1.0.esp
38  Better Dark Brotherhood Sanctuary.esp  [Version 3.41-Cobl]
39  Fighters Guild Quests.esp
3A  Mages Guild Quests.esp
3B  VaultsofCyrodiil.esp  [Version 6.0.8]
3C  Whispered Warning.esp
3D  BDBS - Whispered Warning Patch.esp  [Version 3.41]
3E  24HrArenaAliveV2.esp
3F  24HrArenaAliveV2Towers.esp
40  DLCBattlehornCastle.esp
41  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
42  DLCFrostcrag.esp
43  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
44  Knights.esp
45  Knights - Unofficial Patch.esp  [Version 1.1.8]
46  Knights - Revelation.esp
**  EVE_KnightsoftheNine.esp
47  More Effective Enchantments Knights.esp
48  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]
49  Salmo the Baker, Cobl.esp  [Version 3.08]
4A  Harvest [Flora].esp  [Version 3.0.0]
++  AESgreaterharvestchanceharvestflorapatch.esp
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
4B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
++  Real Lava 1.3.esp
4C  AgronakGroMalogDeadlyChallenge.esp
**  ApparatusIcons.esp
4D  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]
4E  Better Dungeons.esp
4F  EVE_ShiveringIslesEasterEggs.esp
50  Dungeon Actors Have Torches 1.6 CT.esp
51  GuildAdvancement.esp
++  Larger Ogres and Trolls etc.esp
52  P1DkeyChain.esp  [Version 5.00]
53  SkycaptainsBloodTime.esp
54  Storms & Sound - Better Cities.esp
55  Toggleable Quantity Prompt.esp  [Version 3.2.0]
56  VanillaCombatEnhanced.esp
++  VCEClassOverhaul.esp
57  RefScope.esp  [Version 2.1.2]
58  dyseso_Alchemy_Potion_Perks.esp
59  Enhanced Grabbing.esp  [Version 0.5]
5A  Bundlement.esp  [Version ision]
++  Item interchange - Extraction.esp  [Version 0.76]
++  Item interchange - Placement.esp  [Version 0.76]
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.76]
++  Item interchange - Placement for Frostcrag Spire Revisited.esp  [Version 0.76]
++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]
++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
5B  TimeEnough.esp
5C  PHVanillaEyesAddon.esp
++  EVE_KhajiitFix.esp
5D  Better Looking Redguards v2.esp
5E  ZUSwordFlameAtro.esp
++  ZUSwordFlameAtro_Vanilla.esp
5F  ZUSwordFlameAtro_UOP.esp
60  BalancedMagic.esp
61  Enemy Actors Use Powers 0.1.1.esp
62  Better Cities Full.esp  [Version 6.0.9]
63  Better Cities - IC Imperial Isle.esp  [Version 6.0.9]
64  Better Imperial City.esp  [Version 6.0.9]
65  All Natural Real Lights - Better Cities IC Patch.esp
66  Better Cities - All Natural.esp  [Version 6.0.4]
67  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.7]
++  Better Cities - Storms & Sound.esp  [Version 6.0.0]
++  Better Cities - COBL.esp  [Version 6.0.4]
68  Companion Compatibility.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
++  Complete Enchantment Overhaul.esp
69  Beggar's Blessing.esp
6A  DremoraPersuasionDialogue.esp
++  Feminized_Animations_Vanilla_UOP.esp
++  ZUSwordFlameAtro_Frostcrag.esp
6B  More Effective Enchantments DLC.esp
++  skilltweak.esp
6C  Bashed Patch, 0.esp


So... what could it be these crazy green lights :laugh:?

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There are a few suspects (e.g. Atmospheric Oblivion.esp, Dungeon Actors Have Torches.esp, the AN Real Lights).

 

Something to keep in mind when disabling ESPs to test is that just disabling may not be enough (the actual files from the mod you're testing could still work as a replacer via archive invalidation ... you may need to disable and uninstall to properly test). The good news is it's relatively easy to do an uninstall/re-install for testing with Wrye Bash ... don't forget to Anneal between candidates.

 

- Edit - Also don't forget to rebuild your bashed patch before starting the game to see what results you get.

Edited by Striker879
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Something I just noticed in your load order that is related to another problem you've posted about ...

 

By placing your Handsome Gents ESPs above the UOP in your load order you are creating the problem of the UOP changes overwriting the Handsome changes. The reason that it is recommended to have the UOP near the very top of your load order is so that other mods can change the same things as the UOP without any difficulty.

 

What are you using to sort your load order?

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There are a few suspects (e.g. Atmospheric Oblivion.esp, Dungeon Actors Have Torches.esp, the AN Real Lights).

 

Something to keep in mind when disabling ESPs to test is that just disabling may not be enough (the actual files from the mod you're testing could still work as a replacer via archive invalidation ... you may need to disable and uninstall to properly test). The good news is it's relatively easy to do an uninstall/re-install for testing with Wrye Bash ... don't forget to Anneal between candidates.

 

- Edit - Also don't forget to rebuild your bashed patch before starting the game to see what results you get.

Thank you very much!

I'm going to test your suggestion soon. Some doubts, though: when do I use the Anneal option? should I disable first, test and then uninstall a ESP? what would be the order? or should I uninstall an ESP and test right away?

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Something I just noticed in your load order that is related to another problem you've posted about ...

 

By placing your Handsome Gents ESPs above the UOP in your load order you are creating the problem of the UOP changes overwriting the Handsome changes. The reason that it is recommended to have the UOP near the very top of your load order is so that other mods can change the same things as the UOP without any difficulty.

 

What are you using to sort your load order?

Oh: I didn't notice this! I moved them in the installers tab, and thought BOSS (I use it) would sort them out in order. I'm gonna do this right now.

Thanks.

Edit: BOSS changed the UOP order again, lol. Should I keep, or put them in the very top again?

Edit 2: I found a good place to show you this green ligh: Leyawiin Mages Guild.

Edited by rafaelalcid
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I believe you would disable, then uninstall, then anneal all, then rebuild bashed patch and finally check in game whether or not the problem has disappeared. If it turns out that "mod A" wasn't the problem you could either go through a re-install/re-enable before moving to the next candidate or just continue those disable/uninstall/anneal/rebuild steps as you work your way through your mod list until you hit paydirt. Once you know which mod is at fault you can decide whether or not to continue using it (perhaps it has some optional tweaks) and then re-install all the others.

 

Have you tried posting about this in the Bevilix mod comments? Even if you haven't followed that guide yourself there are quite a few mods in your load order that are also in the Bevi guide, and some of the folks who help troubleshoot there may help zero in quickly (but they may not look on this forum very often if ever). I'm pretty well a vanilla guy for most of the graphic "beautification" type stuff, so I have little firsthand experience with the type of problems that come from using that type of mod.

 

The way to use BOSS (or LOOT) along with Wrye Bash is to install then BOSS/LOOT and then rebuild your bashed patch. Note that the newer versions of WB do not support BOSS any longer. It can still be used, but you must run BOSS from the desktop, and then be sure to turn off Lock Load order in the WB Mods tab (or else it will just keep putting things back to the load order it has saved).

 

One other consideration ... you will lose the lastest bash tag suggestions from BOSS. WB has many/most of the older bash tags saved internally and will perhaps one day get all of the more recent, but WB uses LOOT these days, and LOOT and BOSS are not working at coordinating the bash tags as far as I know. What this means is if you run into something that doesn't seem right another troubleshooting step is to check in WB for what bash tags are assigned to a mod (if any) and then compare that to the suggested bash tags for that ESP in the BOSS masterlist (it is a text file that can be opened and searched using Notepad or similar).

 

If you check back in the more recent Wrye Bash mod comments you'll find some detailed instructions on working around the current BOSS/LOOT/Wrye Bash situation.

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