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Crash to Desktop for dropping wood axe


Socialscalie

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I have a single woodcutters axe in my inventory, and if it leaves my inv. for any reason, I CtD.

 

I've disabled every mod and still have this issue persisting

 

I'm trying to start the wabbajack quest, and the hallway that removes your items causes CtD

put the axe in a barrel = CtD

spawn more axes, drop them just fine, drop that last axe = CtD

I can remove the axe with console commands, get the promp that the axe is removed, then as soon as I exit the menu = CtD

 

This is pretty early in my character's run, but I can see it being an issue later with other quests.

 

EDIT: i've narrowed it down some. It's not the axe, its the last item in my inventory excluding quest items. It doesnt matter what the item is but as soon as I have an empty inv. my game crashes

Edited by Socialscalie
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I have a single woodcutters axe in my inventory, and if it leaves my inv. for any reason, I CtD.

 

I've disabled every mod and still have this issue persisting

 

I'm trying to start the wabbajack quest, and the hallway that removes your items causes CtD

put the axe in a barrel = CtD

spawn more axes, drop them just fine, drop that last axe = CtD

I can remove the axe with console commands, get the promp that the axe is removed, then as soon as I exit the menu = CtD

 

This is pretty early in my character's run, but I can see it being an issue later with other quests.

 

EDIT: i've narrowed it down some. It's not the axe, its the last item in my inventory excluding quest items. It doesnt matter what the item is but as soon as I have an empty inv. my game crashes

 

 

YEa, that sucks, the only way to get rid of it now is to start another run with a different character, because that one will ALWAYS have that problem

It could also be an invisible item in your inventory that causes it.

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Drop all items except for a single item. Then open console and type "player.showinventory"

 

If there are two items listed then you have an unplayable item. Your only option here is to use player.removeitem <itemid> 1, and the item id will be shown in the showinventory list.

 

This is a possible fix but doesn't mean it's the issue.

Edited by ElysianMods
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