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blinking glow map like Volundrung


Isilmeriel

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I'm trying to replicate the smootly blinking glow effect from Volundrung onto my custom weapon, with some modifications. Volundrung's nif has a BSLightingPropertyColourController with a few things nested under it in a really confusing structure. I tried copying the branch over to my own weapon and then changing the mesh and textures to mine but I failed to observe the animated glow. Can anyone please help me with this? I can seCund over the nif and textures.

 

Currently I have a static glow and it's incredibly boring and artificial-looking. Some blinking or oscillation should make it much more dynamic.

 

http://i522.photobucket.com/albums/w347/bethdeacon/screenshot-1.jpg

http://i522.photobucket.com/albums/w347/bethdeacon/sting_textured.jpg

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Do it the other way around> copy your mesh block over to that nif and hook that shader node to your mesh. Some data and string names might have changed if you copy out things to a new nif throwing the animation out. It does basically work how you are trying to do it though, there really isn't anything other than that iirc.
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  • 3 years later...

I have been trying to do this as well for several days now with no luck. It seems most guides are for older version of Nifskope. I have a great glow, but I just cannot get it to fade in and out. If someone that knows how to do this could post it up, that would be great! :dance:

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