IsharaMeradin Posted September 2, 2012 Share Posted September 2, 2012 I made an item. I can craft it ok. It's assigned functions work ok. But when I drop it from inventory it just sits there wherever it appeared. It doesn't drop to the ground. The "Don't Havok Settle" option is not checked. I've no clue how to make this item drop to the ground like any other item in game. What could I have possibly overlooked? Possibly a lot since I was mainly repeating settings on a similar type of item from another mod. Never made an item before in the CK so I was using something as a guide.... Any help would be appreciated. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 2, 2012 Share Posted September 2, 2012 Possibly the havok settings in the nif file. If you want it to have some standard behaviour of a clutter item, look at a similarly sized/weighted vanilla item and just match up the havok settings in the nifs bhkRigidBody node. And the BSX flags as well. If it's a CK setting I couldn't say :unsure: Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 7, 2012 Author Share Posted September 7, 2012 (edited) well that worked... sort of. Got 2 versions of the nif now. one where the item looks good and lined up in the inventory window, but when it havok settles it stands on end. the other is lined up so that when it havok settles is lays properly but doesn't look the way I want it in the inventory. Anyway to get the havok to rotate the object and land proper, while still showing correctly in the inventory window? *****************Figured it out, the item I had didn't have an entry called BSInvMarker in NifSkope. After adding that I was able to play with the values both on the mesh & on the marker to get it to havok right and show properly in the inventory window. Edited September 8, 2012 by IsharaMeradin Link to comment Share on other sites More sharing options...
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