steve40 Posted September 13, 2012 Share Posted September 13, 2012 @zombiecurse: great effort! :thumbsup: +1 Link to comment Share on other sites More sharing options...
zombiecurse Posted September 13, 2012 Author Share Posted September 13, 2012 @zombiecurse: great effort! :thumbsup: +1 Thanks man, much appreciated. Same to you on the birds mod. I've been eyeing that up all day at work to install when I get home. Also, I guess I forgot to post this here, but I did get the green flames into Skyrim. If anyone wants to take a look, they can be downloaded as part of my spells mod at: http://skyrim.nexusmods.com/mods/23130/ Link to comment Share on other sites More sharing options...
SkyrimModHunter Posted October 20, 2013 Share Posted October 20, 2013 Did you ever make a tutorial for changing colors of spells? Link to comment Share on other sites More sharing options...
Salvostramus Posted January 4, 2014 Share Posted January 4, 2014 This is actually pretty easy and comes down to very basic texture editing. Using the OPs green Flames spell as an example: 1. Open firesprayfx01.nif. (Or the NIF for whatever spell you want to change.)2. Look for the NiNode that controls the particle system for the spell. In this case, 97 NiNode > 98 NiParticleSystem3. Select the system's BSEffectShaderProperty and look for the Greyscale Texture in the block detail window. For this spell, it is textures\effects\gradients\GradFlame01.dds4. Copy GradFlame01.dds to your Skyrim data folder using proper folder structure, then tint it green using a hue/saturation adjustment layer in PS or similar in Gimp.5. Merge the adjustment layer and save the dds using DXT5 with alpha, and open Skyrim. Voila! Green flames. Repeat the process of tinting gradients for the spells inhand, impact, and explosion effects if applicable, as well as the TriShape node for the projectile. This changes the color of every spell that uses these effects. To make it so only Flames is green, you would have to save your green gradients with a new name, edit all the effect NIFs to reference your green gradient and save them with a new name, then link the new custom effects to Flames using Creation Kit. Hope this helps someone. :smile: This works for me and does not result in the problem the OP stated in his first post. Perhaps he filled the texture with flat green instead of tinting the gradient? Link to comment Share on other sites More sharing options...
EpicBlu Posted January 8, 2014 Share Posted January 8, 2014 This is actually pretty easy and comes down to very basic texture editing. Using the OPs green Flames spell as an example: 1. Open firesprayfx01.nif. (Or the NIF for whatever spell you want to change.)2. Look for the NiNode that controls the particle system for the spell. In this case, 97 NiNode > 98 NiParticleSystem3. Select the system's BSEffectShaderProperty and look for the Greyscale Texture in the block detail window. For this spell, it is textures\effects\gradients\GradFlame01.dds4. Copy GradFlame01.dds to your Skyrim data folder using proper folder structure, then tint it green using a hue/saturation adjustment layer in PS or similar in Gimp.5. Merge the adjustment layer and save the dds using DXT5 with alpha, and open Skyrim. Voila! Green flames. Repeat the process of tinting gradients for the spells inhand, impact, and explosion effects if applicable, as well as the TriShape node for the projectile. This changes the color of every spell that uses these effects. To make it so only Flames is green, you would have to save your green gradients with a new name, edit all the effect NIFs to reference your green gradient and save them with a new name, then link the new custom effects to Flames using Creation Kit. Hope this helps someone. :smile: This works for me and does not result in the problem the OP stated in his first post. Perhaps he filled the texture with flat green instead of tinting the gradient? What do you mean by "proper folder structure"? Link to comment Share on other sites More sharing options...
Salvostramus Posted January 15, 2014 Share Posted January 15, 2014 Meaning the gradient would be put in data\textures\effects\gradients, not just thrown into the data folder. If the textures, effects, and gradients folder did not exist you would have to create them. Link to comment Share on other sites More sharing options...
AmplSi Posted October 19, 2014 Share Posted October 19, 2014 I do not know if anyone will read this, but in case you do, would that step-by-step process REPLACE the flame textures, or an additional version of flames so that it could be applied to other spells without replacing the vanilla spell? Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 19, 2014 Share Posted October 19, 2014 I believe that this This changes the color of every spell that uses these effects. means it would replace the flames texture, and this To make it so only Flames is green, you would have to save your green gradients with a new name, edit all the effect NIFs to reference your green gradient and save them with a new name, then link the new custom effects to Flames using Creation Kit. is the process for what (I presume) you want to do, apply the different-colored effects to a new spell. Link to comment Share on other sites More sharing options...
AmplSi Posted October 19, 2014 Share Posted October 19, 2014 (edited) To make it so only Flames is green, you would have to save your green gradients with a new name, edit all the effect NIFs to reference your green gradient and save them with a new name, then link the new custom effects to Flames using Creation Kit. is the process for what (I presume) you want to do, apply the different-colored effects to a new spell.Do you have any idea on how exactly to do that last step? When I look for the new effects/gradients in the CK, i cannot find them. Edited October 19, 2014 by SmilingJack2 Link to comment Share on other sites More sharing options...
Krinifes Posted June 12, 2015 Share Posted June 12, 2015 Help :S I'am have same problem with texture for fire dragon breath effect :/ Link to comment Share on other sites More sharing options...
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