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Used to have loads of mods for OG Skyrim!.. Easy to "port" them to SE?


Dinkydamn

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Starting up SSE and wanted to get most/all the OG mods i used for skyrim and several are actually ported! Now i do miss a few armor mods and i think you could just "open the file" with the new mod manager? Or does that not really work?
Besides that i was hoping to get some posch mudcrabs and hire your own housecarl mod, Is there any easy way for a dum dum like myself to port em over?

 

Cheers.

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Starting up SSE and wanted to get most/all the OG mods i used for skyrim and several are actually ported! Now i do miss a few armor mods and i think you could just "open the file" with the new mod manager? Or does that not really work?

Besides that i was hoping to get some posch mudcrabs and hire your own housecarl mod, Is there any easy way for a dum dum like myself to port em over?

 

Cheers.

 

 

The obvious question is, have you searched for those mods in SKyrim SE mod section to make sure they already haven't been ported?

 

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Starting up SSE and wanted to get most/all the OG mods i used for skyrim and several are actually ported! Now i do miss a few armor mods and i think you could just "open the file" with the new mod manager? Or does that not really work?

Besides that i was hoping to get some posch mudcrabs and hire your own housecarl mod, Is there any easy way for a dum dum like myself to port em over?

 

Cheers.

 

 

The obvious question is, have you searched for those mods in SKyrim SE mod section to make sure they already haven't been ported?

 

 

Yep. I even asked the mod creators like a year ago if they could port em and only 2 responded i think. That is the reason why we have a spair follower mod now :)

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Starting up SSE and wanted to get most/all the OG mods i used for skyrim and several are actually ported! Now i do miss a few armor mods and i think you could just "open the file" with the new mod manager? Or does that not really work?

Besides that i was hoping to get some posch mudcrabs and hire your own housecarl mod, Is there any easy way for a dum dum like myself to port em over?

 

Cheers.

 

 

The obvious question is, have you searched for those mods in SKyrim SE mod section to make sure they already haven't been ported?

 

 

Yep. I even asked the mod creators like a year ago if they could port em and only 2 responded i think. That is the reason why we have a spair follower mod now :smile:

 

 

Ah, makes sense I guess.

 

Well, I moved to SE, and I had to leave a few LE mods behind, but I ended up finding just as good, or better replacements for the ones I left behind.

For me, the stability of SE was just to good to give up

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Starting up SSE and wanted to get most/all the OG mods i used for skyrim and several are actually ported! Now i do miss a few armor mods and i think you could just "open the file" with the new mod manager? Or does that not really work?

Besides that i was hoping to get some posch mudcrabs and hire your own housecarl mod, Is there any easy way for a dum dum like myself to port em over?

 

Cheers.

 

 

The obvious question is, have you searched for those mods in SKyrim SE mod section to make sure they already haven't been ported?

 

 

Yep. I even asked the mod creators like a year ago if they could port em and only 2 responded i think. That is the reason why we have a spair follower mod now :smile:

 

 

Ah, makes sense I guess.

 

Well, I moved to SE, and I had to leave a few LE mods behind, but I ended up finding just as good, or better replacements for the ones I left behind.

For me, the stability of SE was just to good to give up

 

I did move aswell! But i still lack several mods i felt was a must have and the selection is not that great.

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Not hard. just tedious, I've ported one player house about 10 companions with custom bodies eyes and hair and a whole village with a manor as well as armors and weapons.

 

you'll need SSE Nif Optimizer

 

https://www.nexusmods.com/skyrimspecialedition/mods/4089

 

NifSkope

 

http://niftools.sourceforge.net/wiki/NifSkope

 

and Photoshop or any graphic software that will open DDS files and save them in a newer format, you don't always have to do that, but sometimes you do.

 

Paint.net can do it and it's free, but I use Photoshop

 

https://www.getpaint.net/

 

here's a guide from the Nexus wiki,

 

https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition

 

And Darkfox always has good tutorials

 

Edited by RadoGamer
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Hmm been looking around on the mod list i put toggether and most most mods have "improved" versions that was hard to find except some armor mods pretty much. They should just be able to add "normaly"? No esp and such. Think it was just nif and DDS.

Besides ESP files what should i stay away from? Don't really feel like going through the big "porting" process right now.

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Pretty much anything with a .DLL file stay away from.

Ex. Jaxonz Positioner. Someone (not the original author) has actually converted this over to SE, but not all of the functionality in that .DLL works with 64 bit Skyrim. Personally, I'm hoping that one day DavidJCobb ports over his Cobb's Positioner - though it's probably going to require a lot of time and it's not something he's looking at now. Still, fingers crossed, that mod is awesome on LE.

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