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How to remove body jiggle from a mod?


Mrbob5891

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there are a few mods where people create extra jiggle that never works properly. is there a way to remove it myself with a tool? example is claire fighter mod, the but physics just vibrate instead of having any real bounce or whatever.

 

small note claires hair seems to vibrate when aiming and moving.

 

ryzen 2700x, 1660 ti nvidia, 16gb ram

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  • 1 month later...

Weird jiggle effects often come from using DirectX 12 in the game options. Change to DirectX 11 if you are using it and they will look a lot less strange.

The vibration effect that occurs when Claire stands still is often something that happens when she is using Ada's movement animations, where the pendants of her necklace grind together in a way they're not meant to. Almost all Claire jiggle mods are just making the skin of the breasts and butt slightly tied to the movements of the main pendent, even if she is not actually wearing it.

Anyway, you can remove the jiggle effect from a mod by loading the mesh file from the mod into 3D Studio MAX via Maliwei777's script and going into the "Skin" modifier for the submesh that features her butt. Select "Edit Envelopes" and go to the necklace pendant bone in the list of bones for Claire. Then switch to "Paint Weights" and alt+click on the blue paint all over the butt to remove / un-paint it's correlation with the necklace pendant. The jiggle is gone.

Then add an "Edit Normals" modifier to everything, make four instance-clones of your jiggle-free submesh (for LODGroups 2-5), select them all plus whatever other submeshes you need in schematic view, then export the model onto the original mesh file using the script. Then you will have your new, jiggle-free mesh file for the mod.

 

This video tutorial goes over editing RE2 models w/ 3DS Max. He starts talking about importing models at ~15 minutes in:

https://www.youtube.com/watch?v=exiqeHHYDbw

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