redangellion Posted September 12, 2012 Share Posted September 12, 2012 (edited) So, I downloaded the Underground Hideout mod (http://newvegas.nexusmods.com/mods/37884) and the entrance to the hideout is way in the northwest of the map. I wanted to move it closer to Novac. The problem is that I can't rotate or move the relevant door markers.I did the following: 1. opened the main file (UHNV.esp) in the Geck2. found the door in the wilderness that leads to the hideout, copied it, unchecked the teleport3. pasted the door into the exterior cell where I want it, checked teleport, linked it to the INTERIOR door in the hideout (EHMainExitRef, the same door that the original exterior door was linked to)4. jumped to the linked door marker and tried to rotate it, but couldn't The following thread describes the exact problem I'm having. http://forums.nexusmods.com/index.php?/topic/380074-door-teleport-marker/page__p__3124837__hl__marker__fromsearch__1#entry3124837 Basically, I can select the door marker but when I then right click and hold to try and rotate it, it instead seems to kind of deselect everything, and the next object I click on (aside from the marker, which becomes immediately deselected if I try to click on it) goes into a sort of locked rotation; that is, I left click on it, it goes into rotate mode without having to hold down the button. Right clicking cancels. The one reply to the above thread doesn't seem to be an actual solution; I believe the coordinates mentioned are for the door and not the marker. Does anyone know why this happens or what I'm doing to cause it? Edit: Upon further investigation, it seems to be something about these specific doors; I checked another door in a vanilla area and was able to rotate the marker. However, I compared the vanilla door details with the details of the door from the mod and find no difference in checked options or anything. Edited September 12, 2012 by redangellion Link to comment Share on other sites More sharing options...
DizzasterJuice Posted September 12, 2012 Share Posted September 12, 2012 I had that happen once before. I don't remember which specific door it was but it would only rotate with "alt+right-click". Right clicking without "alt" deselected the activator like the one you described. Link to comment Share on other sites More sharing options...
redangellion Posted September 12, 2012 Author Share Posted September 12, 2012 (edited) I had that happen once before. I don't remember which specific door it was but it would only rotate with "alt+right-click". Right clicking without "alt" deselected the activator like the one you described. Hm, I tried this with no luck. Another thing I discovered is that the markers don't seem to appear unless I have the edit window of their linked doors open. That is, if I go to the cell where the marker is located, it doesn't show up. But if I open up the "edit" page for the door that links to it, the marker suddenly appears, and will disappear again when I close the "edit" window. Edit: It appears that this is caused by having the edit window of the door in question open; I had another door marker do the same thing and, once I closed the edit window, was able to move it. Edited September 13, 2012 by redangellion Link to comment Share on other sites More sharing options...
JustinDK Posted September 21, 2012 Share Posted September 21, 2012 There is a modified C4 detonator in the systems room that acts as a door moving device, I placed my UHNV smack under Goodsprings saloon with it. Is it possible the door marker is somehow linked to this, preventing you from moving the door location manually? Kind of a shot in the dark, but the only time I've encountered that issue ('stuck' door marker) is when the marker is already linked to a reference elsewhere, thus not allowing me to modify it. Link to comment Share on other sites More sharing options...
GePalladium Posted January 29, 2014 Share Posted January 29, 2014 The solution: close the window of the door ;) very efficient (pardon my english) Link to comment Share on other sites More sharing options...
Recommended Posts