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what are the advantages to vortex compared to nexus mod manager?


horouboi

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ok i been using NMM for... well since i started modding on my old laptop, so i'm use to it and love it... but today i was watching kinggaths lovestream and well people said that vortex was better, issue is it's going to take me around a week to swap to vortex and i'm ok with doing this, but i want to know if there are any real benefits to changing to vortex? like will it keep a better watch over what mods need updated? is it somehow more stable for my games? does it include a free cookie?

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ok i been using NMM for... well since i started modding on my old laptop, so i'm use to it and love it... but today i was watching kinggaths lovestream and well people said that vortex was better, issue is it's going to take me around a week to swap to vortex and i'm ok with doing this, but i want to know if there are any real benefits to changing to vortex? like will it keep a better watch over what mods need updated? is it somehow more stable for my games? does it include a free cookie?

 

CAPS used for Emphasis like Italics.

 

OK, I'll answer yet another NMM vs Vortex thread.

 

NMM, if you want to install 5 mods, (this happens with Body Mesh, Character Overhaul, Skin texture mods), and have one mod overwrite the textures and meshes of MOD B with MOD A, while having the Meshes of MOD C overwrite the meshes of MOD B and MOD A, while installing a patch MOD D that fixes some Textures from MOD A B and C, while after having done that, you need to install MOD E, to glue all of that together, if you use NMM, you MUST install the mods in the correct order, because NMM physically overwrites the texture and mesh files, and f you install them in the wrong order, then you have to uninstall all 5 mods and try again, and again and again etc.

 

With Vortex, you can install all five mods, without worrying which one you install first or last.

THEN, Vortex will tell you "Hey, all of these mods have a conflict" and then all you have to do is just follow the Mod Description pages for the install order, and just select LOAD BEFORE or LOAD AFTER.

 

A GREAT example is THIS (this is actual instructions for installing FIVE different Mods, in a specific order in order for the Textures and Meshes to be overwritten in the correct order)

 

Install order is:
- Blockhead
- Robert's Male Body replacer (delete the .esp file here; conflicts with OCO V2)
- OCO V2
- OCO V2 body replacers patches (Roberts Male Body replacer texture compatibility addon)
- CCC (This includes the files CCC 1.8 - Eyes, CCC 1.8 - Hair Meshes 1, CCC 1.8 - Hair Meshes 2, CCC 1.8 - Hair Meshes 3, CCC 1.8 - Hair Textures. You do not need the plugins file. Readme is optional)
- This mod. (Replace the .esp file from OCO V2 with this one).

 

Now, with NMM, if you don't install those mods in the exact order written, and tell NMM to overwrite the correct files, you'll be forced to uninstall ALL of them, and start over.

 

With Vortex, you can install them in any order you want, and when Vortex tells you that you have file conflicts, all you have to do is tell vortex to Load Blockhead BEFORE all of those other mods.

Tell Vortex to load Roberts male Body replacer AFTER Blockhead, and BEFORE all the rest of that list

Load OCOV2 AFTER Roberts male body replacer

Load OCOV2 Body Replacers Patches AFTER OCOv2

Load CCC AFTER OCO V2.

 

Then Vortex will overwrite the conflicting files with the ones you told it to etc.

 

And, if you messed up, you can change your LOAD BEFORE, to LOAD AFTER, and Vortex will Restore those overwritten files, and overite the other ones instead.

 

etc

 

You can also, use a filter to see which Plugins in your load list can be converted from ESP to ESPfe, and then, by double-clicking on the plugin, a panel will open up on the right, and you can click "MAK LIGHT" ande Vortex will convert the ESP to an ESPfe.

 

That's just a couple of things

 

 

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if all it does is help me with order of mods like your example, i'm perfectly ok with old nmm, what i want to know is does it keep track of mod updates better then nmm...

example: i run, sexy hancock for fallout 4 and it says i'm 1.1/1.0 and yet there are no updates and yet nmm acts like it needs updated or for example i always end up going onto the nexus to find sim settlements when it updates, thankfully gath posts a update note on youtube and that warns me i gotta update.

does it also do anything like LOOT, where it shows you what mods conflict or need a patch?

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if all it does is help me with order of mods like your example, i'm perfectly ok with old nmm, what i want to know is does it keep track of mod updates better then nmm...

 

example: i run, sexy hancock for fallout 4 and it says i'm 1.1/1.0 and yet there are no updates and yet nmm acts like it needs updated or for example i always end up going onto the nexus to find sim settlements when it updates, thankfully gath posts a update note on youtube and that warns me i gotta update.

 

does it also do anything like LOOT, where it shows you what mods conflict or need a patch?

 

 

LOOT is built into Vortex, and I just spent several paragraphs telling you how Vortex tells you about mod conflicts.

Vortex also tracks Mod Updates.

 

NMM and Vortex will have problems with Detecting Updates, because of how the Nexus lets modders post updates, that mess up NMM and Vortex update detection.

 

I have mods in my Tracking Center from 2014 that tell me that they're updated, only to find out they haven't been updated for YEARS because of the way the Nexus interface has mod authors put in different version numbers, and how mod authors put them in

 

A serious overhaul is needed.

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