Jump to content

Stimpak problem!!!!


shadowfx78

Recommended Posts

I have ArchiveInvalidation Invalidated ticked on bothe NMM and FOMM and my load order is I did move my game with a steam game mover if that makes a difference?

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] xCALIBR.esm

[X] xCALIBRuniverse.esm

[X] Project Beauty.esm

[X] [DC RANGER ARSENAL v3 MASTER].esm

[X] Advanced Recon Tech.esm

[X] EVE.esm

[X] Apocalypse Armory.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] DCInteriors_ComboEdition.esm

[X] PunisherGear.esm

[X] Detect Traps.esm

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] Fellout-Full.esp

[X] ImaginatorFO3.esp

[X] UndiscoveredCapital.esm

[X] AWorldOfPainFO3.esm

[X] CINEMATECH.esm

[X] DarNifiedUIF3.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] DynamicCrosshair.esp

[X] Detect Traps - The Traponator 4000.esp

[X] Detect Traps - Perk.esp

[X] Detect Traps - DLC.esp

[X] Regulators.esp

[X] Shadows and Dust - Southwest DC - Public.esp

[X] DCInteriors_DLC_Collectables.esp

[X] Apocalypse Armory.esp

[X] Apocalypse Armory - CRAFTing.esp

[X] Apocalypse Armory - CALIBR.esp

[X] Apocalypse Armory - xCALIBR.esp

[X] Apocalypse Armory - DLC Enhancements.esp

[X] Apocalypse Armory - Optional Historical Names.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] FWE-COL-Brotherhood-compatibilitypatch.esp

[X] FWE-COL-Outcast-compatibilitypatch.esp

[X] FWE-COL-Enclave-compatibilitypatch.esp

[X] FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp

[X] FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Apocalypse Armory + WMK.esp

[X] ZL-ACR.esp

[X] [DC RANGER ARSENAL v3] - DLC GEAR.esp

[X] [DC RANGER ARSENAL v3] - ITEM GENERATOR.esp

[X] Advanced Recon Gear.esp

[X] Advanced Recon Tech - Detect Traps.esp

[X] IDreamOfElectricSheep.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE - FWE Master Release (pulse fix).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Apocalypse Armory + EVE.esp

[X] AA_FWE_xCalibr+EVE.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] 1PipboyPDA.esp

[X] DLM_FFOutcastsQuest(FWEEd).esp

[X] ACRForFWE.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - REBOOT.esp

[X] Their World.esp

[X] xCALIBRuniverse.esp

[X] xCALIBRUniverse - WMK.esp

[X] xCALIBRammo_FWE.esp

[X] Shadows and Dust - Volume 2.esp

[X] HT Unlimited Ammo.esp

[X] DYNAVISION - Dynamic Lens Effect.esp

[X] Directors Chair - Fallout 3.esp

[X] OutcastUpgrade.esp

[X] FasterWaiting.esp

[X] f*#@invisiblewalls0.1.esp

[X] NonGayStimpakAddon.esp

[X] Tactical Flamer - 4PAK.esp

[X] UndiscoveredCapital - 01 - 'Now Showing'.esp

[X] Compatibility Plugin PunisherGear & Marts.esp

[X] Compatibility Plugin PunisherGear & FWE.esp

[X] BoE-WMK Unsorted Weapon Names.esp

[X] Mal_PlayerHouse.esp

[X] FO3steady.esp

[X] colossus T51c.esp

[X] Black Baseball Cap.esp

[X] merged patch.esp

[X] TrentonTowers.esp

[X] Chems and Meds Re-Textures Pack.esp

Edited by shadowfx78
Link to comment
Share on other sites

You have files out of order. All .esm must load before .esp. Also, you have mods loaded after your merged patch which will overwrite the merged patch.

Did you toggle ArchiveInvalidation Invalidated! after you loaded your mods. The red "!" indicated a missing mesh. You have something not installed properly. Did you install your mods one at a time and check in game to ensure they were installed and working properly? Did you use BOSS to sort your load order? After making the merged patch, did you look at it in FO3Edit and resolve any remaining conflicts.

Link to comment
Share on other sites

the esp is marked as an esm i believe.but i will fix that. I did load a few mods at a time and check to see if the game worked. I just added those mods after the patch and hadnt made a new merged patch to include them. I dont know how to use fo3edit to check for conflicts and yes i did run BOSS. Edited by shadowfx78
Link to comment
Share on other sites

First thing you should try is disabling all mods and see if that makes your problem go away.

 

If it does, you'll know it's on of your mods messing with the stimpack meshes.

Then enable your mods one by one while checking every time you enable one if that makes the problem reappear.

 

Hint: Depending on just what it does, "NonGayStimpakAddon.esp" might be the culprit. Can't believe you'd even download a mod with such a name by the way. :facepalm:

 

 

Some free load order advise:

 

Always put any and all mods that somehow change atmosphere/lighting (like Enhanced Weather) all the at the bottom of your load order.

 

Right now there's a ton of other mods that might override any and all weather changes Enhanced Weather makes to worldspaces and outdoor cells.

Edited by BlackRampage
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...