Chilliman6 Posted August 9, 2019 Share Posted August 9, 2019 Like the topic said ... i had ctd when I try to enter Ivarstead and the surrounding area (even the "coc" inside buildings). The hole cell seems broken.Below you can see my modlist. All enable via Modmanager, Loot sorted (no errors there). I found so many differnt threads in the internet about ctd in that cell and I tried many solutions. I deactivated all my Mods and again cdt. I used almost all Mods from the beginning and got not one ctd since I went to check "42 2a CWOGGuardArmor.esp". I found in the mods comments that some miner cities remain with the Army-Troops so I went to check ... so I found the ctd cell. I deactivated the "new" mod but still ctd. Even on older backups. I try a new gamestart (even with "live another life" mod) went there and no ctd. My mainsafe worked smooth, when I was in Ivarstead during the main quest. I did all possible quest in the game and also all of them in the Ivarstead-Cell. No ctd. To be honest ... I didn't was there for more than 100 hours of playing. I read all the moddiscriptions and comments and found no warning for conflicts. Is there any way to check what caused the ctd? Any hints for "random users" :confused: I love this playthrough and don't want to delete over 1k of hours :sad: Thx to anyone who tries to help me! 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl254 FE 1 ccbgssse014-spellpack01.esl254 FE 2 ccbgssse037-curios.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Falskaar.esm 7 7 JRSpellPackPatch.esp 8 8 dD - Enhanced Blood Main.esp 9 9 Hothtrooper44_ArmorCompilation.esp 10 a Cloaks.esp 11 b Cloaks - Dawnguard.esp 12 c Hothtrooper44_Armor_Ecksstra.esp 13 d Cloaks - USSEP Patch.esp 14 e SkyUI_SE.esp 15 f IcePenguinWorldMap.esp 16 10 BarenziahQuestMarkers.esp 17 11 RichMerchantsSkyrim_x10.esp 18 12 InigoPerkPointGiver.esp 19 13 DCR_KingCrusaderMegaPack_SSE.esp 20 14 InstantMining.esp 21 15 UnreadBooksGlow.esp254 FE 3 CWRepairs.esp 22 16 The Great Cities - Minor Cities and Towns.esp 23 17 Civil War Aftermath.esp 24 18 Run For Your Lives.esp 25 19 SkyHavenInterior.esp 26 1a flaho_shi_eagles_nest_ENG.esp 27 1b SkystoneCastle.esp 28 1c The Paarthurnax Dilemma.esp 29 1d Map Markers Complete.esp 30 1e icebladeofthemonarch.esp 31 1f My Home Is Your Home.esp 32 20 AK- Boethiah Alternate.esp 33 21 UltimateBoundBow.esp 34 22 AK- Namira for Good Guys.esp 35 23 AlduinsFangMerged(SSE Conversion)--Glowmapped.esp 36 24 AutoHideAmmo.esp 37 25 LeftHandRings.esp 38 26 widescreen_skyui_fix.esp 39 27 FranklyHDImperialArmorsAndWeapons.esp 40 28 DawnguardArsenal.esp 41 29 EstherProtectionRingSE.esp254 FE 4 Falskaar - Bug Fixes.esp 42 2a CWOGGuardArmor.esp254 FE 5 Dawnguard Map Markers.esp Link to comment Share on other sites More sharing options...
ff7legend Posted August 9, 2019 Share Posted August 9, 2019 First thing I would check is whether your game version & the version of USSEP (Unofficial Skyrim Special Edition Patch) match. Arthmoor & co code USSEP to force the end user to have the most up to date version of Skyrim SE. Running mismatched game version/USSEP version together will cause CTD in/around certain cells. Had that happen on a few occasions but was lucky I kept a previous version of USSEP so I could continue to play. The only reason I'm still running 1.5.62 runtime is due to the fact that .NET Script Framework by meh321 isn't updated for the newest runtime (1.5.80). ff7legend Link to comment Share on other sites More sharing options...
ff7legend Posted August 9, 2019 Share Posted August 9, 2019 Also, your load order is a MESS. You need to load mods that do similar things together. Quest mods with quest mods. Weapon mods with weapon mods. Spell mods with spell mods. Player homes with player homes, etc... ff7legend Link to comment Share on other sites More sharing options...
Chilliman6 Posted August 9, 2019 Author Share Posted August 9, 2019 (edited) I let Loot do this ... for that i got that program ... or? :ohmy: Sort and than apply ...Thx anyway, I'll try to figure out your first hint so far!*Edit: latest version of game and SKSE64. That should be okay*Edit 2: I travelled around the wold. No ctd exept this cell. New game with same mods, went there, no ctd (but not finished the civil war campain). I find no hints to my mods that change anything in Ivarstead. I really run out of ideas :ohmy: Edited August 9, 2019 by Chilliman6 Link to comment Share on other sites More sharing options...
Arthmoor Posted August 9, 2019 Share Posted August 9, 2019 Arthmoor & co code USSEP to force the end user to have the most up to date version of Skyrim SE.No, that's not what we're doing. Please don't play this kind of revisionist game with what we do. It irritates us when people say this sort of thing like we're out to make people do things. Bethesda updates the game. Our project's functionality depends on things not being mismatched so we have to account for what they do. Otherwise for the vast majority of our users, the "product" we put out would be broken. The only reason I'm still running 1.5.62 runtime is due to the fact that .NET Script Framework by meh321 isn't updated for the newest runtime (1.5.80).IMO this is a pretty weak reason not to update your game, but the good news for you is that it's also no longer a valid reason. He updated it. Link to comment Share on other sites More sharing options...
Chilliman6 Posted August 9, 2019 Author Share Posted August 9, 2019 Hi Arthmoor, I have some of your mods in my list. Any hint what's causing my ctd or at least how I can find out why Ivarstead is "broken". It seems that this cell got many problmes due to what I read in the internet. Link to comment Share on other sites More sharing options...
Arthmoor Posted August 10, 2019 Share Posted August 10, 2019 I don't see anything that stands out in your load order and I've never seen reports of issues with the cells in Ivarstead before. Link to comment Share on other sites More sharing options...
Chilliman6 Posted August 12, 2019 Author Share Posted August 12, 2019 Just google it ... I found more than enough :ohmy: but nothing I found was usefull, because I didn't used the mods in these threads ...Any possibility to "reset" the cell? Not der respawning NPCs reset ... I mean to put the cell to nonmoded original version? I have no clue what could caused the "broken safegame" :sad: I found no discription of any of my mods that had something to do with Ivarstead. I ran out of options :pinch: Link to comment Share on other sites More sharing options...
Arthmoor Posted August 15, 2019 Share Posted August 15, 2019 You should keep in mind that most mod authors pay no attention to posts found via Google that are more than a couple of months old. Everything you linked has dates back in 2017 which strongly suggests what caused it for them is no longer an issue. Also just because someone posts that something crashes doesn't mean anything outside of their specific setups having a problem. If it were some kind of inherent problem with that area of the game it would have returned THOUSANDS of hits, not just a handful since it's a main quest area you have to go through to finish the MQ. Link to comment Share on other sites More sharing options...
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