Mrminecraftwizz1 Posted August 12, 2019 Share Posted August 12, 2019 Hello all, I am making a mod that changes a cell over a course of a quest, the room starts out destroyed but after you gather materials and progress the room builds back to its "rightful" way. how do I add and remove objects from a cell in a quest? Link to comment Share on other sites More sharing options...
greyday01 Posted August 13, 2019 Share Posted August 13, 2019 Same way player homes change as you buy upgrades. Use Xmarkers that are enable parents of items in cell that you want to appear. Have both originally disabled.For items like piles of straw and cobwebs that you want to remove, have them originally enabled but set the xmarker so that the enable state is opposite.Have the quest enable the markers as the quest progresses. Link to comment Share on other sites More sharing options...
maxarturo Posted August 13, 2019 Share Posted August 13, 2019 This tutorials will show you the process needed for what you want, keep in mind that this method of enable/disable is required, but how you will implement it in your mod is entirely up to you. For example : it could be from a quest, or by talking to an npc, or by using a crafting furniture, which can be a custom made and not a Hearthfire crafting furniture, or you can use the Hearthfire one, or whatever other method you can come up with. https://www.youtube.com/watch?v=NBTvEdL-B_0 https://www.youtube.com/watch?v=fVL5yTRT2D8 Link to comment Share on other sites More sharing options...
Mrminecraftwizz1 Posted August 13, 2019 Author Share Posted August 13, 2019 Thanks for the suggestions, I'll look into them and see what I can do. Link to comment Share on other sites More sharing options...
Recommended Posts