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[LE] Change Room through quest?


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Same way player homes change as you buy upgrades. Use Xmarkers that are enable parents of items in cell that you want to appear. Have both originally disabled.

For items like piles of straw and cobwebs that you want to remove, have them originally enabled but set the xmarker so that the enable state is opposite.

Have the quest enable the markers as the quest progresses.

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This tutorials will show you the process needed for what you want, keep in mind that this method of enable/disable is required, but how you will implement it in your mod is entirely up to you.


For example : it could be from a quest, or by talking to an npc, or by using a crafting furniture, which can be a custom made and not a Hearthfire crafting furniture, or you can use the Hearthfire one, or whatever other method you can come up with.



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