exanimis Posted October 23, 2008 Author Share Posted October 23, 2008 the add nif button you used only adds an inventory icon That's a different window. It's working now for the statues at least Link to comment Share on other sites More sharing options...
exanimis Posted October 23, 2008 Author Share Posted October 23, 2008 Here is the problem I was having http://i118.photobucket.com/albums/o108/crossbones59/Pellucidar/ScreenShot60.jpg the statues blended with the cave ceilingSavage Artistry made me some textures and here is what they look like compared to the originals http://i118.photobucket.com/albums/o108/crossbones59/Pellucidar/STATUES.jpg I think she did an excellent job and now I have them in my mod finally. too bad my sword looks like this http://i118.photobucket.com/albums/o108/crossbones59/Pellucidar/SWORD.jpg Link to comment Share on other sites More sharing options...
myrmaad Posted October 23, 2008 Share Posted October 23, 2008 too bad my sword looks like this http://i118.photobucket.com/albums/o108/crossbones59/Pellucidar/SWORD.jpg Nice statues. You absolutely must have Nifskope. Sorry I forgot to specify that one. Open up the Nif in Nifskope and check the path of the textures. I have linked to a mini video tut I made.See if this helps a bit, it was meant to show how to edit the texture path; but it may help with an example of how to look at the Nif, as well. http://i26.photobucket.com/albums/c117/Sea...ifskopeHelp.swf Link to comment Share on other sites More sharing options...
alex2avs Posted October 23, 2008 Share Posted October 23, 2008 If you wand you can send me the nifs and the textures and i'll link the textures for you ;) Link to comment Share on other sites More sharing options...
SavageArtistry Posted October 23, 2008 Share Posted October 23, 2008 The problem with the models in Oblivion is that you have to change the file path to the textures within the model files themselves using NifSkope. This is unlike race modding where you can just plop the texture into the folder and use the CS to point to it. Link to comment Share on other sites More sharing options...
exanimis Posted October 24, 2008 Author Share Posted October 24, 2008 I solved the sword problem by creating a "weapons" folder in my textures and placing the dds files in it Link to comment Share on other sites More sharing options...
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