davidhodges Posted August 31, 2019 Share Posted August 31, 2019 is there anything that can be done to fix corrupt saves? i uninstalled the android mod because i thought it was causing problems but the game seems even worse all map icons are missing and a pink square is in its place and some characters dont want to appear instead i get the red icon in there place i tried everything i can think of but no fix Link to comment Share on other sites More sharing options...
HadToRegister Posted August 31, 2019 Share Posted August 31, 2019 Uninstalling a mod in the middle of a game is bad.All those problems you're seeing is caused by removing the mod in mid game, those are missing meshes and textures Link to comment Share on other sites More sharing options...
davidhodges Posted August 31, 2019 Author Share Posted August 31, 2019 Uninstalling a mod in the middle of a game is bad. All those problems you're seeing is caused by removing the mod in mid game, those are missing meshes and texturesif you mean while the game is running then i didnt do that Link to comment Share on other sites More sharing options...
dubiousintent Posted September 1, 2019 Share Posted September 1, 2019 Any time you remove a plugin from your current play-through "load order" you risk corrupting your save game files. This is because they typically store information there as to the state of their variables and quests. If you picked up a unique (non-vanilla) item added by a mod, that item (like any item you pick up) is stored in the save game, but also requires the plugin it came from to be available as that item's "source records". In the case of "body replacement" mods, especially if they use a "custom race", it is highly likely you will have to start over if you can't switch back to a vanilla race first. Think about it: all those character related meshes and textures are spread all over your saves. Hence the general advice to never remove a plugin from your current game. -Dubious- Link to comment Share on other sites More sharing options...
JimboUK Posted September 1, 2019 Share Posted September 1, 2019 What I do when I install certain types of mods is to first make a named save usually with the name of the mod, then I know where to go back to if there are problems when I remove the mod, it's a good habit to get into. Have to tried to load an earlier save or starting a new game? it's worth trying just to be sure it's the same and not the game. Link to comment Share on other sites More sharing options...
davidhodges Posted September 1, 2019 Author Share Posted September 1, 2019 Any time you remove a plugin from your current play-through "load order" you risk corrupting your save game files. This is because they typically store information there as to the state of their variables and quests. If you picked up a unique (non-vanilla) item added by a mod, that item (like any item you pick up) is stored in the save game, but also requires the plugin it came from to be available as that item's "source records". In the case of "body replacement" mods, especially if they use a "custom race", it is highly likely you will have to start over if you can't switch back to a vanilla race first. Think about it: all those character related meshes and textures are spread all over your saves. Hence the general advice to never remove a plugin from your current game. -Dubious-i would start a new game but i cant it crashes when im suppose to make my character so i thought to disable all mods but if i enable them after making my character isnt that the same as removing one after i already started a game Link to comment Share on other sites More sharing options...
JimboUK Posted September 1, 2019 Share Posted September 1, 2019 No because you'd be adding the mods to a clean save, you won't be removing anything, just don't enable the one that broke everything and make sure everything that mod added is removed, meshes, textures, everything. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 2, 2019 Share Posted September 2, 2019 And by "Clean Save" he means you follow the procedure laid out in the 'Clean Saves' section of the wiki "FNV General Mod Use Advice" article. When you CTD attempting to start a "new game", it means you have a problem with your load order (or the basic game requirements, but as you had been working fine prior to messing around with your mod mix that is unlikely). Please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. -Dubious- Link to comment Share on other sites More sharing options...
davidhodges Posted September 2, 2019 Author Share Posted September 2, 2019 (edited) tried starting new now it tells me i have missing masters and closes so ill just give up on this game and uninstall its always something not wanting to work right.thanks for the help though Edited September 2, 2019 by davidhodges Link to comment Share on other sites More sharing options...
dubiousintent Posted September 2, 2019 Share Posted September 2, 2019 That's up to you, but "missing masters" is pretty easy to fix. It might just be because they aren't sorted in the correct order. Please see the wiki "Missing Masters" article. -Dubious- Link to comment Share on other sites More sharing options...
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