Pillock Posted September 6, 2019 Share Posted September 6, 2019 Firstly it's a vanilla install. Launched through Steam.These are my results while entering and exiting the Root Cellar in Sanctuary. I tried four different ways, starting a game from outside the cellar, starting a game from inside the cellar, both with controller turned on in the settings, and then repeated same with controller turned off. Start game outside.Controller On. Enter 4 sec. Exit 35 sec. Enter again 4 sec. Start game outside.Controller Off. Enter 5 sec. Exit 1 min 23 sec. Enter again 5 sec. Start game insideController On. Exit 12 sec. Enter 4 sec Exit 40 sec. Start game InsideController Off. Exit 12 sec. Enter 4 sec. Exit 1 min 24 sec. Low/Ultra, Auto saves On/Off, Online/Offline makes no difference. Once either inside or outside the game runs fine. I had this issue about a year ago. It was worse at the Park Street Station Boston Commons where times exceeded 2 mins. but back to normal if I started the game from inside the subway. Turning the controller back on brought the times back to an acceptable level, about 15 seconds no matter what. I stopped playing for ages, now almost a year later the load times have crept back up. I can't help but think the updates due to the Creation Club has something to do with it. Link to comment Share on other sites More sharing options...
Pillock Posted September 7, 2019 Author Share Posted September 7, 2019 Update: With V-Sync turned off the load time of 1 min 24 sec drops to 4 sec. the fps jumps to about 1200 during loading. Game running over 140 fps. Unfortunately because game speed is tied to fps the whole game speeds up. (Yeah using this engine for Starfield is a brilliant move) trying a load accelerator mod (https://www.nexusmods.com/fallout4/mods/10283?tab=description) to turn off Vsync during loading. Link to comment Share on other sites More sharing options...
xrayy Posted September 8, 2019 Share Posted September 8, 2019 long loading times in fo4 are common if you play with high res and ultra settings and hd textures. ssd may reduce this a little but fo4 loads about 8-20 GB of data for exterior environment. and as you mentioned the loading rate somehow is connected to the framerate so the rig/gpu should not work in some super slow economy mode and not be limited to low framerates. Link to comment Share on other sites More sharing options...
HeyYou Posted September 8, 2019 Share Posted September 8, 2019 I use load accelerator. It works pretty good. I think you want to cap framerate in load screens to around 350-400 though..... Seems there are potential issues if you don't. Main reason I got load accelerator, was BECAUSE I was seeing excessive load times on interior/exterior switch. (and vice versa as well) I watched what was going on with task manager, and CPU/GPU usage would drop to less than 3% at times. FO4 simply wasn't DOING anything..... It would eventually access some files, and then load. Or not. Sometimes alt-tabing out/in would shake things loose, but, more often than not, would simply crash the game. I don't run the game on ultra, don't use any high res texture packs, and run the game at 1080p. (which is what my monitor supports.) I have seen a fair few threads about this issue, with a whole host of potential 'fixes', none of which made any difference for me. Load accelerator does the trick, but, it's a workaround, not a fix. Of course, Beth isn't going to give us a fix..... so, workaround it is. Link to comment Share on other sites More sharing options...
xrayy Posted September 8, 2019 Share Posted September 8, 2019 i use load accelerator and it accelerates but i still have some longer loading time even with 250 to 500 fps during loading. see no issue for me but sometimes up to 20GB to load while exterior savegame is loaded and this takes some time even with ssd... :) hdd would be a pain. Link to comment Share on other sites More sharing options...
Pillock Posted September 8, 2019 Author Share Posted September 8, 2019 I use load accelerator. It works pretty good. I think you want to cap framerate in load screens to around 350-400 though..... Seems there are potential issues if you don't. Main reason I got load accelerator, was BECAUSE I was seeing excessive load times on interior/exterior switch. (and vice versa as well) I watched what was going on with task manager, and CPU/GPU usage would drop to less than 3% at times. FO4 simply wasn't DOING anything..... It would eventually access some files, and then load. Or not. Sometimes alt-tabing out/in would shake things loose, but, more often than not, would simply crash the game. I don't run the game on ultra, don't use any high res texture packs, and run the game at 1080p. (which is what my monitor supports.) I have seen a fair few threads about this issue, with a whole host of potential 'fixes', none of which made any difference for me. Load accelerator does the trick, but, it's a workaround, not a fix. Of course, Beth isn't going to give us a fix..... so, workaround it is.I totally agree, it's just a work around. I completely forgot about alt-tab, I just tried that again and the loading was almost instant. I've got load accelerator set at 350, I may go lower. I've had a gut full of Bethesda and their bugs, they're not charming or quirky anymore. Link to comment Share on other sites More sharing options...
Pillock Posted September 8, 2019 Author Share Posted September 8, 2019 long loading times in fo4 are common if you play with high res and ultra settings and hd textures. ssd may reduce this a little but fo4 loads about 8-20 GB of data for exterior environment. and as you mentioned the loading rate somehow is connected to the framerate so the rig/gpu should not work in some super slow economy mode and not be limited to low framerates.I get that the more data that needs to load the longer it can take, but the fact just by turning the game controller on or off in the gameplay options changes load times by a minute, makes me think it's more than just the amount of data, or graphics. The last time I played 6-12 months ago and had this issue, the longest load time at the root cellar was 40 seconds, now it's 1 minute 24. The Subway at Boston Common was about 2 mins 30, It would have to be well over 3 minutes now. Link to comment Share on other sites More sharing options...
DjinnKiller Posted September 9, 2019 Share Posted September 9, 2019 (edited) The load time is in some insane way also connected to the FPS. I guess this is what the accelerator does trickery with?I use an ENB to lock it. Did a bind of the enable/disable (thanks to a tip from RedRocketTV). Before loading I switch off the limiter, the FPS goes up to 8-900, after loading I enable the limiter.The difference in load times with and without limiting the FPS is pretty staggering.(At least in my game, ymmv and all the usual stuff.....) Edited September 9, 2019 by DjinnKiller Link to comment Share on other sites More sharing options...
Pillock Posted September 9, 2019 Author Share Posted September 9, 2019 The load time is in some insane way also connected to the FPS. I guess this is what the accelerator does trickery with?I use an ENB to lock it. Did a bind of the enable/disable (thanks to a tip from RedRocketTV). Before loading I switch off the limiter, the FPS goes up to 8-900, after loading I enable the limiter.The difference in load times with and without limiting the FPS is pretty staggering.(At least in my game, ymmv and all the usual stuff.....)It is amazing the difference between limiting the the FPS and not. Unfortunately the days of hoping for an official Bethesda fix are long past. And I believe it's only going to get worse. Link to comment Share on other sites More sharing options...
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