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Posted

I made a plugin with FO4Edit. I try loading it in the Creation Kit and It fails for loading to many masters? Im not very familiar with the CK but this is what I do:

 

Click file-click data-double click my plugin-set as active plugin and hit ok. Then it gives me that multiple masters error....what gives?

Posted

You need to add this to the CreationKitCustom.ini file

[General]
bAllowMultipleMasterLoads=1
If you don't have a CreationKitCustom.ini make one.
Also, because you made a plugin with FO4Edit, it has whatever ESPs you referenced in the Plugin you made, as Masters.
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