dreadylein Posted October 25, 2012 Author Share Posted October 25, 2012 Where exactly did you get a boxed version without steam ? Link to comment Share on other sites More sharing options...
BlackAlpha Posted October 25, 2012 Share Posted October 25, 2012 (edited) Pirated copies don't work with the modpatcher. I'm assuming it's because there are critical differences in the .exe files. The question is does Dreadylein want to make the modpatcher compatible with pirated versions? I assume not. So all pirates, please stop asking for help, it's technically not possible to make mods work with your game versions. Thanks. Edited October 25, 2012 by BlackAlpha Link to comment Share on other sites More sharing options...
TheGreenLoki Posted October 25, 2012 Share Posted October 25, 2012 I did testing on this. The hosts file seems to be enough:Start -> "notepad" (do not press ENTER key)Right-click on Notepad program -> Run as AdministratorFile -> Open -> %systemroot%\system32\drivers\etc\hostsAdd these 3 lines to the file: # Prevent XCOM Phone Home 127.0.0.1 prod.xcom.firaxis.com 127.0.0.1 65.118.245.165 Save the file No need to reboot even, at least on Windows 7. I tested by changing the cost of Medikits to $1 and changing the assault rifle to not require ammo. After this change, I was able to leave Steam ONLINE and the game still used by changes. I verified in the log file that the game only seems to get updates via the server above. It does NOT appear to get updates through Steam. the path works for me up until hosts. as soon as i open it, there aren't any files in there for me to moddify.. Link to comment Share on other sites More sharing options...
taleden Posted October 25, 2012 Share Posted October 25, 2012 the path works for me up until hosts. as soon as i open it, there aren't any files in there for me to moddify.. Just create a new empty file and save it as 'hosts' in that directory, then. Link to comment Share on other sites More sharing options...
BlackAlpha Posted October 25, 2012 Share Posted October 25, 2012 the path works for me up until hosts. as soon as i open it, there aren't any files in there for me to moddify.. Just create a new empty file and save it as 'hosts' in that directory, then. Maybe it's hidden? Link to comment Share on other sites More sharing options...
bman654 Posted October 25, 2012 Share Posted October 25, 2012 yeah you might not have a hosts file. If that case, just make a new file called "hosts" with the 3 lines above. When finished, goto that folder and make sure you didn't accidentally call your new file "hosts.txt" If you did, you need to rename the file and remove the ".txt" Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted October 25, 2012 Share Posted October 25, 2012 (edited) There /is/ no retail version that doesn't use Steam, so let's avoid helping out anyone that asks for such. On-topic, though, it's kind of a dick move on the part of Firaxis to require offline mode to use mods. There are much easier ways to prevent tampering with multiplayer(server-side settings, perhaps? A check of a multiplayer-specific ini file before MP launches, maybe even just a seperate MP exe, like what CoD uses.) They need to realize that nothing they do will stop the modding community, and they're much better off if they work /with/ it, instead of trying to work against it. People are going to get into the files no matter what they try, so they ought to just cut it out and accept that they're not in control. :P Edited October 25, 2012 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
TheGreenLoki Posted October 26, 2012 Share Posted October 26, 2012 yeah you might not have a hosts file. If that case, just make a new file called "hosts" with the 3 lines above. When finished, goto that folder and make sure you didn't accidentally call your new file "hosts.txt" If you did, you need to rename the file and remove the ".txt" noob here. i eventually found the hosts file, but when i added the lines of text, it didn't work. so is it just my placement? or is there something else i'm missing? Link to comment Share on other sites More sharing options...
SniperJoe3397 Posted October 26, 2012 Share Posted October 26, 2012 Here's something I just thought of, could it be that this change is in preparation for setting things up for Steam Workshop? To make sure that the files are set and 'clean' and such so there's a minimum of issues for when the Workshop is unveiled? I know I'm grasping at straws, but I personally would hate for Fraxis to tell us "This new XCom will be as mod friendly as we can make" and then 'ban' mods almost entirely. I mean, Civilization V is as mod friendly as Civ IV, and uses the Steam Workshop. Link to comment Share on other sites More sharing options...
OddballE8 Posted October 26, 2012 Share Posted October 26, 2012 Pirated copies don't work with the modpatcher. I'm assuming it's because there are critical differences in the .exe files. The question is does Dreadylein want to make the modpatcher compatible with pirated versions? I assume not. So all pirates, please stop asking for help, it's technically not possible to make mods work with your game versions. Thanks. Unless, of course, Firaxis decides to clamp down on modding even harder... in which case our only option might be to use cracked exe files :( But that is for the future to tell... Link to comment Share on other sites More sharing options...
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