Decilete Posted November 17, 2013 Share Posted November 17, 2013 That results in genemod soldiers losing their weapon kits and also runs into the max deco limit. This solution makes genemod soldiers look the exact same as your regular guys, right down to the assaults swanky shotgun bandolier. Link to comment Share on other sites More sharing options...
Amineri Posted November 17, 2013 Share Posted November 17, 2013 That results in genemod soldiers losing their weapon kits and also runs into the max deco limit. This solution makes genemod soldiers look the exact same as your regular guys, right down to the assaults s*censored*y shotgun bandolier. I totally agree. I didn't come up with the solution, just a solution. A solution which has a different set of pros/cons compared to the good find by Decilete. Link to comment Share on other sites More sharing options...
PsyckoSama Posted November 17, 2013 Share Posted November 17, 2013 I'd suggest keeping the f*#@y armless Kevlar suit simply as not to break the cutscene which intoduces them. Beyond that, I wish you folks the best of luck. I'm currently playing around in the INI to see if there's a way around there but I suppect I'm simply fooling myself. Still, best to try. Link to comment Share on other sites More sharing options...
Decilete Posted November 17, 2013 Share Posted November 17, 2013 Cutscene worked just fine from what I can tell. Can't remember if the armour was different or anything but certainly it didn't break anything. Link to comment Share on other sites More sharing options...
Sybhunter Posted November 19, 2013 Share Posted November 19, 2013 I built upon marsec1's work to include the Slingshot DLC armor deco for all armors: Could someone confirm that dirk45 changes also work with EW? Link to comment Share on other sites More sharing options...
DamarStiehl Posted November 22, 2013 Share Posted November 22, 2013 I built upon marsec1's work to include the Slingshot DLC armor deco for all armors: Could someone confirm that dirk45 changes also work with EW? Don't know about dirk45, but you want this mod - under Optional Files there is a working deco unlocker. Be sure to follow installation instructions. Link to comment Share on other sites More sharing options...
ugiin Posted November 27, 2013 Share Posted November 27, 2013 you could try this one as well it changes the deco for the gene modhttp://forums.nexusmods.com/index.php?/topic/1221217-new-deco-for-genemod/ Link to comment Share on other sites More sharing options...
zerothenumber Posted November 27, 2013 Share Posted November 27, 2013 Does anyone know where can I change MEC's tier 3 upgrade to look like tier 1 or 2? Sorry if it's offtopic and thx in advance. Link to comment Share on other sites More sharing options...
Drakous79 Posted November 29, 2013 Share Posted November 29, 2013 You can edit XCom-Enemy-Unknown\XEW\XComGame\Config\DefaultContent.ini and change orange numbers in Mec's ArchetypeName to 1 or 2. UnitPackageInfo=(PawnType=ePawnType_MecMark3,ArchetypeName="Unit_MecMark3.ARC_Unit_MecMark3") Link to comment Share on other sites More sharing options...
yerude Posted January 7, 2014 Share Posted January 7, 2014 I dont care about the Gene-Mod looking as much as most do.But i still would like to know how i can change the armor. I realy like the heavier armored soldier with the assault gun.I also would like to have slimmer male armors, some are very bully. But i dont know how i can change the kits. In EW they changed they way armor is saved in the ini.fe ArmorKits=(Armor=eItem_ArmorKevlar,Weapon=eItem_AssaultRifle,ArmorKit=eKit_AssaultRifle_Kevlar) ArmorKits=(Armor=eItem_ArmorSkeleton,Weapon=eItem_AssaultRifle,ArmorKit=eKit_AssaultRifle_Skeleton) ArmorKits=(Armor=eItem_ArmorCarapace,Weapon=eItem_AssaultRifle,ArmorKit=eKit_AssaultRifle_Carapace) ArmorKits=(Armor=eItem_ArmorGhost,Weapon=eItem_AssaultRifle,ArmorKit=eKit_AssaultRifle_Ghost) ArmorKits=(Armor=eItem_ArmorTitan,Weapon=eItem_AssaultRifle,ArmorKit=eKit_AssaultRifle_Titan)The package info is in the same ini file now instead in another one. If you scroll below you fill find entrys like: ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Kevlar,ArchetypeName="Kit_AssaultRifle_I_Medium.ARC_Kit_AssaultRifle_I_Medium") ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Skeleton,ArchetypeName="Kit_AssaultRifle_II_Light.ARC_Kit_AssaultRifle_II_Light") ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Carapace,ArchetypeName="Kit_AssaultRifle_II_Medium.ARC_Kit_AssaultRifle_II_Medium") ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Ghost,ArchetypeName="Kit_AssaultRifle_III_Light.ARC_Kit_AssaultRifle_III_Light") ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Titan,ArchetypeName="Kit_AssaultRifle_III_Medium.ARC_Kit_AssaultRifle_III_Medium")i dont know if they just renamed it or changed it all when they integrated the gene mod armors.I am not sure i understood all your chnages you made, could you maybe help me with changing the EW armors?What also confuses me, there is only light and medium armor. But why isnt the LMG heavy? I thought Sniper is light (with the ammonution on it), assault medium and heavy weapons heavy.I dont get it. Link to comment Share on other sites More sharing options...
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