missjennabee Posted October 14, 2012 Share Posted October 14, 2012 Let me premise this by saying I have very little information on this particular... umm... issue. I, myself, am not experiencing this problem, but it is happening to one of my lovely users, and so I would obviously like to be able to help if I can. Trouble is - I can't, so far. I've been unable to pin point anything in the CK that would result in... whatever this is, and see no indication of it in-game on my own save(s). BUT! I do sort of vaguely remember seeing something similar, albeit less phosphorescent, once upon a million years ago. In Oblivion. I can't really recall what it was, or where it came from, or... anything pertinent (and\or in anyway useful). And THAT. Is where you come in. So here we go - http://i1265.photobucket.com/albums/jj502/missjennabee/hmmm.jpg Any ideas? I'm stumped. Thanks in advance :biggrin: Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 14, 2012 Share Posted October 14, 2012 I'm just as stumped as you... this is a wild guess.... the apex seams to be about where the one angle roof beam is at. if I recall correctly there is supposed to be a column to support the roof at each angle beam. Maybe just maybe that one particular beam got its texture or mesh file screwed up somehow. wouldn't have to be from your mod, could be from another mod. Have they investigated this issue any? Does it occur even when only your mod is active and on a new game? Whatever it is it looks like its missing one or more texture files but has at least one 'correct' file. Link to comment Share on other sites More sharing options...
jedijas Posted October 14, 2012 Share Posted October 14, 2012 Looks like a texture/mesh error to me. But surely your mod shouldn't affect a random mesh in the skyrim.esm? Link to comment Share on other sites More sharing options...
missjennabee Posted October 14, 2012 Author Share Posted October 14, 2012 @ IsharaMeradin: Unfortunately, I have no idea as to any of your questions. The information I'm going off of is extremely limited. It's sometimes tough to get prompt responses via the comment thread lol. This is the entirety of what I have been told - "Hi, anyone else getting a misplaced blue mesh in Ivarstead lumber mill? Not entirely sure if its from this mod but is the only one i have that changes Ivarstead." *sigh* Which my mod does do, change Ivarstead that is. Although the only changes made to the mill in question were just to add one additional worker and one additional idle marker. There weren't any changes made to it's vanilla state, no new objects, no edits to that particular navmesh. Definitely not anything I can think of that would cause this. @ jedijas: Looks like a texture/mesh error to me. But surely your mod shouldn't affect a random mesh in the skyrim.esm? Correct, my mod doesn't make any changes to any vanilla meshes and\or textures. And even if it did, accidentally or otherwise, it is my belief that I should then get a similar effect myself. Which I am not. Insofar as I can - this is only happening to one person. One very sad, very confused person lol. Link to comment Share on other sites More sharing options...
missjennabee Posted October 14, 2012 Author Share Posted October 14, 2012 Might have had a breakthrough. SO! While I'm not actually seeing this weird blue wall, I noticed today that when I ran the mod in the CK I am getting this error when loading up the Ivarstead exterior in question - http://i1265.photobucket.com/albums/jj502/missjennabee/textureerror.jpg Think they're probably related, although, like I said above... I don't actually change any of the textures... any idea what this error might be? and\or why I am getting it? and\or how to fix it? and\or if it relates to said wall? lol. EDIT: Other weird thing. My mod comes in both modular and merged versions. (Individual towns, or the whole pack) the modular (individual) version of Ivarstead does NOT throw this error in the CK. Only the merged version does... yet they are identical. There are no resources or changes present in the merged version that are not there in the modular version... I can't figure out what this stupid missing texture is, or WHY it would be missing in one mod but not the other when THEYARETHESAMEMOD :wallbash: Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 14, 2012 Share Posted October 14, 2012 (edited) Sometimes when max memory hasn't been quite reached, the game will try to continue on without processing something fully. This sometimes results in strange colors, body parts bending at odd angles, exploding meshes, the list goes on. Perhaps your user is putting too much strain on their system for this particular area. Maybe they should try exiting the game, defraging their hard drive, use a third party tool to "clean" the ram or just reboot the computer. EDIT: this should have gone between your last two posts :P oh well... Edited October 14, 2012 by IsharaMeradin Link to comment Share on other sites More sharing options...
Ironman5000 Posted October 14, 2012 Share Posted October 14, 2012 (edited) Have you looked at the EditorWarnings.txt file? When you click 'yes to all' you don't see some error messages but are logged in this file, I think this is how it works anyway. You could try reloading the esp in CK and press 'yes' instead of 'yes to all' so that all the error messages can be seen, this might help you find the offending item. I wouldn't worry about the texture queuing message, i've had this a lot in the CK. I figured it might be the program trying to render a texture that isn't there, I found a few items in the CK that don't have meshes and/or textures stored in the bsa files. Edited October 14, 2012 by Ironman5000 Link to comment Share on other sites More sharing options...
missjennabee Posted October 14, 2012 Author Share Posted October 14, 2012 @ Ironman5000: First, thanks :) Second, You could try reloading the esp in CK and press 'yes' instead of 'yes to all' so that all the error messages can be seen, this might help you find the offending item. I have, that's all I get - that one texture message. So I appreciate not having to worry about it lol. Any idea if that error could cause the "blue wall" type thing above? Of course, if it could I suppose I'd also be getting the blue wall myself. Hmm... Link to comment Share on other sites More sharing options...
Ironman5000 Posted October 14, 2012 Share Posted October 14, 2012 (edited) The thing is you say this bug doesn't happen for you but does for this other user, maybe another mod is causing this and they failed to identify it? I lost count of how many users come to me saying my mod is being naughty but it is in fact caused by other mods or incompatibility. Missing texture problems do give a blue effect but a lighter blue, this looks too dark for it to be that :confused: Edited October 14, 2012 by Ironman5000 Link to comment Share on other sites More sharing options...
Modslave Posted November 2, 2012 Share Posted November 2, 2012 I had an issue similar to this where the cubemaps for Glowing Ore Veins were being applied to Castle Volkihar meshes. Drove me insane for a whole day til I narrowed down the culprit. The color was exactly that bluepurple color as well. Comment out your cubemaps folder in data/textures by adding a couple !! to the front of the folder name then check if the issue is still there. Link to comment Share on other sites More sharing options...
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