dariusblack Posted November 5, 2008 Share Posted November 5, 2008 I've downloaded and installed a few of the mods, like the repair fix, but it seems the ESPs aren't loading. I can see them in the Data Files menu, and I check them off, but everytime I look again they're unchecked. Anyone else experiencing this? Any help would be much appreciated. Thanks! Link to comment Share on other sites More sharing options...
Alexandrious Posted November 5, 2008 Share Posted November 5, 2008 Im actually having this problem too. Can any modders please tell us what we are doing wrong? Link to comment Share on other sites More sharing options...
mikekearn Posted November 5, 2008 Share Posted November 5, 2008 Did you guys read the ReadMe files completely? Modders often list things to try if it doesn't work, or even required things you have to do to make the mods work. Link to comment Share on other sites More sharing options...
Roflcore Posted November 5, 2008 Share Posted November 5, 2008 Like written somewhere else: if you check them once, they will stay checked, regardless of appearence -> unchecked means checked. just make sure they are in the plugins.txt (xp-patch at c:\documents and settings\username\locale settings\application data\fallout 3 - locale settings & application data are hidden folders) and everything is fine. Link to comment Share on other sites More sharing options...
nosisab Posted November 5, 2008 Share Posted November 5, 2008 I saw some complaints about something like this, involving Vista and installations at the C:\ Program Files folder. Place specifics, like the mods involved, OS and whatever else you deem relevant to help the helpers helping. Edit: this may help future installers, any game... avoid install into C:\Program Files under Vista. The OS have a security policy very tight about that folder that compromises things a bit. Edit 2: Sorry I thought about Oblivion when answering (I'll need more attention when clicking posts on the newer posts filter) but luckily that one is valid to fallout too. Link to comment Share on other sites More sharing options...
arisian Posted November 5, 2008 Share Posted November 5, 2008 Actually, there still seem to be problems with ESPs, at least for me. I can load them just fine, but their contents don't integrate with the game properly. First, even files with a newer modification time, and having set the InvalidateOlderFiles flag, in-game things don't get overridden. You have to use a different ID to access them (the first byte has to be equal to the number of the mod in an ordered list, with 0 being Fallout3.esm); they don't replace things, they get added. Second, even when you create items via an AddItem call with the proper offset for your .esp file, they don't get linked to other entities correctly. In particular, they don't get linked to ENCH objects (enchantments), which means that if, for example, you clone the Power Armor item into a .esp file, it won't have any of the stat modifiers on it, because those are handled through an enchantment. Cloning the enchantment to the .esp file doesn't help either; it just seems like items outside the main .esm file don't get hooked up right. Making changes within the main .esm file does work, but isn't portable, scalable, or modular. If anyone who knows more about Oblivion modding than I do can tell me a way to get .esp files to work right, I would be very grateful. I've got a working "improved power armor" in my game by editing the .esm, but I can't really distribute it until I can make it work as a .esp. Link to comment Share on other sites More sharing options...
dariusblack Posted November 6, 2008 Author Share Posted November 6, 2008 Damn that's complicated. Thank you for all the replies though. To Roflcore: so if unchecked = checked how would one know when it's actually unchecked? Well, I'm just going to keep messing with it. Thank you arisian for that woefully informative reply. I hope one day I can begin to understand it. :) Link to comment Share on other sites More sharing options...
Roflcore Posted November 6, 2008 Share Posted November 6, 2008 If it is written in the plugin.txt then it is checked, no matter what the launcher says. As far as I know it is not possible to "uncheck" in the launcher anyways Link to comment Share on other sites More sharing options...
vegeta0585 Posted November 10, 2008 Share Posted November 10, 2008 i added the better balance mod to my plugins.txt and its still not working -_- Link to comment Share on other sites More sharing options...
YUCKo Posted November 14, 2008 Share Posted November 14, 2008 EDIT: problem solved Link to comment Share on other sites More sharing options...
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