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Enforcing Ambient Occlusion when Invidia Inspector isn't playing n


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I wasn't sure where to put this, but I think it's kind of a tech-support issue. Here's the deal: I've been trying to enforce ambient occlusion in Dragon Age 2, because the in-game AO is far too subtle for my taste. I have an nvidia card, so I downloaded Nvidia inspector, and was pleased to find that there is a DA 2 compatibility mode for ambient occlusion.

 

Sadly, after comparing many screenshots and looking through fog (AO should be very obvious when viewed from in-game fog- that's the only way I can even see the vanilla AO, for example), enforced ambient occlusion does not seem to be working for DA 2. I've tried all the settings (high quality, quality, performance, etc.), and it is of course enabled.

 

I've googled this several times, but nothing comes up relating to it. I've tried several compatibility modes since then, including the DA:O compatibility mode. Thus far, none have worked. This is the only game in which I have this issue. Does anyone know what I can do to enforce ambient occlusion in DA 2?

 

Btw, I have an EVGA 560 sc, and my drivers are version 306.23. Not really sure if that matters.

Edited by Aegrus
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dunno if this would work...but has for other games for me...set AO compat in inspector to Fallout3 and set AO Usage toenabled, AO Setting to High Quality (setting and usage under COMMON).

 

Note that I am not responsible for any damages if something goes entirely wrong...like the sky falls.

 

OR...just make sure AO Usage is Enabled and AO Setting is Quality/High Quality.

Edited by MOTOSXORPIO
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