DrKramshaw Posted November 23, 2012 Share Posted November 23, 2012 (edited) I've been sticking to mostly full cover, putting dudes on each flank and using overwatch. I would describe my tactics as conservative and just trying to get through the first mission to get the game going. I would not describe the first mission as easy, though. The sectoids out range you, are more accurate, can give each other health, and arrive in greater numbers. As far as I can tell I am playing it the same way as I played the game in vanilla, so maybe I am just getting some very unlucky rolls. I have twice come face to face with the last alien, and suffered some stupid misses, after all. Anyway, I won't make any judgements about your mod based on it. I wonder if it patched correctly, though. I get all the menu text (amusing :) ) but it just seems extremely punishing. Edited November 23, 2012 by DrKramshaw Link to comment Share on other sites More sharing options...
nobody4422 Posted November 23, 2012 Share Posted November 23, 2012 I've noticed some of the problem with stupid misses myself. I'll have an enemy suppressed, flanked by multiple soldiers with a hit rate over 50% and I'll miss with everyone for 4-5 turns. This has happened multiple times in multiple battles (ironman, so no save scumming). I understand with the nature of random numbers its certainly possible, but it just defies all probability. I can't help but wonder if there is something else at work here. Has anyone else noticed this? I'm playing on classic, with reaction fire, aim and suppression added to this mod. Link to comment Share on other sites More sharing options...
BlackAlpha Posted November 23, 2012 Author Share Posted November 23, 2012 I've been sticking to mostly full cover, putting dudes on each flank and using overwatch. I would describe my tactics as conservative and just trying to get through the first mission to get the game going. I would not describe the first mission as easy, though. The sectoids out range you, are more accurate, can give each other health, and arrive in greater numbers. As far as I can tell I am playing it the same way as I played the game in vanilla, so maybe I am just getting some very unlucky rolls. I have twice come face to face with the last alien, and suffered some stupid misses, after all. Anyway, I won't make any judgements about your mod based on it. I wonder if it patched correctly, though. I get all the menu text (amusing :) ) but it just seems extremely punishing. Ingame you can check the following three things to see if the mod is working correctly:- Throw a grenade at an enemy or your own troops. It should do 4 points of damage.- Inside your base, build an item like a medkit or a weapon. It should take a few days to be build.- Go to your base, click on "Barracks". There it should now say "View Operatives", instead of "View Soldiers". Link to comment Share on other sites More sharing options...
DrKramshaw Posted November 24, 2012 Share Posted November 24, 2012 (edited) Ingame you can check the following three things to see if the mod is working correctly:- Throw a grenade at an enemy or your own troops. It should do 4 points of damage.- Inside your base, build an item like a medkit or a weapon. It should take a few days to be build.- Go to your base, click on "Barracks". There it should now say "View Operatives", instead of "View Soldiers". Okay, I'll check those things. Thanks. edit: mod was enabled. I made some tweaks to Sectoid defense values to rectify the game being too punishing. Vanilla ini gives them 0 defense and you give them 8 :P That's pretty high considering they are meant to be scrub troops to let your soldiers gain experience on. Later they only pose a threat due to mobility and numbers. In early missions that number seems to be the difference between a lot of misses and casualties, and giving soldiers at least a chance of realistically shooting. Edited November 24, 2012 by DrKramshaw Link to comment Share on other sites More sharing options...
Ferodaktyl Posted November 24, 2012 Share Posted November 24, 2012 I made some tweaks to Sectoid defense values to rectify the game being too punishing. Vanilla ini gives them 0 defense and you give them 8 :P That's pretty high considering they are meant to be scrub troops to let your soldiers gain experience on. Later they only pose a threat due to mobility and numbers. In early missions that number seems to be the difference between a lot of misses and casualties, and giving soldiers at least a chance of realistically shooting. i am not adept at modding, but when looking in DefaultGameCore.ini i find the stats for sectoid as follows : Characters=(iType=eChar_Sectoid,HP=3,Offense=65,Defense=0,Mobility=12,SightRadius=27,Will=10,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_MindMerge,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Am i looking in the wrong place? The Defence value is 0, even if i have the mod activated, so if some of you can point me in the right direction i would be gratefull. Anyway, i find the game better balanced when using this mod, but again, as BlackAlpha has said, balance is a matter of individual perception. For example, i am now terrified of ThinMan :ohdear: , as they seem to have supernatural sniping abilities, while i find terror mission not quite a walk in the park, but a good opportunity to harvest Crysalids, rather than saving civilians :whistling: . What i wold like to ask BlackAlpha is if is there a possibility to make the mod installler more... modular, meaning that the installer offers options for modifying or not some aspects of the game, like research time, healing time for wounded soldiers and other aspects of the game. I know this is extra work, but me and many other users are hard pressed to manually modify the game to our liking :psyduck: Link to comment Share on other sites More sharing options...
DrKramshaw Posted November 25, 2012 Share Posted November 25, 2012 (edited) The increased down time for wounded soldiers is great. Feels exactly how it should be. Although I have had a gravely injured soldier be only out for ~35 days, whilst another soldier less seriously injured was out for ~40 something. I don't know if that's as intended, and just a fluke of the injuries system? I agree about the modular installs being a good idea if possible, simply because I would prefer to have the standard XCOM military ranks for the soldiers, but it's not a big deal. Edited November 25, 2012 by DrKramshaw Link to comment Share on other sites More sharing options...
Starman001 Posted November 25, 2012 Share Posted November 25, 2012 No, the changes are still in the exe.You can edit defaultgamecore.mod (rename it to txt to edit) in a text editor and run modpatcher.exe <file name>, it's probably easier than with reshacker. Excuse me, but can someone please explain to me how I can do this ? I did that earlier with no problem, but the new Mod Download (1.5) is just one exe file. How do I get my hands on the defaultgamecode.mod so that I can modify it ? Help would be highly appreciated... Link to comment Share on other sites More sharing options...
FMod Posted November 25, 2012 Share Posted November 25, 2012 What i wold like to ask BlackAlpha is if is there a possibility to make the mod installler more... modular, meaning that the installer offers options for modifying or not some aspects of the game, like research time, healing time for wounded soldiers and other aspects of the game. There is a utility that does that - http://xcom.nexusmods.com/mods/80/I've suggested BlackAlpha to offer an install package for it as an alternative with the next version. But it's just in the talks now. What it could do for your purpose right now... If you apply Warspace's ini as a patch file, it will at least save you the trouble of manually replacing settings you don't want changed with vanilla values. Instead you just remove them from the patch file, it will apply the rest. Changes are saved to <active>.new when in debug mode. Turn it off to have them applied straight to the game. Excuse me, but can someone please explain to me how I can do this ? I did that earlier with no problem, but the new Mod Download (1.5) is just one exe file. How do I get my hands on the defaultgamecode.mod so that I can modify it ? I'm afraid the only way right now is to give it a dummy folder to install into, them manually grab the files from there. Link to comment Share on other sites More sharing options...
tsanford01 Posted November 26, 2012 Share Posted November 26, 2012 Great job BlackAlpha! Been playing my own homebrew for so long i can anticipate most everything, very refreshing to try someone elses take on things. :thumbsup: Link to comment Share on other sites More sharing options...
Vaatho Posted November 26, 2012 Share Posted November 26, 2012 Ingame you can check the following three things to see if the mod is working correctly:- Throw a grenade at an enemy or your own troops. It should do 4 points of damage.- Inside your base, build an item like a medkit or a weapon. It should take a few days to be build.- Go to your base, click on "Barracks". There it should now say "View Operatives", instead of "View Soldiers". Hmm, just tried the mod out, and while I can see the two last changes, when I threw a grenade at a mind-melded sectoid, it only did 3 damage. Weapons felt a bit weak too, with the regular machine gun doing 2 to 3 damage (again to sectoids). Is everything normal or did I do something wrong? I'm playing on Classic. Link to comment Share on other sites More sharing options...
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