Alexlolllll Posted November 24, 2019 Share Posted November 24, 2019 Hi, i've been trying to install mods for oblivion using Vortex, the mods are in my Oblivion data folder, but aren't showing up ingame, nor in the data files part in the start up. Happening for anyone else? Link to comment Share on other sites More sharing options...
HadToRegister Posted November 24, 2019 Share Posted November 24, 2019 That's because Mods for the older games like Morrowind, and Oblivion etc weren't packaged to any standard like they are now, because Mod Managers were just being written at the time, so a LOT of oblivion mods were meant to be installed by hand.I spent a week downloading and converting a bunch of Oblivion mods to work with modern mod managers, but it took a lot of work.Unfortunately, for something as old as Oblivion, modern Mod Managers like NMM, Vortex, MO, MO2 etc won't work, because they mods aren't packaged to a standard, you'll have to use OMODs and BAIN installers with WryeBash and OBMM, unless you want to convert them to vortex for your own use like I did.I wrote an article about it Vortex and Oblivion, an experiment Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 26, 2019 Share Posted November 26, 2019 Mind telling what mods those are? Do you mean you can see ESP files inside your Data folder, but they won't show up when you click on "Data Files" in the launcher? Then the manager should at least have installed them right and won't be to blame for once. If so, it could be a UAC thing, from having the game installed inside program files and being on a Windows OS. You may "see" them in your Data folder, but actually they're in a "VirtualStore" folder somewhere in your user folders instead, as the manager wasn't allowed to write into program files. Unlike you with the Explorer lying to you the game can't be fooled by this. Or are they just replacement meshes or textures and don't even have a plugin (ESP)? If so, then they of course won't show up in "Data Files", as only plugins show up inside there. In that case I'd check Archive Invalidation for replacement assets to be used in place of the game's original ones, and in case of Steam also make sure the "last modified" dates of the BSA archives aren't newer than around 2006, or nothing replacer-type will work. Link to comment Share on other sites More sharing options...
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