AlonzoTG Posted November 29, 2019 Share Posted November 29, 2019 What are you supposed to do if you have an existing Skyrim SE install and just want to turn on a new mod and check the load order? Did you even consider that use case? Why can't it detect what's in the folder, run a search against the website, and then suggest updates, etc? I mean I had this running under nmm years ago, but that went poof, so I had to delete it and manage mods manually. Haven't played in a year or two, just wanted to jump in and check some stuff in game and didn't really sign up for all the pain the new mod manager is dishing out. =( Link to comment Share on other sites More sharing options...
anjenthedog Posted November 29, 2019 Share Posted November 29, 2019 Not an employee, just a player like yourself. First off, Vortex does provide an "update available" feature in the mods listings. You will have to periodically click the "check for updates" button, but it systematically walks through each installed mod looking for update flags on the source (presumably a hidden entry in the DB record for your Nexus user identity that's attached to that mod listing when you install it, ie, "This came from nexus mod XXXXX"). Be aware that if you install a mod from a locally archived source file (Ie you downloaded a mod from somewhere else or manually downloaded the file from nexus, but installed from your hard drive), it will be unable to patch back to nexus, since they (Nexus) have no saved "source path" that links to the site, so this only applies to mods installed from nexus. PS> it's not "instantaneous... it can take a little while to process. I have around 240-250 mods enabled and a total of around 270-280 installed with 20-30 or so idling (disabled) at any one time. The check takes ...idk..3-4 minutes, so be aware, it's not a snap your fingers thing. Second, if you want to see how the load order is changed by installing a mod, install it and compare the list without with the one with generated by the one with the other. Uninstall it afterwards, no harm no foul (in most cases...there might be one or two that can "cause damage" even if you never fired up the game, and even that can usually be mitigated by using a "test file" instead of randomly altering save files or your most recent play vector. And if you want to literally test a mod, then test the mod. 1) create a new game (or duplicate a current savefile). Do not use any other save. (this will prevent any of your other save files from being re-written with any info from the new mod being inserted into the files)2) install the mod. 3) load the save game created for testing in step 1. if you like, just use it. If you don't, uninstall it. Then delete the save file you created for testing. (Oh, and any saves (auto or manual) that occur after installation of the mod being tested and before un-installation of the mod being tested ... just to clean the slate thoroughly) BTW, since you're new to Vortex, ftyi you can also selectively enable/disable mods via Vortex mods panel. The green "Enabled" banner in the status column (left side of the mods panel table of entries) acts as a "toggle status" button. Click it when it says enabled and Vortex will disable the mod, click it when it says disabled and it'll enable it. I'm doing that right now with some "weather" mods to give my game play an ever so slightly more varied approach. I even have one (no longer available sadly) that changes the rift into springtime (cherry blossoms instead of the autumn scheme). Off it goes when I don't want the affect, on it goes when I do. edited for spelling and content. Link to comment Share on other sites More sharing options...
HadToRegister Posted November 29, 2019 Share Posted November 29, 2019 What are you supposed to do if you have an existing Skyrim SE install and just want to turn on a new mod and check the load order? Did you even consider that use case? Why can't it detect what's in the folder, run a search against the website, and then suggest updates, etc? I mean I had this running under nmm years ago, but that went poof, so I had to delete it and manage mods manually. Haven't played in a year or two, just wanted to jump in and check some stuff in game and didn't really sign up for all the pain the new mod manager is dishing out. =( Tell me any other Mod Manager that can do any of the things you just described.Because NMM, Vortex, MO, MO2, OBMM, FOMM, Wrye Bash, and anything else out there is unable to do that. For an experiment, install NMM, and because you said that you "had this all running under NMM years ago", then NMM should EASILY detect all of the mods you manually installed and start to manage them, right?If so, then you've rediscovered your Magical Mod Manager that performs miracles, which by the way, is still available to download if you just scroll a little farther down the Vortex DOWNLOAD page.Pick Community Release. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.