mefuth Posted December 9, 2019 Share Posted December 9, 2019 I have some mods in the fallout 4 and i copy it manually to the fallout 4 VR folder with manualy filling plugins.ini, the vortex recognise this plugins and append them to plugins list. For some plugins the vortex was found more newest versions. But because this plugins not added as mods i can`t automaticly update it. So, there is are question: Can i recognize the plugin as a mod and bind it with the nexus automaticly? Without reinstallation Sorry for my engilsh:) Link to comment Share on other sites More sharing options...
HadToRegister Posted December 9, 2019 Share Posted December 9, 2019 If it's a Plugin, then NO.If it is a MOD, then you can double click and open the right hand panel and select Nexus Mods as the website, and tell Vortex to GUESS the ID. Link to comment Share on other sites More sharing options...
mefuth Posted December 10, 2019 Author Share Posted December 10, 2019 I cant set the site for plugin, but some required functionality actually exists in vortex. As example. Sim settlements, mod from nexus. I was copy esm file to fallout 4 vr data folder. Then append "*SimSettlements.esm" to pligins.txt. Yo can see that it was appended to vortex plugins list. Also, vortex recognise version and author of the plugin and show message "Obsolete.Update to latest version". it mean that vortex automaticly connect to plugin page on nexusmods.com and recognized relationship between mod and plugin for versions compare. But the mod has not been added to mods list in vortex. Why vortex cant create that binding as mod in mods list? Maybe there is a way to do this? Link to comment Share on other sites More sharing options...
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