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New NMM version and site fixes


Dark0ne

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Hi, I have not been playing skyrim resently so today I go to start my NMM type in user name and password and I get this error "cannot connect to the nexus server: the remote server returned an error: (404) not found" I have NMM verson 0.21.0 can anyone help? Thanks
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Hammer102 have you goten the latest version of NMM : D

 

if you have by now as it has been umm about 4 days

 

if i read this right i am thinking the older versions are not or less supplyed information for ..

 

just my though : D

 

(alaska here) waves : D

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I'm not sure exactly where I should post this but I figured out some issues today with the NMM and incorrect mod version reporting.

For instance if the NMM reports mod x is at version 1.1 but the newest version reports at v2. you get the yellow exclamation, click it takes you too the page, and it shows version 2.0 as the newest. If the author has done separate "patch" updates to the mod the version will report in NMM as the lesser current one.(As it technically should) You cant just click the download with manager link, You have to manually download the update to the NMM and it will then handle the update correctly. Then unfortunately you will have 2 mod mod entry's for the same mod. If the original mod file is updated and patch and then published in place of the old file NMM handles it exactly correct and shows the correct version with no issues. I found this to be slightly confusing until I figured out what was going on. Again the incorrect current version is due to the author of a particular mod releasing separate patch files from the original download file. There is no way for the NMM to correctly know which file is the patch version without the author assigning it. You then have to go to the "Downloads" section and manually download the update file, then you get mod x version 1.1 and Mod x Update v2.0 showing 2 files for the same mod in the mod manager One will show as non current version one will show current. Unnecessary Bloat in the manager in my opinion to do things like that, plus an extra layer of difficulty and confusion. But either way if this is not the correct place for this I hope someone can direct my post to the proper location.

 

The particular mods where the authors have done patch files will never likely show is the most current version and you will have to at least manually upload the new patch, dump it in the NMM mod folder then restart the NMM and it "Should" be on the list. The problem with all this is you will never know which is the right version, and you may sometimes not know which patch goes with which mod unless the author is kind enough to name them with a similar name.

 

Ok so I was able to get all the mods updated, but many on my list still show as not being the most current version and they never will until the main file is updated. This was a confusing experience and something IMO the NMM was designed to alleviate, I would say asking the mod authors to follow a standard of updating the main file without doing separate independent patches would make this issue disappear altogether, unfortunately I have been out of the modding community since the quake 3 unreal tournament days and have no clue how much of a hassle this might be for the author, but it sure would make things more seamless. That's just my 2 cents.

 

On a side question or thought I guess, It would be nice if the manager while it was running had the ability to monitor each mod at start up and show which mod causes a crash and why. I don't know how possible that is like I said I have been out of the loop a long time. I was just thinking it would be easier than going through 75 mods one by one restarting the game trying to eliminate them 1 by 1 until you happen upon the conflicting mod, then you still have no way to know why its conflicting or what its conflicting with. a user might rather disable the conflicting mod over the mod they were trying to use.

 

Thanks for the great mod manager because at this point It has worked perfectly for me, I see these issues as the authors faults in not setting up the downloads and updates properly! That said this place is full of the most amazing mods ever created I have completly enjoyed each mod thanks guys!

 

Also figured I would Name some of the mods I have having these issues with so that it might help someone work the problem out..

 

10 companions in Dragonsreach - 10 Followers in Whiterun

ApachiiSkyHair_v_1_5_Full plus previous versions

Armor of the Dragon Child

Cloaks of Skyrim most versions

Dova Strunmah Holl

Dragonbone Ebonsteel HORSE Armor for convienient horses

Giants Physics Fix

Hist Dragon Armor Sets HD

HN66s Long Eyelashes

Immersive Armors - Immersive Armors V6 and previous

NPC Clothes Changer and Maintainer - Outfit Changer 110Beta

Power and Performance ENB by Fairianku

Realistic Lighting with Customization

Rest of Rashhuk Nordic Dungeon

Silverlight Armor CLothing

Skimpy and Superskimpy Forsworn armor Using CBBE

Skyrim Immersive Creratures Current and Previous versions.

Terra Armors for Skyrim - UNP -

Unicorn - Unicorn

Vija in Skyrim (Until I manually downloaded and updated then the issue disappeared)

 

There were several Others but the issue disappeared when I manually installed the files in the NMM. I wanted to list Vija because its one of the most amazing mods I have ever seen.

 

LOL now that I went through manually updating all the troubled mods some thing is broken and crashing the game at the main menu, so I am going through the painful process of shutting mods off. a "Ininstall all MODS" Button would be great!

Edited by hungrydillo
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