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Posted

I've been trying to replace the shockwave refraction effect in explosionbigfiry.nif with a simple textured geosphere, but no matter what I try it just causes Fallout 3 to crash while loading a saved game. I'm pretty sure I've got all the properties and links right, and the texture shows up in the NifSkope render window... any ideas that might help?

 

Screenshot comparing the new .nif to the old one

  • 2 weeks later...
Posted

I've read the tutorial and I'm still having problems.

 

1. I created my mesh using 3ds max.

 

2. I converted it into a nif...(I forgot how i did the conversion unfortunately)

 

3. I tried to create its static info using GECK.

 

4. marker_error!!!!!

 

Please, what could i possibly be doing wrong?

 

[My file's directory is...C:\Program Files\Bethesda Softworks\Fallout 3\Data\meshes

Posted
  nekronom12 said:
reverse the normals

no, you dont understand, I barely figure out what u said...... is not a problem with the textures, its a problem, that the new mesh content does not apply specially on that part, I did another where I cover the back of it, and showed on the front...... idk wtf

Posted
  nekronom12 said:
lol i know, by normals, i mean reverse the direction the polygons are facing

I know I messed up, but you gave me the solution, since I barely start with this (3ds modeling) I still gotta learn some poo.... but thanks mate, and u deserve kudos, and please be my friend :D

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