jaysus Posted February 3, 2009 Author Share Posted February 3, 2009 armor needs to be rigged/skinned to a bones sytem/ skeleton Link to comment Share on other sites More sharing options...
copasetic Posted February 4, 2009 Share Posted February 4, 2009 I've been trying to replace the shockwave refraction effect in explosionbigfiry.nif with a simple textured geosphere, but no matter what I try it just causes Fallout 3 to crash while loading a saved game. I'm pretty sure I've got all the properties and links right, and the texture shows up in the NifSkope render window... any ideas that might help? Screenshot comparing the new .nif to the old one Link to comment Share on other sites More sharing options...
Conomium Posted February 16, 2009 Share Posted February 16, 2009 I've read the tutorial and I'm still having problems. 1. I created my mesh using 3ds max. 2. I converted it into a nif...(I forgot how i did the conversion unfortunately) 3. I tried to create its static info using GECK. 4. marker_error!!!!! Please, what could i possibly be doing wrong? [My file's directory is...C:\Program Files\Bethesda Softworks\Fallout 3\Data\meshes Link to comment Share on other sites More sharing options...
jaysus Posted February 17, 2009 Author Share Posted February 17, 2009 3. I tried to create its static info using GECK. what do you mean by that? collsion? Link to comment Share on other sites More sharing options...
kennyimpala Posted February 17, 2009 Share Posted February 17, 2009 I have a problem maybe you guys can help....the picture talks by itself....... but if you have any questions please contact me Link to comment Share on other sites More sharing options...
DogtoothCG Posted February 18, 2009 Share Posted February 18, 2009 reverse the normals Link to comment Share on other sites More sharing options...
kennyimpala Posted February 18, 2009 Share Posted February 18, 2009 reverse the normalsthat might work thanks gee;) Link to comment Share on other sites More sharing options...
kennyimpala Posted February 19, 2009 Share Posted February 19, 2009 reverse the normalsno, you dont understand, I barely figure out what u said...... is not a problem with the textures, its a problem, that the new mesh content does not apply specially on that part, I did another where I cover the back of it, and showed on the front...... idk wtf Link to comment Share on other sites More sharing options...
DogtoothCG Posted February 19, 2009 Share Posted February 19, 2009 lol i know, by normals, i mean reverse the direction the polygons are facing Link to comment Share on other sites More sharing options...
kennyimpala Posted February 19, 2009 Share Posted February 19, 2009 lol i know, by normals, i mean reverse the direction the polygons are facingI know I messed up, but you gave me the solution, since I barely start with this (3ds modeling) I still gotta learn some poo.... but thanks mate, and u deserve kudos, and please be my friend :D Link to comment Share on other sites More sharing options...
Recommended Posts