katelynnlee Posted January 1, 2020 Share Posted January 1, 2020 There is a follower mod that I really like but unfortunately I cannot stand the war paint texture on the character's face. I have tried using CK and changing the color to ColorAverage to get rid of it, but the tattoo is still there. I further tried TES5Edit but I am way in over my head. Does anyone know how to make this work? Link to comment Share on other sites More sharing options...
HadToRegister Posted January 1, 2020 Share Posted January 1, 2020 Maybe you just have to edit the texture file that the mod uses. Link to comment Share on other sites More sharing options...
katelynnlee Posted January 2, 2020 Author Share Posted January 2, 2020 Yes, I thought of this too. However I don't really know how I should do this.The MaleHeadBothiahTattoo_1.dds shows up under the mod in CK but I cannot find it in any general search in CK, TES5Edit, or any folder on my computer. In TES5Edit that dds file doesn't even show up under the mod. I'm sort of driving myself crazy since I've never had such a hard time trying to make a 'simple' tweak on a mod before. It feels like the maker branded it on the face so that someone like me would have no other choice but to deal with it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 2, 2020 Share Posted January 2, 2020 That texture file is a stock file. If you do not have a mod overriding it as a loose file or in its own BSA, it will be found within the Skyrim-Textures.bsa file.What you most likely need to do, is load the plugin as active in the Creation Kit, remove the tattoo assignment from the actor record, save the plugin, export the face gen data with Ctrl+F4This page may be of help: https://www.creationkit.com/index.php?title=Character_Gen_Parts_Tab Link to comment Share on other sites More sharing options...
katelynnlee Posted January 3, 2020 Author Share Posted January 3, 2020 (edited) That texture file is a stock file. If you do not have a mod overriding it as a loose file or in its own BSA, it will be found within the Skyrim-Textures.bsa file.What you most likely need to do, is load the plugin as active in the Creation Kit, remove the tattoo assignment from the actor record, save the plugin, export the face gen data with Ctrl+F4This page may be of help: https://www.creationkit.com/index.php?title=Character_Gen_Parts_TabI appreciate this immensely. Yesterday I ended up figuring it out, but I'm sure I did it the most backwards way possible. I found out how to unpack the bsa file and then had to have a program to open the nif, dds, and tga files. Then I looked for the file that I hated, used GIMP to get rid of the tattoo, and then attempted to allow the loose files to override the mod. But no, of course it can't be that easy. The mod wouldn't be overwritten, so I removed the mod completely and replaced it with the 'loose' edited version. For some reason, then the hair disappeared even though the two files weren't even in the same folder and I definitely didn't touch it. So I repacked the BSA with Archive.exe and edited it in CK to put hair back on the character. Seriously, people who mod are of another higher caliber. I'll never look at the craft quite the same ever again. (Also I'm probably a big dumb, dumb) Edited January 3, 2020 by katelynnlee Link to comment Share on other sites More sharing options...
NexusComa Posted January 3, 2020 Share Posted January 3, 2020 Not that there isn't a bunch to know when modding ... but that right there is one of the more tricky things to figure out. Link to comment Share on other sites More sharing options...
VanNuys22 Posted May 30, 2021 Share Posted May 30, 2021 [Deleted] Link to comment Share on other sites More sharing options...
Recommended Posts