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Long time to exit a building


WilsonBall

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I've always had to wait a long time to exit a building. Anywhere between 2 and 5 minutes.

 

Today, I discovered how to avoid that: Shell out to the desktop (Windows key), then re-enter the game. Takes no longer than 10 or 15 seconds. :facepalm:

 

This suggests something about the use of processor affinity or Windows semaphores. If FO4 uses a VM and everything is light-weight threads, maybe their process management is buggy. Or maybe something else. I don't know.

 

The main thing is I can exit a building in 15 seconds! That's huge!

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This is, without a doubt, the most bizarre thing I've come across in a long time. And I don't know enough about the software to so any good. All I can do is observe the effects of certain stimuli.

 

Exiting Park St Station: 3:30

Interrupting the exit of Park St Station with a massive context switch like shelling out to Windows: 1:00

Exiting Park St Station while running in Windowed Mode: 0:50

 

Of course that last mode renders the game in a window 1/20th the size of my monitor's real estate. So, that's hardly an option.

 

What is an option is to figure out why a MASSIVE CONTEXT SWITCH is necessary to kick this thing's butt into resolving a simple building exit.

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Heya WilsonBall - there's a few things that affect your load times. One of them being framerate. By logical thinking, when you're dropping the game to a smaller window, or to a background task the framerate should improve, with the smaller window.

Another thing is the read speed of your hard drive. How fast it can read and send the information from your drive. SSD drives give really good results for a lot of members.

Another is how much information is having to be loaded, from the area that you are entering INTO. If it's a large area, with a lot of statics, mobiles, and different effects, then yeah, that's gonna make for a longer load time.

Weather in the area you're entering, can also be a factor.

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