JimmyRJump Posted January 5, 2020 Author Share Posted January 5, 2020 Hi Jimmy, You're probably referring to the "External Changes" window that comes up if you delete the files from your data folder. Take a good read of this window. It's not talking about deleting mods, it's asking if you want to save the changes you made back to the staging folder. Vortex will always check when you do this as it's possible files were deleted by accident. Another method would be to disable the mod. Right click -> Open in file manager. Then delete the plugins you don't want, enable it again and deploy. I could be wrong but I think you issue stems from not understanding the "External Changes" window. No I'm not talking about the external annoyances thing. I'm talking about a window where it says Vortex deactivated the mods from which the plugins are missing a,d will not load them. And yes, of course I de-fookaloo-ployed the AIO plug. Three days of using Vortex and at first I was pleasantly surprised because of the ameliorations compared to two years ago, but there's too many hoops and hassles still. Even right now, Vortex is unable to log-in and when it finally gets through it fails to download anything after 50 clicks, but NMM logs in fairly normally and while it takes a bit; NMM's able to download every mod I click the link of. Guess which mod manager I'll be using for the unforseeable future. Vortex is not enough of anything and way too soon to be a meaningful contender. Harsh verdict, sure, but three years of development has lead to the middle of the forest. The good thing is that, once you reached the middle, every direction you go is out. Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 5, 2020 Author Share Posted January 5, 2020 Errm.. I must apologise to Picky because he was right about the menu window after I deleted plugins that weren't necessary. Didn't know that this window was also about 'External Changes'. I thought he referred to the annoying info you always get when installing a mod. But the text in the window says that "save all changes" will remove the files permanently and "revert all changes" will restore them. So, as I said, when I remove the redundant plugins, Vortex wants to either throw away the mod or restore the plugins. Link to comment Share on other sites More sharing options...
AugustaCalidia Posted January 5, 2020 Share Posted January 5, 2020 Errm.. I must apologise to Picky because he was right about the menu window after I deleted plugins that weren't necessary. Didn't know that this window was also about 'External Changes'. I thought he referred to the annoying info you always get when installing a mod. But the text in the window says that "save all changes" will remove the files permanently and "revert all changes" will restore them. So, as I said, when I remove the redundant plugins, Vortex wants to either throw away the mod or restore the plugins. If you go into your game data folder and delete "unnecessary" plugins, then that triggers the external change menu (because, obviously, it's a change made outside of Vortex 's purview). When you're asked to "save changes," you're being asked to certify that new state of affairs, viz., the removal of the plugins. "Revert" simply puts you back to where you started. In your case, if you do select "save," then on deployment Vortex wonders what you're up to with the three deleted plugins, since Vortex has no record of what happened. And since Vortex has no record, it's faced with a kind of "half a glass of water" problem. Do want the glass totally emptied, or do want it filled to the top? As I've said earlier, in dealing with unnecessary plugins that result from installing an AIO, it's best to disable those plugins on the plugins tab. That doesn't trigger the external changes menu, and it achieves your purpose of removing the plugins from interfering with the game while preserving the mod assets If you don't like to see a bunch of disabled plugins in the plugins list, then use the Status filter "Enabled" so that you see only enabled plugins. Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 6, 2020 Author Share Posted January 6, 2020 Pardon me, but that's a lot of bla-bla that doesn't matter. I understand the (bad) workings here. Vortex should recognize the AIO as being the plug for all three Bijin mods and A) not reactivate the individual plugins when I do a load list sorting and B) not tell me it's gonna uninstall mods because the individual plugins are no longer there and there's an AIO to replace the lot. I meanwhile have encountered another stupefying instance of Vortex not able to handle a certain situation. I installed the Witcher 3 Ciri and company clothes for use in BodySlide. Then I installed the actual clothes mod for use by characters in the game. For starters, Vortex asked me which of the two I wanted to load first/last and when I chose to load the Bodyslide files last (since they rely on the clothes) Vortex now keeps nagging me that the clothes mod is redundant... bloody 'ell. Link to comment Share on other sites More sharing options...
AugustaCalidia Posted January 6, 2020 Share Posted January 6, 2020 Pardon me, but that's a lot of bla-bla that doesn't matter. I understand the (bad) workings here. Vortex should recognize the AIO as being the plug for all three Bijin mods and A) not reactivate the individual plugins when I do a load list sorting and B) not tell me it's gonna uninstall mods because the individual plugins are no longer there and there's an AIO to replace the lot. Frankly, I thought my bla-bla was quite perceptive. Anyway, does NMM do what you say Vortex ought to do? It's been two years since I've used NMM, but I don't remember that it had that capability unless it were built into the AIO itself. In regard to your deactivation/reactivation problem, as HadToRegister and I said earlier, this simply does not happen in our Vortex installations. Currently I have the Bijin mods installed, and i do not have the problems you describe. So what does that mean? That my Bijin installation is broken or that yours is? Link to comment Share on other sites More sharing options...
AugustaCalidia Posted January 6, 2020 Share Posted January 6, 2020 I meanwhile have encountered another stupefying instance of Vortex not able to handle a certain situation. I installed the Witcher 3 Ciri and company clothes for use in BodySlide. Then I installed the actual clothes mod for use by characters in the game. For starters, Vortex asked me which of the two I wanted to load first/last and when I chose to load the Bodyslide files last (since they rely on the clothes) Vortex now keeps nagging me that the clothes mod is redundant... bloody 'ell. Are you talking about the Skyrim SE Yennefer & Ciri armor mod and its companion "physics" CBBE bodyside mod? I'm thinking that you are, because guys just really like that stuff. (But who came up the term "physics?" I would think "kinetics" would be much more descriptive.) Anyway, I digress. Accepting your plight as a challenge, I downloaded and installed the mod and its bodyslide companion. Everything installed properly, deployed, and voila! - there's no nagging "Redundant Files" message. It also happens that I already had a non-kinetic Ciri armor mod and bodyslide mod installed. Vortex has remained mum about mod redundancy. Link to comment Share on other sites More sharing options...
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