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Editing Collision


HeyYou

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What I have is a wall section, that another member was kind enough to blow a couple holes in, as windows, or, maybe more accurately, gun ports. :) Problem I have, is fixing the collision, so that I actually CAN shoot thru the ports. Is there any way to do this without having 3dsmax? Currently, the mesh doesn't have any collision at all. Those nodes are not there in nifskope.

 

Please keep in mind, I am an absolute noob when it comes to manipulating meshes, etc. :D

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The only way I'm aware of is using other object's collision to recreate the collision you want, so you put your custom wall in the world and cover the parts of your wall that should have collision with other objects that have collision, then create a static collection with them. You can recreate the static collection meshes to get a nif file, then edit the resulting nif in nifskope, so you can remove the bstrishapes of the other objects and leave only the collisions and your wall bstrishape.

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The only way I'm aware of is using other object's collision to recreate the collision you want, so you put your custom wall in the world and cover the parts of your wall that should have collision with other objects that have collision, then create a static collection with them. You can recreate the static collection meshes to get a nif file, then edit the resulting nif in nifskope, so you can remove the bstrishapes of the other objects and leave only the collisions and your wall bstrishape.

 

 

Hello HeyYou,

 

What DieFeM said is the simplest way to do it, I think. I've written a simple tutorial here (post #7) on how to add collision :

 

https://forums.nexusmods.com/index.php?/topic/8002618-how-do-modders-handle-nif-collisions-these-days/page-1

Excellent. Thank You gentlemen. :)

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