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Automatron - Door Ada opens is missing.


llloyd

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As in it's invisible, I can see into the void around it and down the tunnel on the other side. O.o Anyone happen to know why? Thanks!

 

My Mod LIst and Load Order (NMM generated)

 

 

 

 

GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
SpringCleaning.esm=1
Companion Infinite Ammo and Unbreakable Power Armour.esm=1
TrueStormsFO4.esm=1
ArmorKeywords.esm=1
HUDFramework.esm=1
Homemaker.esm=1
SimSettlements.esm=1
WorkshopFramework.esm=1
TOP 19 All DLC.esp=1
SettlementMenuManager.esp=1
SaveManager.esp=1
ChemBenchAmmo.esp=1
No Junk Comments.esp=1
EveryonesBestFriend.esp=1
SC_ExpandedScrapList.esp=1
Craftable Vault 81 Cure (Earned).esp=1
Armorsmith Extended.esp=1
ValdacilsItemSorting-Mods.esp=1
clothingoverhaul.esp=1
ValdacilsItemSorting-ZY-DLCAutomatron-Weightless.esp=1
ValdacilsItemSorting-ZY-DLCNukaWorld-Weightless.esp=1
ValdacilsItemSorting-ZY-DLCFarHarbor-Weightless.esp=1
300%NoShadows.esp=1
SPECIAL-056.esp=1
X01_Galahad.esp=1
ValdacilsItemSorting-AidWeightless.esp=1
ValdacilsItemSorting-JunkWeightless+DEF_INV.esp=1
ValdacilsItemSorting-Misc.esp=1
ValdacilsItemSorting-AmmoWeightless.esp=1
ValdacilsItemSorting-ZZ-DLCCosmeticsByTypeOverride.esp=1
ValdacilsItemSorting-NotJunkJustMoney.esp=1
ValdacilsItemSorting-Perks.esp=1
ValdacilsItemSorting-ZY-DLCContraptions-Weightless.esp=1
ValdacilsItemSorting-ZY-DLCVaultTec-Weightless.esp=1
RaiderOverhaul.esp=1
AWKCRPowerArmorPaintEdit.esp=1
X1_BOS_LS.esp=1
AzarPonytailHairstyles.esp=1
More Power Armour Mods - Automatron.esp=1
EnclaveX02.esp=1
EnclaveX02 Patch.esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
UnleveledPerks.esp=1
DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1
SimSettlements_CityPlanPack_ContestEntries.esp=1
AWKCR - Mod Power Armor Engine Glitch Fix.esp=1
ClothingOverhaulSP_XB1_PC.esp=1
CrazyEarlsWeaponMods.esp=1
Homemaker - Unlocked Institute Objects.esp=1
AdvSettleTurretSet.esp=1
ImmersiveLoversEmbraceRemastered.esp=1
ImmersiveLoversEmbraceMagnolia.esp=1
VisibleCompanionAffinity.esp=1
ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp=1
Integration.esp=1
Minutemenoverhaul.esp=1
CMRQL.esp=1
ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp=1
ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1
Personal Jetpack.esp=1
CBBE.esp=1
Lacy Underwear.esp=1
ValdacilsItemSorting - Minutemen Overhaul TAGS.esp=1
ValdacilsItemSorting-ExplosivesSortBottom.esp=1
Gabriel's Wrath - Laser Weapon with Incinerate.esp=1
CommonwealthSurvivalist.esp=1
BoSKnightRelayGrenade.esp=1
PIP-Pad.esp=1
Move (Get Out the Way).esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
AGNISNikaCola01.esp=1
AlootHomePlate.esp=1
MarchingBag.esp=1
DCGuard_Overhaul.esp=1
MikeMooresMCAM.esp=1
Eli_Rockin Red Rocket.esp=1
Vivid Waters.esp=1
T45 in Sanctuary.esp=1
llamaCompanionHeather.esp=1
EvilViking13_PatchworkSanctuaryBridge.esp=1
AWKCR Goodies Footlocker.esp=1
llamaCompanionHeather-VIS - AE Patch.esp=1
Nuka-World Collectable Markers.esp=1
Nuka World Bottle Fix.esp=1
Solar Street Lamps.esp=1
AGNISNikaCola01_VIS-G_Patch.esp=1
Pip-Boy Flashlight.esp=1
PIP-Pad_Pip-BoyFlashlight.esp=1
X-02 PipboyLight Patch.esp=1
Bashed Patch, 0.esp=1

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Had, no change, I also uninstalled Better LOD, no change, uninstalled the AE DC Guard Outfit Override, no change, and as I read something about Scrap Everything, well, I use Spring Cleaning myself, but as I just added This is Trash since the last (successful) run , I removed that too, no change.

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Ok, before the CK crashed (Yay Beth software. >.<) I found a door, not *the* door, the interior cell is massive and my skills in the CK is neigh on non existent , but this is another Ada door. The number I got, 0100798B , I poked at in Fo4Edit and that leads to DLCRobot.esm / Cell / Block 1 / Sub-Block 1 / 010008A3 <DLC01Lair01> / Persitent / 0100798B Placed Object reference. The base object in that record is DLC01MechGarageDoor01 ACTI: 01003dFA . Poking at 01003dfa , it's an Activator which I see uses model DLC01\Interiors\Industrial\MechanistDoors01\MechGarageDoor01.nif . Poking at my Data/meshes folder, doesn't exist, only DLC01 meshes there are is for the armor, so nothing is overwriting what should be in DLCRobot - Main.ba2 . At least as far as I am aware.

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Try this mod (I love it). https://www.nexusmods.com/fallout4/mods/26582 it will give you more info on objects when you click on them in the console. If you click on the door it will also show bottom right which esm/esp has changed this door. If there's a mod that did this you will find out there.

 

Alternatively you can try to disable any environment changing mod, such as the shadows one you have that may interfere with world objects.

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