makarov Posted January 4, 2009 Share Posted January 4, 2009 when you get back do you have any major updates Link to comment Share on other sites More sharing options...
vashts1985 Posted January 4, 2009 Author Share Posted January 4, 2009 i was hoping to get the leveled lists sorted to be more compatible, but im still waiting on certain aspects of FOSE to be implemented for that. basically besides the weapons ive shown that are getting added, not much Link to comment Share on other sites More sharing options...
joefoxx082 Posted January 4, 2009 Share Posted January 4, 2009 your work with the .223 pistol is amazing! the wait is killing me :D Link to comment Share on other sites More sharing options...
Skree000 Posted January 4, 2009 Share Posted January 4, 2009 Alrighty, everyone freeze! The tutorials posted so far online about importing weapons and assets either... A. Assume we know the processes for Oblivion and/or B. are Pre-Geck (meaning there are many extraneous unecessary steps) Now, I've been delving through tutorials, and they all seem to start out like this...(quote from 'Modelling without Developer Support' <- pre-geck so perhaps should be updated: http://www.fallout3nexus.com/articles/article.php?id=26)-create your model and export it like you would for oblivionThats only helpful if we know that process... Okay, i guess I need to find out how to export models for Oblivion... Now, opening up the tutorials for oblivion... let see here.. an article called '3ds Max/Nifskope: custom Weapons" AWESOME! Thats what I'm using! Lets take a look... okay... http://cs.elderscrolls.com/constwiki/index...s_with_Nifskopefirst steps, prepare the model and export from Max, ok np...(Quote)Step 4: Export with Civ4. Make a new shader (blinn) and only assign it a diffuse map. Go to Export>Civ4 (NIF). Make sure to check original images. Here are screenshots of the material editor and exporter... >Screenshots are broken links no longer exist!!< I did cross referenced searches containing the screenshots filenames but they arent available online anymore apparently.. (and that was with the Civ4 exporter too.) Can someone please enlighten the NifNoobs (mainly me) with Clear, concise, UPDATED/RECENT, instructions on how to get models into nifs, (proper export settings in the Export window), then into Nifskope atleast? then into game? The tutorials I was advised to read up on are all either outdated, incomplete or not applicable >< Yes, they teach the basics, but we use a Fallout 3 exporter now, with a new version of NifSkope and the Geck. No tutorials to date cover these bases. What do I need to know? Any extremely vital tiny little things that arent covered in the tutorials? Any little tricks to make it work? PS. I'm an expert with 3d packages, the Unreal series editors, photoshop, everything except Nif-related things, and the Geck. But my roadblock is the Nif-business. HALP! (Ir not a total noob, just noob in one area ;)) PPS. Please dont just say 'go look at the tutorials' heh Link to comment Share on other sites More sharing options...
vashts1985 Posted January 5, 2009 Author Share Posted January 5, 2009 ive been thinking about making a vid concerning weapons. however i hate to tell you i still use the method "described in the tutorials" Link to comment Share on other sites More sharing options...
Skree000 Posted January 5, 2009 Share Posted January 5, 2009 Ive got one of my weapons in game today with the help of SpeedyB, no custom trigger or clip, but now Ive got my next weapon in max, all the bones placed for projectilenode, shellcasingnode, trigger, bolt and magazine, all that good stuff, its arranged hierarchically in the schematic view, time to export as a nif and see what happens! (all rotations and transforms are zeroed out just like standard UT2004 weapon import pipeline, lets see what happens next! Link to comment Share on other sites More sharing options...
Ralkahn Posted January 5, 2009 Share Posted January 5, 2009 Vash, you're making not only the .223 pistol... but also a Ruger Super Blackhawk!? You make me feel all warm and fuzzy inside in a way only my wife and sons can Link to comment Share on other sites More sharing options...
Zeperoth Posted January 5, 2009 Share Posted January 5, 2009 Hey Vash, I don't know if your interested, but after seeing the amazing sig you did, and stumbling upon another thread in the requests, I thought you might like to see this model http://www.fpsbanana.com/models/1148. It seems right up your alley being a popular, but in small circles, kind of weapon. Link to comment Share on other sites More sharing options...
SinOfApocalypse Posted January 5, 2009 Share Posted January 5, 2009 Zeperoth, theres no textures. I dont think Vashts will make it without textures. EDIT:Vashts, i failed, but can you make it? AK-47 by Thanez Link to comment Share on other sites More sharing options...
Zeperoth Posted January 5, 2009 Share Posted January 5, 2009 doesn't matter too much I've been hooked to the fal, and I don't think I'm going to get rid of it anytime soon Link to comment Share on other sites More sharing options...
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