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my editing journal


vashts1985

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i was hoping to get the leveled lists sorted to be more compatible, but im still waiting on certain aspects of FOSE to be implemented for that. basically besides the weapons ive shown that are getting added, not much
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Alrighty, everyone freeze!

 

The tutorials posted so far online about importing weapons and assets either...

 

A. Assume we know the processes for Oblivion

 

and/or

 

B. are Pre-Geck (meaning there are many extraneous unecessary steps)

 

 

Now, I've been delving through tutorials, and they all seem to start out like this...

(quote from 'Modelling without Developer Support' <- pre-geck so perhaps should be updated: http://www.fallout3nexus.com/articles/article.php?id=26)

-create your model and export it like you would for oblivion

Thats only helpful if we know that process... Okay, i guess I need to find out how to export models for Oblivion...

 

 

Now, opening up the tutorials for oblivion... let see here..

 

an article called '3ds Max/Nifskope: custom Weapons" AWESOME! Thats what I'm using! Lets take a look... okay...

http://cs.elderscrolls.com/constwiki/index...s_with_Nifskope

first steps, prepare the model and export from Max, ok np...

(Quote)

Step 4: Export with Civ4.

 

Make a new shader (blinn) and only assign it a diffuse map. Go to Export>Civ4 (NIF). Make sure to check original images. Here are screenshots of the material editor and exporter...

 

>Screenshots are broken links no longer exist!!< I did cross referenced searches containing the screenshots filenames but they arent available online anymore apparently..

 

(and that was with the Civ4 exporter too.)

 

 

 

Can someone please enlighten the NifNoobs (mainly me) with Clear, concise, UPDATED/RECENT, instructions on how to get models into nifs, (proper export settings in the Export window), then into Nifskope atleast? then into game?

 

The tutorials I was advised to read up on are all either outdated, incomplete or not applicable >< Yes, they teach the basics, but we use a Fallout 3 exporter now, with a new version of NifSkope and the Geck. No tutorials to date cover these bases.

 

What do I need to know? Any extremely vital tiny little things that arent covered in the tutorials? Any little tricks to make it work?

 

 

PS. I'm an expert with 3d packages, the Unreal series editors, photoshop, everything except Nif-related things, and the Geck. But my roadblock is the Nif-business. HALP! (Ir not a total noob, just noob in one area ;))

 

PPS. Please dont just say 'go look at the tutorials' heh

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Ive got one of my weapons in game today with the help of SpeedyB, no custom trigger or clip, but now Ive got my next weapon in max, all the bones placed for projectilenode, shellcasingnode, trigger, bolt and magazine, all that good stuff, its arranged hierarchically in the schematic view, time to export as a nif and see what happens! (all rotations and transforms are zeroed out just like standard UT2004 weapon import pipeline, lets see what happens next!
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Vash, you're making not only the .223 pistol... but also a Ruger Super Blackhawk!? You make me feel all warm and fuzzy inside in a way only my wife and sons can
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